| Literature DB >> 25313515 |
Halley M Pontes1, Orsolya Király2, Zsolt Demetrovics2, Mark D Griffiths1.
Abstract
BACKGROUND: Over the last decade, there has been growing concern about 'gaming addiction' and its widely documented detrimental impacts on a minority of individuals that play excessively. The latest (fifth) edition of the American Psychiatric Association's Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included nine criteria for the potential diagnosis of Internet Gaming Disorder (IGD) and noted that it was a condition that warranted further empirical study. AIM: The main aim of this study was to develop a valid and reliable standardised psychometrically robust tool in addition to providing empirically supported cut-off points.Entities:
Mesh:
Year: 2014 PMID: 25313515 PMCID: PMC4196957 DOI: 10.1371/journal.pone.0110137
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Model Comparison: “Components” Model (Griffiths, 2005) vs. Internet Gaming Disorder DSM-5 nine criteria (APA, 2013).
| Components Model (Griffiths, 2005) | Internet Gaming Disorder DSM-5 (APA, 2013) | |
| Salience |
| 1. Preoccupation with Internet Games (The individual thinks about previous gaming activity or anticipates playing the next game; Internet gaming becomes the dominant activity in daily life. |
| Mood Modification |
| 8. Use of Internet Games to escape or relieve a negative mood (e.g., feelings of helplessness, guilt, anxiety). |
| Tolerance |
| 3. Tolerance – the need to spend increasing amounts of time engaged in Internet games. |
| Withdrawal |
| 2. Withdrawal Symptoms when Internet gaming is taken away. (These symptoms are typically described as irritability, anxiety, or sadness, but are no physical signs of pharmacological withdrawal. |
| Conflict |
| 5. Loss of interests in previous hobbies and entertainment as a result of, and with the exception of, Internet games. |
| 6. Continued excessive use of Internet games despite knowledge of psychosocial problems. | ||
| 7. Has deceived family members, therapists, or others regarding the amount of Internet gaming. | ||
| 9. Has jeopardised or lost a significant relationship, job, or educational career opportunity because of participation in Internet games. | ||
| Relapse |
| 4. Unsuccessful attempts to control the participation in Internet games. |
Socio-Demographic Characteristics of the Sample.
| N | 1003 |
| Gender (male, n, %) | 85.2 |
| Age, years; Mean (SD) | 26.5 (0.26) |
| Country (n, %) | |
| United Kingdom | 281 (28) |
| United States | 212 (21.1) |
| Sweden | 66 (6.6) |
| Netherlands | 48 (4.8) |
| Germany | 38 (3.8) |
| Canada | 34 (3.4) |
| Finland | 31 (3.1) |
| Other countries | 293 (29.2) |
| Weekly Gameplay (n, %) | |
| More than 30 hours | 260 (25.9) |
| Relationship Status (n, %) | |
| In a relationship | 450 (44.9) |
| Use of Substance> 3 times a week (n, %) | |
| Cigarettes | 155 (15.5) |
| Alcohol | 113 (11.3) |
| Owning a mobile phone with Internet access (n, %) | 862 (85.9) |
| Owning a game console or other dedicated gaming device (n, %) | 708 (70.6) |
Confirmatory Factor Analysis of the 20 items of the IGD-20 Test.
| Salience | Mood Modification | Tolerance | Withdrawal Symptoms | Conflict | Relapse | |
| 1. I often lose sleep because of long gaming sessions. | .61 | |||||
| 7. I usually think about my next gaming session when I am not playing. | .57 | |||||
| 13. I think gaming has become the most time consuming activity in my life. | .67 | |||||
| 8. I play games to help me cope with any bad feelings I might have. | .87 | |||||
| 2R. I never play games in order to feel better. | .60 | |||||
| 14. I play games to forget about whatever's bothering me. | .76 | |||||
| 3. I have significantly increased the amount of time I play games over last year. | .56 | |||||
| 9. I need to spend increasing amounts of time engaged in playing games. | .64 | |||||
| 15. I often think that a whole day is not enough to do everything I need to do in-game. | .59 | |||||
| 4. When I am not gaming I feel more irritable. | .75 | |||||
| 10. I feel sad if I am not able to play games. | .71 | |||||
| 16. I tend to get anxious if I can't play games for any reason. | .82 | |||||
| 5. I have lost interest in other hobbies because of my gaming. | .59 | |||||
| 11. I have lied to my family members because the amount of gaming I do. | .65 | |||||
| 19R. I know my main daily activity (i.e., occupation, education, homemaker, etc.) has not been negatively affected by my gaming. | .47 | |||||
| 17. I think my gaming has jeopardised the relationship with my partner. | .52 | |||||
| 20. I believe my gaming is negatively impacting on important areas of my life. | .70 | |||||
| 6. I would like to cut down my gaming time but it's difficult to do. | .61 | |||||
| 12. I do not think I could stop gaming. | .50 | |||||
| 18. I often try to play games less but find I cannot. | .66 |
Empty cells represents the factor loadings that are fixed to 0; all other factor loadings are significant at least at p<.001. Cronbach's alpha of the total 20 items of the Internet Gaming Disorder Test is.88.
Summary of the Confirmatory Factor Analysis Results on the IGD-20 Test Items.
| Salience | 1 | .47 | .94 | .70 | .74 | .69 |
| Mood Modification | 1 | .49 | .45 | .42 | .48 | |
| Tolerance | 1 | .77 | .66 | .72 | ||
| Withdrawal Symptoms | 1 | .63 | .63 | |||
| Conflict | 1 | .86 | ||||
| Factor determinacies | .90 | .91 | .90 | .92 | .89 | .88 |
| Cronbach's a | .64 | .78 | .63 | .80 | .74 | .63 |
| Mean | 2.81 | 3.06 | 2.29 | 2.08 | 2.18 | 2.35 |
| SD | .93 | .98 | .87 | .88 | .81 | .83 |
Overall correlation between the six IGD-20 Test factors and its corresponding IGD nine criteria.
| IGD DSM-5 nine Criteria | IGD Test (Six Factors) | |||||
| Salience | Mood Modification | Tolerance | Withdrawal Symptoms | Conflict | Relapse | |
|
|
| .25 | .43 | .43 | .44 | .40 |
|
| .45 | .36 | .42 |
| .48 | .44 |
|
| .44 | .28 |
| .47 | .48 | .44 |
|
| .40 | .30 | .42 | .45 | .54 |
|
|
| .37 | .23 | .32 | .39 |
| .39 |
|
| .43 | .28 | .34 | .40 |
| .41 |
|
| .38 | .23 | .32 | .34 |
| .38 |
|
| .32 |
| .31 | .37 | .32 | .34 |
|
| .35 | .24 | .32 | .35 |
| .37 |
** Correlation is significant at the.01 level (2-tailed).
*** For a more comprehensive review on how the 9 IGD criteria overlap with each one of the six factors outlined see Griffiths, M. D., King, D., Demetrovics, Z. (2014). DSM-5 internet gaming disorder needs a unified approach to assessment. Neuropsychiatry, 4(1), 1–4.
Results Obtained from the Latent Profile Analysis.
| Number of latent classes | AIC | BIC | SSABIC | Entropy | L-M-R test |
|
| 2 classes | 14315 | 14409 | 14349 | 0.775 | 1259 | <0.001 |
| 3 classes | 13912 | 14039 | 13957 | 0.777 | 410 | 0.034 |
| 4 classes | 13775 | 13938 | 13833 | 0.752 | 147 | 0.003 |
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| 6 classes | 13660 | 13890 | 13741 | 0.762 | 41 | 0.407 |
Figure 1The Five Classes Obtained from the Latent Profile Analysis.
Comparison of the five latent classes: Testing Equality for Latent Class Predictors.
| Casual gamers (N = 192) | Regular gamers (N = 487) | Low risk high-engagement gamers (N = 104) | At risk high engagement gamers (N = 167) | Disordered gamers (N = 53) | Overall test | ||
| Wald χ2 |
| ||||||
| Salience, (min 1, max 5, mean 2.81 (SD = 0.93)), Mean (SE) | 1.84 (0.05)a | 2.64 (0.04)b | 3.67 (0.08)c | 3.38 (0.06)d | 4.36 (0.10)e | 286.5 | <0.001 |
| Mood Modification**, (min 1, max 5, mean 3.06 (SD = 0.98)), Mean (SE) | 2.28 (0.07)a | 3.06 (0.05)b | 3.55 (0.11)c | 3.38 (0.08)c | 3.95 (0.12)d | 91.5 | <0.001 |
| Tolerance, (min 1, max 5, mean 1.97 (SD = 0.74)), Mean (SE) | 1.50 (0.05)a | 2.09 (0.03)b | 3.34 (008)c | 2.60 (0.06)d | 3.89 (0.12)e | 184.6 | <0.001 |
| Withdrawal Symptoms, (min 1, max 5, mean 2.29 (SD = 0.87)), Mean (SE) | 1.27 (0.04)a | 1.90 (004)b | 2.75 (0.09)c | 2.46 (0.07)d | 3.83 (0.11)e | 243.9 | <0.001 |
| Conflict, (min 1, max 5, mean 2.18 (SD = 0.81)), Mean (SE) | 1.40 (0.04)a | 2.01 (0.03)b | 2.14 (0.07)b | 3.10 (0.06)c | 3.60 (0.09)d | 770.1 | <0.001 |
| Relapse, (min 1, max 5, mean 2.35 (SD = 0.83)), Mean (SE) | 1.57 (0.05)a | 2.25 (0.04)b | 2.40 (0.08)b | 3.00 (0.06)c | 3.78 (0.13)d | 364.9 | <0.001 |
*Means having different subscript letters are different on at least p<.05 level according to the pairwise Wald χ test of mean equality for latent class predictors in mixture modeling (http://bit.ly/NNCxju).
Comparison of the five latent classes: Testing Equality for Latent Class Predictors.
| Casual gamers (N = 192) | Regular gamers (N = 487) | Low risk high-engagement gamers (N = 104) | At risk high engagement gamers (N = 167) | Disordered gamers (N = 53) | Overall test | ||
| Wald χ2 |
| ||||||
| Gender (Male %) | 84.4a | 85.5a | 82.6a | 87.2a | 85.7a | 1.2 | 0.875 |
| Age (years), Mean (SE) | 29.7 (0.77)a | 27.0 (0.44)b | 24.0 (0.83)cd | 25.6 (0.70)bd | 22.9 (0.97)ec | 12.2 | 0.016 |
| Weekly Gameplay (≥30 h) % | 10.7 (0.02)a | 20.7 (0.07)b | 42.6 (0.16)c | 34.0 (0.13)c | 66.4 (0.17)d | 31.4 | <0.001 |
| IGD9 (min 1, max 5, mean 1.97 (SD = 0.74)), Mean (SE) | 1.23 (0.04)a | 1.76 (0.03)b | 2.14 (0.07)c | 2.58 (0.06)d | 3.58 (0.12)e | 397.9 | <0.001 |
| IGD20 (min 1, max 5, mean 2.43 (SD = 0.64)), Mean (SE) | 1.72 (0.03)a | 2.27 (0.02)b | 2.93 (0.04)c | 3.01 (0.02)c | 3.95 (0.06)d | 1131.5 | <0.001 |
*Means having different subscript letters are different on at least p<.05 level according to the pairwise Wald χ test of mean equality for latent class predictors in mixture modeling (http://bit.ly/NNCxju).
Cut-Off Points for the IGD-20 Test based on the Fifth class (high addiction risk group) derived from the Latent Profile Analysis.
| Cut-off | True positive | True negative | False positive | False negative | Sensitivity (%) | Specificity (%) | PPV (%) | NPV (%) | Accuracy (%) |
| 66 | 53 | 912 | 38 | 0 | 100 | 96 | 58 | 100 | 96 |
| 67 | 53 | 920 | 30 | 0 | 100 | 97 | 64 | 100 | 97 |
| 68 | 51 | 930 | 20 | 2 | 96 | 98 | 72 | 100 | 98 |
| 69 | 51 | 942 | 8 | 2 | 96 | 99 | 86 | 100 | 99 |
| 70 | 51 | 945 | 8 | 2 | 96 | 99 | 86 | 100 | 99 |
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| 72 | 48 | 950 | 0 | 5 | 91 | 100 | 100 | 99 | 100 |
| 73 | 43 | 950 | 0 | 10 | 81 | 100 | 100 | 99 | 99 |
| 74 | 41 | 950 | 0 | 12 | 77 | 100 | 100 | 99 | 99 |
| 75 | 34 | 950 | 0 | 19 | 64 | 100 | 100 | 98 | 98 |
| 6 | 28 | 950 | 0 | 25 | 53 | 100 | 100 | 97 | 98 |
| 77 | 24 | 950 | 0 | 29 | 45 | 100 | 100 | 97 | 97 |
| 78 | 21 | 950 | 0 | 32 | 40 | 100 | 100 | 97 | 97 |
| 79 | 19 | 950 | 0 | 34 | 36 | 100 | 100 | 97 | 97 |