Literature DB >> 20557246

Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey.

Florian Rehbein1, Matthias Kleimann, Thomas Mössle.   

Abstract

In this article, results of a German nationwide survey (KFN schools survey 2007/2008) are presented. The controlled sample of 44,610 male and female ninth-graders was carried out in 2007 and 2008 by the Criminological Research Institute of Lower Saxony (KFN). According to a newly developed screening instrument (KFN-CSAS-II), which was presented to every third juvenile participant (N = 15,168), 3% of the male and 0.3% of the female students are diagnosed as dependent on video games. The data indicate a clear dividing line between extensive gaming and video game dependency (VGD) as a clinically relevant phenomenon. VGD is accompanied by increased levels of psychological and social stress in the form of lower school achievement, increased truancy, reduced sleep time, limited leisure activities, and increased thoughts of committing suicide. In addition, it becomes evident that personal risk factors are crucial for VGD. The findings indicate the necessity of additional research as well as the respective measures in the field of health care policies.

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Mesh:

Year:  2010        PMID: 20557246     DOI: 10.1089/cyber.2009.0227

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  79 in total

Review 1.  Behavioral Addictions as Mental Disorders: To Be or Not To Be?

Authors:  Nancy M Petry; Kristyn Zajac; Meredith K Ginley
Journal:  Annu Rev Clin Psychol       Date:  2018-05-07       Impact factor: 18.561

2.  Video Gaming in a Hyperconnected World: A Cross-sectional Study of Heavy Gaming, Problematic Gaming Symptoms, and Online Socializing in Adolescents.

Authors:  Michelle Colder Carras; Antonius J Van Rooij; Dike Van de Mheen; Rashelle Musci; Qian-Li Xue; Tamar Mendelson
Journal:  Comput Human Behav       Date:  2016-12-01

3.  Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.

Authors:  Orsolya Király; Mark D Griffiths; Róbert Urbán; Judit Farkas; Gyöngyi Kökönyei; Zsuzsanna Elekes; Domokos Tamás; Zsolt Demetrovics
Journal:  Cyberpsychol Behav Soc Netw       Date:  2014-12

4.  Text mining analysis of teachers' reports on student suicide in South Korea.

Authors:  KangWoo Lee; Dayoung Lee; Hyun Ju Hong
Journal:  Eur Child Adolesc Psychiatry       Date:  2019-06-20       Impact factor: 4.785

5.  [Video game and internet addiction. The current state of research].

Authors:  F Rehbein; T Mößle; N Arnaud; H-J Rumpf
Journal:  Nervenarzt       Date:  2013-05       Impact factor: 1.214

6.  Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.

Authors:  Orsolya Pápay; Róbert Urbán; Mark D Griffiths; Katalin Nagygyörgy; Judit Farkas; Gyöngyi Kökönyei; Katalin Felvinczi; Attila Oláh; Zsuzsanna Elekes; Zsolt Demetrovics
Journal:  Cyberpsychol Behav Soc Netw       Date:  2013-04-26

7.  Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates.

Authors:  K W Müller; M Janikian; M Dreier; K Wölfling; M E Beutel; C Tzavara; C Richardson; A Tsitsika
Journal:  Eur Child Adolesc Psychiatry       Date:  2014-09-05       Impact factor: 4.785

8.  Postural activity and motion sickness during video game play in children and adults.

Authors:  Chih-Hui Chang; Wu-Wen Pan; Li-Ya Tseng; Thomas A Stoffregen
Journal:  Exp Brain Res       Date:  2012-01-01       Impact factor: 1.972

9.  [Usage patterns of internet and computer games : Results of an observational study of Tyrolean adolescents].

Authors:  David Riedl; Andrea Stöckl; Charlotte Nussbaumer; Gerhard Rumpold; Kathrin Sevecke; Martin Fuchs
Journal:  Neuropsychiatr       Date:  2016-11-08

Review 10.  Emerging association between addictive gaming and attention-deficit/hyperactivity disorder.

Authors:  Aviv Weinstein; Abraham Weizman
Journal:  Curr Psychiatry Rep       Date:  2012-10       Impact factor: 5.285

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