| Literature DB >> 30010410 |
Hans-Jürgen Rumpf1, Sophia Achab2,3, Joël Billieux4, Henrietta Bowden-Jones5, Natacha Carragher6, Zsolt Demetrovics7, Susumu Higuchi8, Daniel L King9, Karl Mann10, Marc Potenza11, John B Saunders12, Max Abbott13, Atul Ambekar14, Osman Tolga Aricak15, Sawitri Assanangkornchai16, Norharlina Bahar17, Guilherme Borges18, Matthias Brand19,20, Elda Mei-Lo Chan21, Thomas Chung22, Jeff Derevensky23, Ahmad El Kashef24, Michael Farrell25, Naomi A Fineberg26,27, Claudia Gandin28, Douglas A Gentile29, Mark D Griffiths30, Anna E Goudriaan31, Marie Grall-Bronnec32, Wei Hao33, David C Hodgins34, Patrick Ip35, Orsolya Király7, Hae Kook Lee36, Daria Kuss30, Jeroen S Lemmens37, Jiang Long33, Olatz Lopez-Fernandez30, Satoko Mihara8, Nancy M Petry38, Halley M Pontes30, Afarin Rahimi-Movaghar39, Florian Rehbein40, Jürgen Rehm41,42,43, Emanuele Scafato44, Manoi Sharma45, Daniel Spritzer46, Dan J Stein47, Philip Tam48, Aviv Weinstein49, Hans-Ulrich Wittchen43, Klaus Wölfling50, Daniele Zullino2, Vladimir Poznyak6.
Abstract
The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to diminish its responsibility by claiming that GD is not a public health problem, a position which maybe supported by arguments from scholars based in media psychology, computer games research, communication science, and related disciplines. However, just as with any other disease or disorder in the ICD-11, the decision whether or not to include GD is based on clinical evidence and public health needs. Therefore, we reiterate our conclusion that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it.Entities:
Keywords: ICD-11; clinical perspective; gaming disorder; public health
Mesh:
Year: 2018 PMID: 30010410 PMCID: PMC6426367 DOI: 10.1556/2006.7.2018.59
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756