Literature DB >> 29172564

Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.

Benoit Bediou1, Deanne M Adams2, Richard E Mayer2, Elizabeth Tipton3, C Shawn Green4, Daphne Bavelier1.   

Abstract

The ubiquity of video games in today's society has led to significant interest in their impact on the brain and behavior and in the possibility of harnessing games for good. The present meta-analyses focus on one specific game genre that has been of particular interest to the scientific community-action video games, and cover the period 2000-2015. To assess the long-lasting impact of action video game play on various domains of cognition, we first consider cross-sectional studies that inform us about the cognitive profile of habitual action video game players, and document a positive average effect of about half a standard deviation (g = 0.55). We then turn to long-term intervention studies that inform us about the possibility of causally inducing changes in cognition via playing action video games, and show a smaller average effect of a third of a standard deviation (g = 0.34). Because only intervention studies using other commercially available video game genres as controls were included, this latter result highlights the fact that not all games equally impact cognition. Moderator analyses indicated that action video game play robustly enhances the domains of top-down attention and spatial cognition, with encouraging signs for perception. Publication bias remains, however, a threat with average effects in the published literature estimated to be 30% larger than in the full literature. As a result, we encourage the field to conduct larger cohort studies and more intervention studies, especially those with more than 30 hours of training. (PsycINFO Database Record (c) 2018 APA, all rights reserved).

Entities:  

Mesh:

Year:  2017        PMID: 29172564     DOI: 10.1037/bul0000130

Source DB:  PubMed          Journal:  Psychol Bull        ISSN: 0033-2909            Impact factor:   17.737


  82 in total

1.  Individual difference predictors of learning and generalization in perceptual learning.

Authors:  Gillian Dale; Aaron Cochrane; C Shawn Green
Journal:  Atten Percept Psychophys       Date:  2021-03-15       Impact factor: 2.199

2.  Real-time strategy video game experience and structural connectivity - A diffusion tensor imaging study.

Authors:  Natalia Kowalczyk; Feng Shi; Mikolaj Magnuski; Maciek Skorko; Pawel Dobrowolski; Bartosz Kossowski; Artur Marchewka; Maksymilian Bielecki; Malgorzata Kossut; Aneta Brzezicka
Journal:  Hum Brain Mapp       Date:  2018-06-20       Impact factor: 5.038

3.  Video gaming and working memory: a large-scale cross-sectional correlative study.

Authors:  Otto Waris; Susanne M Jaeggi; Aaron R Seitz; Minna Lehtonen; Anna Soveri; Karolina M Lukasik; Ulrika Söderström; Russell C Hoffing; Matti Laine
Journal:  Comput Human Behav       Date:  2019-03-09

4.  Long-lasting connectivity changes induced by intensive first-person shooter gaming.

Authors:  Davide Momi; Carmelo L Smeralda; Giorgio Di Lorenzo; Francesco Neri; Simone Rossi; Alessandro Rossi; Emiliano Santarnecchi
Journal:  Brain Imaging Behav       Date:  2021-06       Impact factor: 3.978

5.  Brief Report: When Large Becomes Slow: Zooming-Out Visual Attention Is Associated to Orienting Deficits in Autism.

Authors:  Luca Ronconi; Maria Devita; Massimo Molteni; Simone Gori; Andrea Facoetti
Journal:  J Autism Dev Disord       Date:  2018-07

6.  Effectiveness of Computerized Cognitive Training Programs (CCTP) with Game-like Features in Children with or without Neuropsychological Disorders: a Meta-Analytic Investigation.

Authors:  Viola Oldrati; Claudia Corti; Geraldina Poggi; Renato Borgatti; Cosimo Urgesi; Alessandra Bardoni
Journal:  Neuropsychol Rev       Date:  2020-02-28       Impact factor: 7.444

7.  Endogenous spatial attention during perceptual learning facilitates location transfer.

Authors:  Ian Donovan; Marisa Carrasco
Journal:  J Vis       Date:  2018-10-01       Impact factor: 2.240

8.  The impact of behavioral interventions on cognitive function in healthy older adults: A systematic review.

Authors:  Briana N Sprague; Sara A Freed; Christina E Webb; Christine B Phillips; Jinshil Hyun; Lesley A Ross
Journal:  Ageing Res Rev       Date:  2019-04-17       Impact factor: 10.895

9.  Editorial: Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives.

Authors:  Adam J Toth; Cornelia Frank; David Putrino; Mark J Campbell
Journal:  Front Psychol       Date:  2021-04-22

10.  The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general public.

Authors:  Selen Türkay; Kate Letheren; Ross Crawford; Jonathan Roberts; Anjali Tumkur Jaiprakash
Journal:  J Robot Surg       Date:  2021-07-27
View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.