Literature DB >> 20485453

Increasing Speed of Processing With Action Video Games.

Matthew W G Dye1, C Shawn Green, Daphne Bavelier.   

Abstract

In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.

Entities:  

Year:  2009        PMID: 20485453      PMCID: PMC2871325          DOI: 10.1111/j.1467-8721.2009.01660.x

Source DB:  PubMed          Journal:  Curr Dir Psychol Sci        ISSN: 0963-7214


  14 in total

1.  Signal detection theory applied to three visual search tasks--identification, yes/no detection and localization.

Authors:  E Leslie Cameron; Joanna C Tai; Miguel P Eckstein; Marisa Carrasco
Journal:  Spat Vis       Date:  2004

2.  The effects of action video game experience on the time course of inhibition of return and the efficiency of visual search.

Authors:  Alan D Castel; Jay Pratt; Emily Drummond
Journal:  Acta Psychol (Amst)       Date:  2005-03-23

3.  The effect of stimulus strength on the speed and accuracy of a perceptual decision.

Authors:  John Palmer; Alexander C Huk; Michael N Shadlen
Journal:  J Vis       Date:  2005-05-02       Impact factor: 2.240

4.  Effect of bilingualism and computer video game experience on the Simon task.

Authors:  Ellen Bialystok
Journal:  Can J Exp Psychol       Date:  2006-03

5.  Action-video-game experience alters the spatial resolution of vision.

Authors:  C S Green; D Bavelier
Journal:  Psychol Sci       Date:  2007-01

6.  Adult age differences in the use of distractor homogeneity during visual search.

Authors:  D J Madden; T W Pierce; P A Allen
Journal:  Psychol Aging       Date:  1996-09

7.  The effects of videogame playing on the response selection processing of elderly adults.

Authors:  J E Clark; A K Lanphear; C C Riddick
Journal:  J Gerontol       Date:  1987-01

8.  Playing an action video game reduces gender differences in spatial cognition.

Authors:  Jing Feng; Ian Spence; Jay Pratt
Journal:  Psychol Sci       Date:  2007-10

9.  The development of attention skills in action video game players.

Authors:  M W G Dye; C S Green; D Bavelier
Journal:  Neuropsychologia       Date:  2009-02-07       Impact factor: 3.139

10.  Enhancing the contrast sensitivity function through action video game training.

Authors:  Renjie Li; Uri Polat; Walter Makous; Daphne Bavelier
Journal:  Nat Neurosci       Date:  2009-03-29       Impact factor: 24.884

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  87 in total

1.  Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains.

Authors:  Christopher A Sanchez
Journal:  Psychon Bull Rev       Date:  2012-02

2.  Cortical topography of intracortical inhibition influences the speed of decision making.

Authors:  Claudia Wilimzig; Patrick Ragert; Hubert R Dinse
Journal:  Proc Natl Acad Sci U S A       Date:  2012-02-06       Impact factor: 11.205

3.  Use it or lose it? Wii brain exercise practice and reading for domain knowledge.

Authors:  Phillip L Ackerman; Ruth Kanfer; Charles Calderwood
Journal:  Psychol Aging       Date:  2010-12

4.  Action video game training reduces the Simon Effect.

Authors:  Claire V Hutchinson; Doug J K Barrett; Aleksander Nitka; Kerry Raynes
Journal:  Psychon Bull Rev       Date:  2016-04

5.  Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition.

Authors:  Lorenza S Colzato; Wery P M van den Wildenberg; Sharon Zmigrod; Bernhard Hommel
Journal:  Psychol Res       Date:  2012-01-22

6.  Bingo! Externally supported performance intervention for deficient visual search in normal aging, Parkinson's disease, and Alzheimer's disease.

Authors:  Thomas M Laudate; Sandy Neargarder; Tracy E Dunne; Karen D Sullivan; Pallavi Joshi; Grover C Gilmore; Tatiana M Riedel; Alice Cronin-Golomb
Journal:  Neuropsychol Dev Cogn B Aging Neuropsychol Cogn       Date:  2011-11-09

7.  Understanding Language, Hearing Status, and Visual-Spatial Skills.

Authors:  Marc Marschark; Linda J Spencer; Andreana Durkin; Georgianna Borgna; Carol Convertino; Elizabeth Machmer; William G Kronenberger; Alexandra Trani
Journal:  J Deaf Stud Deaf Educ       Date:  2015-07-03

8.  Inhibition Efficiency in Highly Proficient Bilinguals and Simultaneous Interpreters: Evidence from Language Switching and Stroop Tasks.

Authors:  Xavier Aparicio; Karin Heidlmayr; Frédéric Isel
Journal:  J Psycholinguist Res       Date:  2017-12

9.  Auditory Training: Evidence for Neural Plasticity in Older Adults.

Authors:  Samira Anderson; Nina Kraus
Journal:  Perspect Hear Hear Disord Res Res Diagn       Date:  2013-05

10.  A dichoptic custom-made action video game as a treatment for adult amblyopia.

Authors:  Indu Vedamurthy; Mor Nahum; Samuel J Huang; Frank Zheng; Jessica Bayliss; Daphne Bavelier; Dennis M Levi
Journal:  Vision Res       Date:  2015-04-24       Impact factor: 1.886

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