| Literature DB >> 31618950 |
Christian Montag1, Bruno Schivinski2,3, Rayna Sariyska4, Christopher Kannen5, Zsolt Demetrovics6, Halley M Pontes7,8.
Abstract
BACKGROUND: 'Gaming Disorder' (GD) has received increased medical attention and official recognition from both the American Psychiatric Association (APA) and the World Health Organization (WHO). Although these two medical organizations have independently developed promising clinical diagnostic frameworks to assess disordered gaming, little is known about how these frameworks compare at different psychometric levels in terms of producing consistent outcomes in the assessment of GD.Entities:
Keywords: American psychiatric association; gaming disorder; internet gaming disorder; world health organization
Year: 2019 PMID: 31618950 PMCID: PMC6832511 DOI: 10.3390/jcm8101691
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
Main sociodemographic characteristics and related gaming behaviors among the sample.
|
| 1429 |
|---|---|
| Gender (Male, %) | 1229 (80) |
| Age, Years (Mean, SD) | 29.74 (12.37) |
| Relationship Status (in a Relationship, %) | 749 (52.41) |
| Employment Status (Unemployed, %) | 986 (68.99) |
| Time Spent Gaming on Weekdays (Mean, SD) | 19.15 (14.69) |
| Time Spent Gaming on Weekends (%) | 42 |
| Preferred Mode of Play (online, %) | 798 (55.84) |
| In-game Social Membership (Participation, %) | 548 (38.34) |
| Intention to Become a Professional Gamer (yes, %) | 82 (5.74) |
| Experienced Significant Problems due to Gaming (yes, %) | 150 (10.5) |
| Attention Problems (Mean, SD) | 6.43 (2.52) |
| Depression Severity (Mean, SD) | 13.58 (4.13) |
| Loneliness Severity (Mean, SD) | 6.12 (2.98) |
| GD Symptom Severity (Mean, SD) | 8.46 (3.42) |
| IGD Symptom Severity (Mean, SD) | 19.36 (6.62) |
| GD Prevalence (n, %) | 47 (3.28) |
| IGD Prevalence (n, %) | 82 (5.74) |
| Item-Related Descriptive Statistics (Mean, SD) | |
| GDTitem1 | 2.29 (1.04) |
| GDTitem2 | 2.60 (1.09) |
| GDTitem3 | 1.95 (1.09) |
| GDTitem4 | 1.62 (.92) |
| IGDS-SF9item1 | 2.53 (1.15) |
| IGDS-SF9item2 | 1.71 (1.01) |
| IGDS-SF9item3 | 1.94 (1.07) |
| IGDS-SF9 item4 | 1.90 (1.06) |
| IGDS-SF9 item5 | 1.89 (1.11) |
| IGDS-SF9item6 | 1.83 (1.09) |
| IGDS-SF9 item7 | 1.61 (.96) |
| IGDS-SF9item8 | 2.21 (1.21) |
| IGDS-SF9item9 | 1.34 (.80) |
Summary of the mediation analysis according to the World Health Organization (WHO) framework for Gaming Disorder (GD) and American Psychiatric Association (APA) framework for Internet Gaming Disorder (IGD).
| GD | IGD | |||||
|---|---|---|---|---|---|---|
| Direct Effects | β | β | ||||
| Depression → Social | 0.37 | 11.96 | 0.001 | 0.37 | 12.03 | 0.001 |
| Depression → Escape | 0.81 | 48.88 | 0.001 | 0.81 | 49.40 | 0.001 |
| Depression → Competition | 0.28 | 9.78 | 0.001 | 0.28 | 9.84 | 0.001 |
| Depression → Coping | 0.61 | 24.29 | 0.001 | 0.61 | 24.43 | 0.001 |
| Depression → Skill development | 0.34 | 11.67 | 0.001 | 0.34 | 11.72 | 0.001 |
| Depression → Fantasy | 0.62 | 26.33 | 0.001 | 0.62 | 26.57 | 0.001 |
| Depression → Recreation | 0.30 | 9.67 | 0.001 | 0.30 | 9.75 | 0.001 |
| Loneliness → Social | 0.17 | 5.43 | 0.001 | 0.17 | 5.50 | 0.001 |
| Loneliness → Escape | 0.52 | 21.85 | 0.001 | 0.52 | 22.13 | 0.001 |
| Loneliness → Competition | 0.12 | 4.26 | 0.001 | 0.13 | 4.36 | 0.001 |
| Loneliness → Coping | 0.33 | 11.36 | 0.001 | 0.33 | 11.44 | 0.001 |
| Loneliness → Skill development | 0.14 | 4.99 | 0.001 | 0.15 | 5.02 | 0.001 |
| Loneliness → Fantasy | 0.42 | 15.93 | 0.001 | 0.42 | 16.05 | 0.001 |
| Loneliness → Recreation | 0.08 | 2.59 | 0.01 | 0.08 | 2.66 | 0.01 |
| Attention → Social | 0.66 | 27.37 | 0.001 | 0.66 | 27.30 | 0.001 |
| Attention → Escape | 0.67 | 28.86 | 0.001 | 0.67 | 29.03 | 0.001 |
| Attention → Competition | 0.51 | 20.26 | 0.001 | 0.51 | 20.23 | 0.001 |
| Attention → Coping | 0.78 | 38.85 | 0.001 | 0.78 | 38.89 | 0.001 |
| Attention → Skill development | 0.66 | 30.78 | 0.001 | 0.66 | 30.67 | 0.001 |
| Attention → Fantasy | 0.68 | 30.19 | 0.001 | 0.68 | 30.27 | 0.001 |
| Attention → Recreation | 0.65 | 28.42 | 0.001 | 0.65 | 28.35 | 0.001 |
| Social → GD | 0.03 | 1.02 | 0.30 | 0.04 | 1.40 | 0.16 |
| Escape → GD | 0.44 | 10.47 | 0.001 | 0.47 | 12.28 | 0.001 |
| Competition → GD | 0.16 | 5.397 | 0.001 | 0.21 | 7.42 | 0.001 |
| Coping → GD | 0.07 | 1.74 | 0.08 | 0.08 | 2.10 | 0.03 |
| Skill development → GD | −0.09 | −2.78 | 0.005 | −0.08 | −2.76 | 0.006 |
| Fantasy → GD | 0.01 | 0.035 | 0.97 | 0.05 | 1.39 | 0.16 |
| Recreation → GD | −0.14 | −4.28 | 0.001 | −0.09 | −2.90 | 0.004 |
| INDIRECT EFFECTS | ||||||
| Depression → Social → GD | 0.01 | 1.02 | 0.30 | 0.01 | 1.38 | 0.16 |
| Depression → Escape → GD | 0.36 | 9.86 | 0.001 | 0.39 | 11.43 | 0.001 |
| Depression → Competition → GD | 0.04 | 4.71 | 0.001 | 0.06 | 5.93 | 0.001 |
| Depression → Coping → GD | 0.04 | 1.73 | 0.08 | 0.05 | 2.08 | 0.03 |
| Depression → Skill development → GD | −0.03 | −2.69 | 0.007 | −0.03 | −2.67 | 0.01 |
| Depression → Fantasy → GD | 0.01 | 0.035 | 0.97 | 0.03 | 1.39 | 0.16 |
| Depression → Recreation → GD | −0.04 | −3.88 | 0.001 | −0.02 | −2.77 | 0.006 |
| Loneliness → Social → GD | 0.01 | 1.02 | 0.30 | 0.01 | 1.42 | 0.15 |
| Loneliness → Escape → GD | 0.21 | 9.35 | 0.001 | 0.23 | 10.74 | 0.001 |
| Loneliness → Competition → GD | 0.02 | 3.37 | 0.001 | 0.02 | 3.77 | 0.001 |
| Loneliness → Coping → GD | 0.02 | 2.08 | 0.03 | 0.03 | 2.57 | 0.01 |
| Loneliness → Skill development → GD | −0.01 | −2.36 | 0.01 | −0.01 | −2.36 | 0.01 |
| Loneliness → Fantasy → GD | 0.01 | 0.56 | 0.57 | 0.02 | 1.96 | 0.05 |
| Loneliness → Recreation → GD | −0.01 | −2.24 | 0.02 | −0.01 | −2.00 | 0.04 |
| Attention problems → Social → GD | 0.01 | 0.64 | 0.52 | 0.02 | 0.82 | 0.41 |
| Attention problems → Escape → GD | 0.28 | 9.32 | 0.001 | 0.30 | 10.80 | 0.001 |
| Attention problems → Competition → GD | 0.09 | 5.16 | 0.001 | 0.11 | 6.80 | 0.001 |
| Attention problems → Coping → GD | 0.07 | 2.02 | 0.01 | 0.08 | 2.28 | 0.02 |
| Attention problems → Skill development → GD | −0.07 | −2.84 | 0.01 | −0.07 | −2.98 | 0.003 |
| Attention problems → Fantasy → GD | 0.01 | 0.23 | 0.81 | 0.03 | 1.54 | 0.12 |
| Attention problems → Recreation → GD | −0.11 | −4.34 | 0.001 | −0.07 | −3.23 | 0.001 |
| TOTAL EFFECTS | ||||||
| Depression → GD | 0.39 | 16.03 | 0.001 | 0.49 | 22.07 | 0.001 |
| Loneliness → GD | 0.24 | 12.81 | 0.001 | 0.31 | 15.92 | 0.001 |
| Attention → GD | 0.28 | 9.82 | 0.001 | 0.41 | 15.72 | 0.001 |
|
| ||||||
| Age → GD | −0.08 | −3.33 | 0.001 | −0.09 | −3.90 | 0.001 |
| Gender → GD | −0.06 | −2.53 | 0.01 | −0.03 | −1.55 | 0.11 |
| Gaming time → GD | 0.25 | 9.43 | 0.001 | 0.22 | 8.94 | 0.001 |
Note: Additional correlation terms were added to the structural mediation models to achieve the reported fit indices.