| Literature DB >> 32517096 |
Ji Hyeok Jeong1, Hyun-Jung Park1, Sang-Hoon Yeo2, Hyungmin Kim1.
Abstract
This study aims to bridge the gap between the discrepant views of existing studies in different modalities on the cognitive effect of video game play. To this end, we conducted a set of tests with different modalities within each participant: (1) Self-Reports Analyses (SRA) consisting of five popular self-report surveys, and (2) a standard Behavioral Experiment (BE) using pro- and antisaccade paradigms, and analyzed how their results vary between Video Game Player (VGP) and Non-Video Game Player (NVGP) participant groups. Our result showed that (1) VGP scored significantly lower in Behavioral Inhibition System (BIS) than NVGP (p = 0.023), and (2) VGP showed significantly higher antisaccade error rate than NVGP (p = 0.005), suggesting that results of both SRA and BE support the existing view that video game play has a maleficent impact on the cognition by increasing impulsivity. However, the following correlation analysis on the results across individual participants found no significant correlation between SRA and BE, indicating a complex nature of the cognitive effect of video game play.Entities:
Keywords: antisaccade; impulsivity; internet gaming disorder; prosaccade; response inhibition; video game addiction
Mesh:
Year: 2020 PMID: 32517096 PMCID: PMC7308934 DOI: 10.3390/s20113219
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Saccade task protocol. The experiment consisted of five blocks of trials, in the order of pro, anti, anti, anti, pro. In each trial, the target appeared for 2 to 3.5 s in the center of the screen for fixation, then disappeared for 0.2 s (gap period). Then the circle randomly appeared again on the left or right side of the screen, and after 1 s, went back to the center and repeated the entire sequence. A detailed description of the Saccade task’s judgment and measurement is given in the next subsection.
Figure 2(a) Flow chart of the heuristic filter. Xt was noise removed signal from the original signal, h(Xt) was monotonic changed signal, and RT was Reaction Time when saccade occurred after target moved. (b) Example plots of original signal and heuristic filtered signal. The vertical solid line in original signal indicates when the target moved, and the vertical dotted line indicates RT. The horizontal dotted line in the heuristic filtered signal indicates a threshold for saccade detection, and the horizontal arrow indicates the point at which the saccadic reaction occurred.
Figure 3Normalized frequency histograms of the prosaccade (left) and the antisaccade (right) task. Histograms above the zero-line represent the RT distribution of correct trials, and those below represent incorrect trials. The distributions of RT of the VGP group are shown in red (correct) and purple (incorrect), and those of the NVGP group are shown in blue (correct) and green (incorrect). Dotted lines indicate mean RT values. Pie charts in the lower right corner summarize the error rates of VGP (left) and NVGP (right) group, respectively.
Verification of statistical differences between VGP and NVGP.
| Scale | VGP ( | NVGP ( | Effect Size (Cohen’s d) | |
|---|---|---|---|---|
| Prosaccade RT (ms) | 166.6 ± 28.5 | 183.9 ± 29.9 | 0.122 (t) | 0.5943 |
| Antisaccade RT (ms) | 228.3 ± 35.5 | 244 ± 31.6 | 0.226 (t) | 0.4614 |
| Prosaccade Error Rate (%) | 3.4 ± 2.42 | 1.78 ± 1.76 | 0.085 (W) | 0.7440 |
| Antisaccade Error Rate (%) | 17.4 ± 12.3 | 7.4 ± 4.7 | 0.005 ** (t) | 1 |
| BSCS | 37.7 ± 4.6 | 36.9 ± 5.4 | 0.686 (t) | 0.1523 |
| BIS/BAS | 15.5 ± 3.2/26.2 ± 5.1 | 18 ± 2.1/26.3 ± 5.2 | 0.023 */0.954 (t) | 0.8949/0.0216 |
| BIS-11-R | 61.3 ± 10.8 | 59.7 ± 11.1 | 0.701 (t) | 0.1447 |
| BDI-II | 10.4 ± 7.1 | 8.8 ± 5.9 | 0.534 (t) | 0.2349 |
| BAI | 5.8 ± 6.1 | 5.4 ± 3.6 | 0.671 (W) | 0.0791 |
RT: Reaction Time, BSCS: Brief Self-Control Scale, BIS: Behavioral Inhibition System, BAS: Behavioral Activation System, BIS-11-R: Barratt Impulsiveness Scale, BDI-II: Beck Depression Inventory, BAI: Beck Anxiety Inventory. * p < 0.05, ** p < 0.01, t: Student’s t-test, W: Wilcoxon–Mann–Whitney test.
Correlation Matrices of all participants, VGP, and NVGP.
| Group All Participant | |||||||||
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| Pro RT | - | 0.74 *** | −0.50 ** | 0.11 | 0.22 | 0.06 | −0.20 | 0.03 | −0.03 |
| Anti RT | - | - | −0.34 | 0.07 | 0.29 | 0.07 | −0.09 | −0.05 | −0.18 |
| Anti Error | - | - | - | 0.24 | 0.16 | 0.26 | 0.19 | −0.16 | 0.03 |
| BSCS | - | - | - | - | 0.49 ** | 0.22 | 0.06 | −0.48 ** | −0.12 |
| BIS-11-R | - | - | - | - | - | 0.40 * | 0.23 | −0.42 * | −0.43 * |
| BDI-II | - | - | - | - | - | - | 0.43 * | −0.26 | −0.24 |
| BAI | - | - | - | - | - | - | - | −0.10 | −0.20 |
| BIS | - | - | - | - | - | - | - | - | 0.46 * |
| BAS | - | - | - | - | - | - | - | - | - |
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| Pro RT | - | 0.72 *** | −0.55 * | 0.05 | 0.04 | 0.04 | −0.29 | −0.07 | −0.05 |
| Anti RT | 0.73 ** | - | −0.40 | −0.01 | 0.33 | 0.10 | −0.10 | −0.12 | −0.29 |
| Anti Error | −0.15 | 0.21 | - | 0.18 | 0.12 | 0.22 | 0.19 | 0.03 | 0.10 |
| BSCS | 0.25 | 0.25 | 0.53 | - | 0.34 | 0.02 | −0.03 | −0.50 * | 0.15 |
| BIS−11-R | 0.57 | 0.28 | 0.30 | 0.67 * | - | 0.40 | 0.18 | −0.52 * | −0.42 |
| BDI-II | 0.23 | 0.11 | 0.31 | 0.52 | 0.38 | - | 0.40 | −0.28 | −0.37 |
| BAI | 0.04 | −0.02 | 0.25 | 0.27 | 0.36 | 0.53 | - | −0.11 | −0.41 |
| BIS | −0.19 | −0.29 | 0.08 | −0.54 | −0.27 | −0.12 | −0.02 | - | 0.48 * |
| BAS | −0.01 | −0.01 | −0.19 | −0.47 | −0.45 | 0.00 | 0.34 | 0.58 * | - |
Pro RT: Prosaccade Reaction Time, Anti RT: Antisaccade Reaction Time, Anti Error: Antisaccade Error Rate, BSCS: Brief Self-Control Scale, BIS-11-R: Barratt Impulsiveness Scale, BDI-II: Beck Depression Inventory, BAI: Beck Anxiety Inventory, BIS: Behavioral Inhibition System, BAS: Behavioral Activation System. * p < 0.05, ** p < 0.01, *** p < 0.001.
Figure 4The scatter plot with 95% confidence ellipse for antisaccade error rate and BIS scores. VGP and NVGP were represented in red and blue. BIS: Behavioral Inhibition System.