Literature DB >> 17201605

Motivations for play in online games.

Nick Yee1.   

Abstract

An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors. In the current study, a factor analytic approach was used to create an empirical model of player motivations. The analysis revealed 10 motivation subcomponents that grouped into three overarching components (achievement, social, and immersion). Relationships between motivations and demographic variables (age, gender, and usage patterns) are also presented.

Mesh:

Year:  2006        PMID: 17201605     DOI: 10.1089/cpb.2006.9.772

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  109 in total

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Authors:  Jeffrey G Snodgrass; Michael G Lacy; H J Francois Dengah; Jesse Fagan; David E Most
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Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  To Three or not to Three: Improving Human Computation Game Onboarding with a Three-Star System.

Authors:  Jacqueline Gaston; Seth Cooper
Journal:  Proc SIGCHI Conf Hum Factor Comput Syst       Date:  2017

Review 4.  Game of thorns: Modern day opium.

Authors:  P S Bhat; Jyoti Prakash; Kalpana Srivastava
Journal:  Med J Armed Forces India       Date:  2019-04-02

5.  Social genomics of healthy and disordered internet gaming.

Authors:  Jeffrey G Snodgrass; H J François Dengah Ii; Michael G Lacy; Robert J Else; Evan R Polzer; Jesusa M G Arevalo; Steven W Cole
Journal:  Am J Hum Biol       Date:  2018-06-20       Impact factor: 1.937

6.  Defending the doomed: implicit strategies concerning protection of first-person shooter games.

Authors:  Julia Kneer; Daniel Munko; Sabine Glock; Gary Bente
Journal:  Cyberpsychol Behav Soc Netw       Date:  2012-04-19

7.  Mindfulness-oriented recovery enhancement for internet gaming disorder in U.S. adults: A stage I randomized controlled trial.

Authors:  Wen Li; Eric L Garland; Patricia McGovern; Jennifer E O'Brien; Christine Tronnier; Matthew O Howard
Journal:  Psychol Addict Behav       Date:  2017-04-24

8.  Positive mental well-being and immune transcriptional profiles in highly involved videogame players.

Authors:  Jeffrey G Snodgrass; Michael G Lacy; H J François Dengah; Evan R Polzer; Robert J Else; Jesusa M G Arevalo; Steven W Cole
Journal:  Brain Behav Immun       Date:  2019-07-31       Impact factor: 7.217

9.  Predicting protein structures with a multiplayer online game.

Authors:  Seth Cooper; Firas Khatib; Adrien Treuille; Janos Barbero; Jeehyung Lee; Michael Beenen; Andrew Leaver-Fay; David Baker; Zoran Popović; Foldit Players
Journal:  Nature       Date:  2010-08-05       Impact factor: 49.962

10.  Re-visiting internet addiction among Taiwanese students: a cross-sectional comparison of students' expectations, online gaming, and online social interaction.

Authors:  Yuan-Hsuan Lee; Chih-Hung Ko; Chien Chou
Journal:  J Abnorm Child Psychol       Date:  2015-04
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