Literature DB >> 30978639

Altering perception: the case of action video gaming.

Adrien Chopin1, Benoit Bediou2, Daphne Bavelier2.   

Abstract

The view that better perceptual skills can open the door to greater cognitive fitness calls for identifying interventions that enhance perception. We review here the impact of action video game play on perception. Cross-sectional studies indicate that action video game players outperform non-players by about ¾ of a standard deviation across all perceptual skills. More specifically, tasks relying on the dorsal system and peripheral vision appear most enhanced in action video game players. Despite their crucial role for establishing a causal role of action video game play on perception, the paucity of intervention studies limits interpretation. Yet, the existing dose-response curve already calls for at least 20 hours of play for significant effects to emerge. When considering the mechanisms at play, we propose that attentional control may mediate the noted perceptual benefits by increasing the quality of the perceptual information gathered, facilitating in turn the development of better perceptual templates.
Copyright © 2019 Elsevier Ltd. All rights reserved.

Entities:  

Year:  2019        PMID: 30978639     DOI: 10.1016/j.copsyc.2019.03.004

Source DB:  PubMed          Journal:  Curr Opin Psychol        ISSN: 2352-250X


  8 in total

1.  Reliability of the Dynavision task in virtual reality to explore visuomotor phenotypes.

Authors:  Yvan Pratviel; Veronique Deschodt-Arsac; Florian Larrue; Laurent M Arsac
Journal:  Sci Rep       Date:  2021-01-12       Impact factor: 4.379

2.  Action Video Games Enhance Attentional Control and Phonological Decoding in Children with Developmental Dyslexia.

Authors:  Sara Bertoni; Sandro Franceschini; Giovanna Puccio; Martina Mancarella; Simone Gori; Andrea Facoetti
Journal:  Brain Sci       Date:  2021-01-29

3.  Videogaming Frequency and Executive Skills in Young Adults.

Authors:  Sara Peracchia; Giulia D'Aurizio; Giuseppe Curcio
Journal:  Int J Environ Res Public Health       Date:  2022-09-24       Impact factor: 4.614

4.  How do visual skills relate to action video game performance?

Authors:  Aline F Cretenoud; Arthur Barakat; Alain Milliet; Oh-Hyeon Choung; Marco Bertamini; Christophe Constantin; Michael H Herzog
Journal:  J Vis       Date:  2021-07-06       Impact factor: 2.240

5.  A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?

Authors:  Ji Hyeok Jeong; Hyun-Jung Park; Sang-Hoon Yeo; Hyungmin Kim
Journal:  Sensors (Basel)       Date:  2020-06-05       Impact factor: 3.576

Review 6.  Let the Body'n'Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes.

Authors:  Anna Lisa Martin-Niedecken; Alexandra Schättin
Journal:  Front Psychol       Date:  2020-02-19

7.  Remote Neuropsychological Intervention for Developmental Dyslexia with the Tachidino Platform: No Reduction in Effectiveness for Older Nor for More Severely Impaired Children.

Authors:  Maria Luisa Lorusso; Francesca Borasio; Massimo Molteni
Journal:  Children (Basel)       Date:  2022-01-05

8.  Towards Consensus on Good Practices for the Use of New Technologies for Intervention and Support in Developmental Dyslexia: A Delphi Study Conducted among Italian Specialized Professionals.

Authors:  Maria Luisa Lorusso; Francesca Borasio; Martina Da Rold; Andrea Martinuzzi
Journal:  Children (Basel)       Date:  2021-12-03
  8 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.