Literature DB >> 20348573

Reduced attentional capture in action video game players.

Joseph D Chisholm1, Clayton Hickey, Jan Theeuwes, Alan Kingstone.   

Abstract

Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players' top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture.

Mesh:

Year:  2010        PMID: 20348573     DOI: 10.3758/APP.72.3.667

Source DB:  PubMed          Journal:  Atten Percept Psychophys        ISSN: 1943-3921            Impact factor:   2.199


  37 in total

1.  Action video game training reduces the Simon Effect.

Authors:  Claire V Hutchinson; Doug J K Barrett; Aleksander Nitka; Kerry Raynes
Journal:  Psychon Bull Rev       Date:  2016-04

Review 2.  How to Assess Gaming-Induced Benefits on Attention and Working Memory.

Authors:  Jyoti Mishra; Daphne Bavelier; Adam Gazzaley
Journal:  Games Health J       Date:  2012-06

Review 3.  Learning, attentional control, and action video games.

Authors:  C S Green; D Bavelier
Journal:  Curr Biol       Date:  2012-03-20       Impact factor: 10.834

4.  Effects of video-game play on information processing: a meta-analytic investigation.

Authors:  Kasey L Powers; Patricia J Brooks; Naomi J Aldrich; Melissa A Palladino; Louis Alfieri
Journal:  Psychon Bull Rev       Date:  2013-12

5.  Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.

Authors:  Pedro Cardoso-Leite; Rachel Kludt; Gianluca Vignola; Wei Ji Ma; C Shawn Green; Daphne Bavelier
Journal:  Atten Percept Psychophys       Date:  2016-01       Impact factor: 2.199

6.  Neural bases of selective attention in action video game players.

Authors:  D Bavelier; R L Achtman; M Mani; J Föcker
Journal:  Vision Res       Date:  2011-08-16       Impact factor: 1.886

7.  Action video games and improved attentional control: Disentangling selection- and response-based processes.

Authors:  Joseph D Chisholm; Alan Kingstone
Journal:  Psychon Bull Rev       Date:  2015-10

Review 8.  The Role of Inhibition in Avoiding Distraction by Salient Stimuli.

Authors:  Nicholas Gaspelin; Steven J Luck
Journal:  Trends Cogn Sci       Date:  2017-11-27       Impact factor: 20.229

9.  Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness.

Authors:  Walter R Boot; Michael Champion; Daniel P Blakely; Timothy Wright; Dustin J Souders; Neil Charness
Journal:  Front Psychol       Date:  2013-02-01

10.  Enhancing cognition with video games: a multiple game training study.

Authors:  Adam C Oei; Michael D Patterson
Journal:  PLoS One       Date:  2013-03-13       Impact factor: 3.240

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