Literature DB >> 24003967

Escapism among players of MMORPGs--conceptual clarification, its relation to mental health factors, and development of a new measure.

David Hagström1, Viktor Kaldo.   

Abstract

Previous studies show that the concept of escapism needs to be clarified and that its relation to problematic online gaming and other factors needs further examination. This study uses well-established, basic learning theory to clarify the concept of escapism, and examines its relation to problematic gaming, psychological distress, and satisfaction with life among players of massively multiplayer online role-playing games (MMORPGs). MMORPG players (n=201) answered an online questionnaire where these factors were measured and correlated with a previously developed scale on motivation to play (MTPI), including extra items to cover positive and negative aspects of escapism. Factor analysis and construct validation show that positive aspects of escapism are theoretically and empirically unstable and that escapism is best clarified as purely "negative escapism," corresponding to playing being negatively reinforced as a way of avoiding everyday hassles and distress. Negative escapism had a stronger relationship to symptoms of Internet addiction, psychological distress, and life satisfaction than other variables and other more positive motivations to play. Future studies should use the revised subscale for escapism (in the MTPI-R) presented in the present study, for example when screening for Internet addiction.

Mesh:

Year:  2013        PMID: 24003967     DOI: 10.1089/cyber.2012.0222

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  16 in total

1.  The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.

Authors:  Orsolya Király; Róbert Urbán; Mark D Griffiths; Csilla Ágoston; Katalin Nagygyörgy; Gyöngyi Kökönyei; Zsolt Demetrovics
Journal:  J Med Internet Res       Date:  2015-04-07       Impact factor: 5.428

2.  An empirical investigation of dance addiction.

Authors:  Aniko Maraz; Róbert Urbán; Mark Damian Griffiths; Zsolt Demetrovics
Journal:  PLoS One       Date:  2015-05-07       Impact factor: 3.240

3.  Striving for meaning-Life in supported housing for people with psychiatric disabilities.

Authors:  Rosita Brolin; David Brunt; Mikael Rask; Susanne Syrén; Anna Sandgren
Journal:  Int J Qual Stud Health Well-being       Date:  2016-05-10

4.  DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field.

Authors:  Daria J Kuss; Mark D Griffiths; Halley M Pontes
Journal:  J Behav Addict       Date:  2017-06-01       Impact factor: 6.756

5.  Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study.

Authors:  Bruno Schivinski; Magdalena Brzozowska-Woś; Erin M Buchanan; Mark D Griffiths; Halley M Pontes
Journal:  Addict Behav Rep       Date:  2018-06-30

6.  Mental health service users' and professionals' relationship with games and gaming.

Authors:  Hanna Hopia; Marko Siitonen; Katja Raitio
Journal:  Digit Health       Date:  2018-06-05

7.  Associations Among Resilience, Stress, Depression, and Internet Gaming Disorder in Young Adults.

Authors:  Ju-Yu Yen; Huang-Chi Lin; Wei-Po Chou; Tai-Ling Liu; Chih-Hung Ko
Journal:  Int J Environ Res Public Health       Date:  2019-08-31       Impact factor: 3.390

8.  Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services.

Authors:  Chi-Ying Chen; Shao-Liang Chang
Journal:  J Behav Addict       Date:  2019-07-22       Impact factor: 6.756

9.  Psychopathological Symptoms and Gaming Motives in Disordered Gaming-A Psychometric Comparison between the WHO and APA Diagnostic Frameworks.

Authors:  Christian Montag; Bruno Schivinski; Rayna Sariyska; Christopher Kannen; Zsolt Demetrovics; Halley M Pontes
Journal:  J Clin Med       Date:  2019-10-15       Impact factor: 4.241

10.  Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.

Authors:  William Th Choi; Dan Ks Yu; Terry Wong; Tella Lantta; Min Yang; Maritta Välimäki
Journal:  J Med Internet Res       Date:  2020-07-22       Impact factor: 5.428

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