| Literature DB >> 28921103 |
Brittany G Travers1,2,3, Andrea H Mason4, Leigh Ann Mrotek5,6, Anthony Ellertson7, Douglas C Dean8, Courtney Engel9,4,8, Andres Gomez8, Olga I Dadalko8, Kristine McLaughlin8.
Abstract
The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7-17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.Entities:
Keywords: Motor; Postural stability; Technology-based interventions; Video game
Mesh:
Year: 2018 PMID: 28921103 PMCID: PMC5762409 DOI: 10.1007/s10803-017-3310-2
Source DB: PubMed Journal: J Autism Dev Disord ISSN: 0162-3257