Literature DB >> 18194807

Gender differences in the mesocorticolimbic system during computer game-play.

Fumiko Hoeft1, Christa L Watson, Shelli R Kesler, Keith E Bettinger, Allan L Reiss.   

Abstract

Little is known about the underlying neural processes of playing computer/video games, despite the high prevalence of its gaming behavior, especially in males. In a functional magnetic resonance imaging study contrasting a space-infringement game with a control task, males showed greater activation and functional connectivity compared to females in the mesocorticolimbic system. These findings may be attributable to higher motivational states in males, as well as gender differences in reward prediction, learning reward values and cognitive state during computer video games. These gender differences may help explain why males are more attracted to, and more likely to become "hooked" on video games than females.

Mesh:

Year:  2008        PMID: 18194807     DOI: 10.1016/j.jpsychires.2007.11.010

Source DB:  PubMed          Journal:  J Psychiatr Res        ISSN: 0022-3956            Impact factor:   4.791


  40 in total

1.  Is video-game playing a risk factor for pathological gambling in Australian adolescents?

Authors:  Paul Delfabbro; Daniel King; Chrisi Lambos; Stan Puglies
Journal:  J Gambl Stud       Date:  2009-07-04

Review 2.  Natural rewards, neuroplasticity, and non-drug addictions.

Authors:  Christopher M Olsen
Journal:  Neuropharmacology       Date:  2011-04-01       Impact factor: 5.250

3.  Neural contributions to flow experience during video game playing.

Authors:  Martin Klasen; René Weber; Tilo T J Kircher; Krystyna A Mathiak; Klaus Mathiak
Journal:  Soc Cogn Affect Neurosci       Date:  2011-05-19       Impact factor: 3.436

4.  Video game genre as a predictor of problem use.

Authors:  Luther Elliott; Andrew Golub; Geoffrey Ream; Eloise Dunlap
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-01-13

5.  Dissecting Neural Responses to Temporal Prediction, Attention, and Memory: Effects of Reward Learning and Interoception on Time Perception.

Authors:  Dardo Tomasi; Gene-Jack Wang; Yana Studentsova; Nora D Volkow
Journal:  Cereb Cortex       Date:  2014-11-11       Impact factor: 5.357

6.  Anticipation of monetary and social reward differently activates mesolimbic brain structures in men and women.

Authors:  Katja N Spreckelmeyer; Sören Krach; Gregor Kohls; Lena Rademacher; Arda Irmak; Kerstin Konrad; Tilo Kircher; Gerhard Gründer
Journal:  Soc Cogn Affect Neurosci       Date:  2009-01-27       Impact factor: 3.436

7.  Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.

Authors:  Yvonne H C Yau; Michael J Crowley; Linda C Mayes; Marc N Potenza
Journal:  Minerva Psichiatr       Date:  2012-09-01

8.  A developmental study of the feedback-related negativity from 10-17 years: age and sex effects for reward versus non-reward.

Authors:  Michael J Crowley; Jia Wu; Rebecca E Hommer; Mikle South; Peter J Molfese; R M P Fearon; Linda C Mayes
Journal:  Dev Neuropsychol       Date:  2013       Impact factor: 2.253

9.  The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.

Authors:  Luther Elliott; Geoffrey Ream; Elizabeth McGinsky; Eloise Dunlap
Journal:  Int J Ment Health Addict       Date:  2012-08-07       Impact factor: 3.836

10.  Risk-taking and the feedback negativity response to loss among at-risk adolescents.

Authors:  Michael J Crowley; Jia Wu; Clifford Crutcher; Christopher A Bailey; C W Lejuez; Linda C Mayes
Journal:  Dev Neurosci       Date:  2009-04-17       Impact factor: 2.984

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