| Literature DB >> 36186368 |
Shuai Wang1, Jialing Li1, Siyu Wang1, Wei Wang1, Can Mi1, Wenjing Xiong1, Zhengjia Xu2, Longxing Tang1, Yanzhang Li1.
Abstract
Individuals with high risk of internet gaming disorder (HIGD) showed abnormal psychological performances in response inhibition, impulse control, and emotion regulation, and are considered the high-risk stage of internet gaming disorder (IGD). The identification of this population mainly relies on clinical scales, which are less accurate. This study aimed to explore whether these performances have highly accurate for discriminating HIGD from low-risk ones. Eye tracking based anti-saccade task, Barratt impulsiveness scale (BIS), and Wong and Law emotional intelligence scale (WLEIS) were used to evaluate psychological performances in 57 individuals with HIGD and 52 matched low risk of internet gaming disorder (LIGD). HIGD group showed significantly increased BIS total (t = -2.875, p = 0.005), attention (t = -2.139, p = 0.035), motor (t = -2.017, p = 0.046), and non-planning (t = -2.171, p = 0.032) scores, but significantly decreased WLEIS emotion regulation score (t = 2.636, p = 0.010) and correct rate of eye tracking anti-saccade task (t = 2.294, p = 0.024) compared with LIGD group. BIS total score was negatively correlated with the WLEIS total (r = -0.473, p < 0.001) and WLEIS emotion regulation (r = -0.366, p < 0.001) scores. A combination of the WLEIS emotion regulation score and the correct rate of anti-saccade task could discriminate HIGD from LIGD with 91.23% sensitivity, 82.69% specificity, and 87.16% accuracy. Participants with higher gaming hours daily were 40 times more likely to be high risk than their counterparts (p < 0.001). Hence, psychological performances were worse in HIGD. A combination of abnormal emotion regulation and response inhibition might be a potential marker to identify HIGD individuals.Entities:
Keywords: emotion regulation; high risk of internet gaming disorder; impulse control; marker; response inhibition
Year: 2022 PMID: 36186368 PMCID: PMC9524508 DOI: 10.3389/fpsyg.2022.995918
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Basic information of the study sample.
| Characteristics | LIGD ( | HIGD ( |
| |
|---|---|---|---|---|
| Age (years) | 20.00 ± 1.55 | 19.74 ± 1.11 | 1.012 | 0.314 |
| Gender (Male/Female, | 35/17 | 39/18 | 0.015 | 0.901 |
| Smoking (Yes/No, | 7/45 | 3/54 | 2.193 | 0.189 |
| Academic performance (Excellent/Others, | 7/45 | 3/54 | 2.193 | 0.189 |
| Residence (Urban/Rural, | 22/30 | 26/31 | 0.121 | 0.847 |
| Upbringing (Parents/Others, | 51/1 | 53/4 | 1.612 | 0.366 |
| Lover experience (Yes/No, | 19/33 | 27/30 | 1.308 | 0.332 |
| Primary gaming type (Roleplay/Others, | 25/27 | 32/25 | 0.709 | 0.400 |
| Gaming history (<2y/≥2y, | 40/12 | 38/19 | 1.406 | 0.236 |
| Gaming hours daily (hours) | 1.56 ± 0.61 | 4.07 ± 1.88 | −9.562 | <0.001 |
Differences in clinical psychological evaluations by scales and eye tracking anti-saccade task between groups.
| Indicators | LIGD ( | HIGD ( |
| |
|---|---|---|---|---|
| BIS | ||||
| Total | 56.27 ± 5.53 | 59.84 ± 7.38 | −2.875 | 0.005 |
| Attention | 13.31 ± 2.31 | 14.25 ± 2.27 | −2.139 | 0.035 |
| Motor | 18.44 ± 2.31 | 19.49 ± 3.03 | −2.017 | 0.046 |
| Non-planning | 24.52 ± 3.62 | 26.11 ± 3.98 | −2.171 | 0.032 |
| WLEIS | ||||
| Total | 59.52 ± 6.76 | 58.65 ± 8.12 | 0.605 | 0.547 |
| Self-emotional appraisal | 15.79 ± 2.14 | 16.00 ± 2.79 | −0.441 | 0.660 |
| Others’ emotional appraisal | 13.62 ± 3.21 | 13.86 ± 3.04 | −0.408 | 0.684 |
| Emotion regulation | 14.98 ± 2.40 | 13.54 ± 3.26 | 2.636 | 0.010 |
| Use of emotion | 15.13 ± 2.92 | 15.25 ± 3.06 | −0.194 | 0.847 |
| Anti-saccade task | ||||
| Correct rate (%) | 42.46 ± 21.63 | 33.43 ± 19.45 | 2.294 | 0.024 |
| Reaction time (s) | 2.07 ± 2.88 | 2.15 ± 3.09 | −1.300 | 0.196 |
| Fixation count (times) | 3.85 ± 0.67 | 5.14 ± 4.97 | −1.943 | 0.057 |
| Saccade count (times) | 2.91 ± 0.69 | 4.23 ± 4.97 | −1.985 | 0.052 |
| Pupil size (mm) | 2.06 ± 0.59 | 1.99 ± 0.79 | 0.522 | 0.603 |
Figure 1Correlations among BIS, WLEIS, and anti-saccade task. (A), the correlation between BIS total and WLEIS total or emotion regulation scores; (B), the correlation between the correct rate of anti-saccade task and BIS total or WLEIS total scores.
Discriminating HIGD from LIGD by ROC analyses.
| Indicators | AUC ( | Cut-off value | Sensitivity | Specificity |
|---|---|---|---|---|
| BIS total | 0.640 (0.536 ~ 0.744) | 63.5 | 35.1% | 94.2% |
| Emotion regulation (WLEIS) | 0.628 (0.524 ~ 0.732) | 14.5 | 63.5% | 59.6% |
| Correct rate (Anti-saccade task) | 0.622 (0.516 ~ 0.728) | 53.4 | 38.5% | 87.7% |
Figure 2ROC of discriminating HIGD individuals from LIGD.
Discriminating HIGD from LIGD by SVM analyses.
| Indicator combination | Best c | Best g | Sensitivity | Specificity | Accuracy |
|---|---|---|---|---|---|
| BIS total + Emotion regulation (WLEIS) | 0.35 | 0.25 | 59.65% | 63.46% | 61.47% |
| BIS total + Correct rate (Anti-saccade task) | 1.41 | 5.66 | 75.43% | 61.53% | 68.81% |
| Emotion regulation (WLEIS) + Correct rate (Anti-saccade task) | 2.83 | 16.00 | 91.23% | 82.69% | 87.16% |
| BIS total + Emotion regulation (WLEIS) + Correct rate (Anti-saccade task) | 0.25 | 0.25 | 66.67% | 55.77% | 61.47% |
Figure 3SVM of the combination of the correct rate of anti-saccade task and emotion regulation score. (A), parameter optimization; (B), visualization of classification.
Logistic regression analysis of developing to HIGD.
| Variables |
|
|
| |
|---|---|---|---|---|
| Age | 0.344 | 0.177 | 0.674 | 0.865 (0.441 ~ 1.698) |
| Gender (Ref. female) | 1.228 | 2.680 | 0.102 | 0.134 (0.012 ~ 1.487) |
| Smoking (Ref. no) | 1.546 | 0.664 | 0.422 | 0.289 (0.014 ~ 5.989) |
| Academic performance (Ref. others) | 4.951 | 0.371 | 0.543 | 0.049 (0.000 ~ 804.109) |
| Residence (Ref. rural) | 0.982 | 0.219 | 0.640 | 0.632 (0.092 ~ 4.331) |
| Upbringing (Ref. others) | 1.821 | 0.413 | 0.520 | 0.310 (0.009 ~ 11.011) |
| Lover experience (Ref. no) | 0.912 | 0.324 | 0.569 | 1.681 (0.281 ~ 10.048) |
| Primary gaming type (Ref. others) | 0.948 | 0.151 | 0.698 | 0.692 (0.108 ~ 4.438) |
| Gaming history (Ref. ≥2y) | 0.901 | 3.159 | 0.076 | 0.202 (0.034 ~ 1.179) |
| Gaming hours daily | 0.978 | 14.308 | <0.001 | 40.471 (5.948 ~ 275.366) |
| BIS total | 0.071 | 0.839 | 0.360 | 1.068 (0.928 ~ 1.228) |
| Emotion regulation (WLEIS) | 0.181 | 0.005 | 0.942 | 1.013 (0.711 ~ 1.444) |
| Correct rate (Anti-saccade task) | 0.025 | 0.139 | 0.709 | 1.009 (0.962 ~ 1.059) |