| Literature DB >> 24058355 |
Joseph Hilgard1, Christopher R Engelhardt, Bruce D Bartholow.
Abstract
A new measure of individual habits and preferences in video game use is developed in order to better study the risk factors of pathological game use (i.e., excessively frequent or prolonged use, sometimes called "game addiction"). This measure was distributed to internet message boards for game enthusiasts and to college undergraduates. An exploratory factor analysis identified 9 factors: Story, Violent Catharsis, Violent Reward, Social Interaction, Escapism, Loss-Sensitivity, Customization, Grinding, and Autonomy. These factors demonstrated excellent fit in a subsequent confirmatory factor analysis, and, importantly, were found to reliably discriminate between inter-individual game preferences (e.g., Super Mario Brothers as compared to Call of Duty). Moreover, three factors were significantly related to pathological game use: the use of games to escape daily life, the use of games as a social outlet, and positive attitudes toward the steady accumulation of in-game rewards. The current research identifies individual preferences and motives relevant to understanding video game players' evaluations of different games and risk factors for pathological video game use.Entities:
Keywords: game addiction; game pathology; motives for game play; player personality; video games
Year: 2013 PMID: 24058355 PMCID: PMC3766857 DOI: 10.3389/fpsyg.2013.00608
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
GAMES factors and their hypothesized meanings.
| Story | Whether game stories are important, engaging, and emotionally compelling. |
| Violent catharsis | Whether game violence is perceived to help harmlessly release negative moods or aggression. |
| Violent reward | Whether game violence provides positive or thrilling emotions such as satisfaction or power. |
| Social interaction | Playing games with a group; developing personal relationships with other players. |
| Escapism | Using games to regulate dysphoric moods or to escape the frustrations of daily life. |
| Loss-aversion | Tendency of a loss to frustrate or to “spoil the fun.” Likely subsumes search for challenge. |
| Customization | Interest in in-game creative pursuits like personalizing an in-game avatar or building a house. |
| Grinding/completion | Attitudes toward performing repetitive actions or paying real-life money to earn in-game rewards; interest in performing every possible action in a game or collecting every in-game item. |
| Autonomy/exploration | Enthusiasm for games with many choices, options, multiple solutions to puzzles, and open areas to explore. |
List of items in the gaming attitudes, motivations, and experiences scales (GAMES).
| 1. | Video game stories aren't important to me. [R] |
| 2. | Stories in video games just get in the way. [R] |
| 3. | In video games, it's hard for me to identify with my character. [R] |
| 4. | It's hard for me to play a game if I can't relate to my character. |
| 5. | The feeling of immersion is important to me. (Immersion is feeling like you are really there.) |
| 6. | I really do my best to put myself into the main character's shoes. |
| 7. | I'm interested in learning the lore or history of video game worlds. |
| 8. | I love to learn about the backstories of the characters in video games. |
| 9. | I feel emotionally attached to the characters in my favorite games. |
| 10. | Some of my favorite stories are in video games. |
| 11. | I mostly play video games for their stories. |
| 12. | I'm excited to find out what happens next in the story. |
| 13. | I play violent games to act out my anger without really hurting anyone. |
| 14. | I play violent games when I'm angry or upset to avoid arguing with people I know. |
| 15. | Violent games allow me to release negative energy. |
| 16. | Being violent in a game helps me “get it out of my system.” |
| 17. | Playing violent video games helps me be less violent in real life. |
| 18. | I express my anger in violent video games so I don't act angry in real life. |
| 19. | Video game violence makes me feel better when I'm frustrated. |
| 20. | Killing things in the game makes me feel powerful. |
| 21. | Sometimes I'll hack up or shoot enemy corpses, just for fun. |
| 22. | I like violence in my video games - the more violent the better. |
| 23. | Video game violence is exciting and rewarding. |
| 24. | Shooting someone in the head in a game is deeply satisfying. |
| 25. | It feels good to shoot or slice parts off of enemies. (e.g., shooting a head off, or cutting an arm off.) |
| 26. | When I play video games, I don't feel connected to the other players. [R] |
| 27. | I make more friends by playing video games. |
| 28. | My friends and I use video games as a reason to get together. |
| 29. | Often, a group of friends and I will spend time playing video games. |
| 30. | I enjoy playing video games with a group of my buddies. |
| 31. | I like playing with a group, online or in the same room. |
| 32. | Games calm me down when I'm feeling nervous. |
| 33. | I like to do something that I could not normally do in real life through a video game. |
| 34. | I play video games because they let me do things I can't do in real life. |
| 35. | I play video games to keep my mind off my problems. |
| 36. | I play video games because it allows me to escape real life. |
| 37. | Video games allow me to escape from the problems associated with everyday life. |
| 38. | Even when I lose, I still have fun. [R] |
| 39. | If I could, I would only play games against weaker players, so I could win more often. |
| 40. | It makes me mad if there are consequences when I mess up in a game, like losing points or getting a bad ending. |
| 41. | I get upset when I lose to other players. |
| 42. | Losing a game always makes me mad - what a waste of time! |
| 43. | Winning is fun; losing isn't. |
| 44. | Losing is frustrating and detracts from my experience. |
| 45. | I like making things in video game, like houses or outfits. |
| 46. | I'll put considerable time into designing my character's appearance (e.g., clothes, face). |
| 47. | I like to personalize and customize my character. |
| 48. | I really like to customize my character's outfit. |
| 49. | I rarely complete collections of in-game items. [R] |
| 50. | I don't mind grinding for an hour or two to get an item I want. (Grinding is doing the same thing over and over). |
| 51. | I'm excited to unlock achievements or earn trophies in games. |
| 52. | I will often level up my characters until they reach the level cap (i.e. they can't level up any further). |
| 53. | I'll play a game until I get a 100% on it, completing everything in the game. |
| 54. | I like taking the time to pick up every single collectible item in the game. |
| 55. | I like games that offer different ways to get to the next level or area. |
| 56. | I like having a choice of several different places or levels to try. |
| 57. | I like games that offer you a lot of options and choices. |
| 58. | I like games that do not put a lot of constraints on the player. |
| 59. | I prefer games that allow me to play however I want. |
Items marked with [R] are reverse-scored. Items 28, 29, 33, 34, and 41 are adapted from Sherry et al. (.
Factor loadings.
| 1 | 0.01 | −0.02 | 0.00 | 0.14 | −0.05 | 0.00 | 0.07 | 0.02 | |
| 2 | 0.03 | 0.03 | −0.02 | 0.09 | 0.03 | 0.01 | 0.12 | 0.15 | |
| 3 | −0.01 | 0.06 | 0.05 | 0.09 | 0.02 | −0.10 | 0.01 | 0.03 | |
| 4 | 0.13 | −0.11 | −0.06 | 0.14 | 0.15 | 0.11 | −0.04 | 0.05 | |
| 5 | −0.07 | 0.12 | −0.06 | 0.12 | 0.05 | −0.04 | −0.03 | 0.15 | |
| 6 | 0.13 | −0.02 | −0.06 | 0.07 | −0.04 | 0.08 | 0.00 | −0.02 | |
| 7 | −0.12 | 0.15 | −0.02 | −0.03 | −0.11 | −0.05 | 0.05 | 0.17 | |
| 8 | −0.05 | 0.07 | 0.04 | −0.03 | −0.07 | −0.04 | 0.13 | 0.15 | |
| 9 | −0.05 | 0.01 | −0.02 | 0.17 | −0.05 | 0.11 | −0.10 | −0.07 | |
| 10 | −0.01 | 0.03 | 0.07 | 0.00 | 0.00 | −0.07 | 0.13 | −0.05 | |
| 11 | 0.12 | −0.15 | −0.08 | −0.06 | 0.14 | −0.09 | 0.03 | −0.04 | |
| 12 | 0.05 | 0.00 | −0.04 | −0.05 | 0.04 | −0.05 | −0.01 | 0.00 | |
| 13 | −0.05 | 0.05 | −0.11 | 0.09 | −0.03 | −0.02 | 0.09 | 0.01 | |
| 14 | −0.03 | 0.05 | 0.01 | 0.01 | 0.09 | −0.01 | 0.04 | 0.09 | |
| 15 | 0.01 | 0.02 | 0.07 | 0.12 | −0.01 | 0.00 | −0.05 | −0.01 | |
| 16 | −0.01 | 0.12 | 0.00 | 0.02 | 0.05 | −0.06 | −0.01 | 0.06 | |
| 17 | 0.03 | −0.06 | −0.01 | −0.05 | −0.06 | 0.04 | −0.06 | −0.01 | |
| 18 | 0.03 | −0.11 | −0.01 | −0.04 | 0.01 | 0.00 | −0.01 | 0.00 | |
| 19 | −0.05 | 0.29 | −0.05 | 0.09 | −0.15 | 0.03 | 0.00 | −0.13 | |
| 20 | 0.02 | 0.03 | 0.14 | 0.18 | 0.12 | 0.03 | −0.06 | −0.06 | |
| 21 | −0.10 | −0.06 | 0.06 | −0.03 | 0.03 | 0.06 | −0.01 | 0.00 | |
| 22 | 0.04 | 0.15 | −0.04 | −0.16 | 0.01 | 0.02 | 0.02 | 0.06 | |
| 23 | 0.02 | 0.09 | −0.03 | −0.02 | 0.04 | −0.09 | 0.02 | 0.02 | |
| 24 | 0.04 | −0.01 | 0.01 | −0.07 | −0.06 | 0.03 | −0.02 | −0.04 | |
| 25 | 0.00 | −0.08 | 0.01 | −0.05 | −0.03 | 0.04 | 0.03 | −0.01 | |
| 26 | −0.14 | −0.03 | 0.08 | 0.06 | 0.04 | −0.02 | −0.05 | 0.03 | |
| 27 | 0.06 | 0.19 | −0.06 | −0.02 | 0.01 | 0.02 | −0.05 | 0.09 | |
| 28 | 0.13 | −0.10 | 0.07 | 0.13 | 0.01 | −0.07 | 0.00 | 0.02 | |
| 29 | −0.04 | −0.03 | 0.02 | −0.01 | −0.03 | 0.02 | −0.05 | −0.02 | |
| 30 | −0.09 | −0.04 | 0.01 | −0.04 | 0.00 | 0.01 | −0.03 | −0.08 | |
| 31 | −0.07 | 0.05 | 0.01 | −0.22 | 0.08 | −0.07 | −0.06 | 0.09 | |
| 32 | 0.14 | 0.01 | 0.10 | 0.14 | −0.06 | 0.10 | 0.04 | −0.16 | |
| 33 | 0.02 | −0.06 | −0.01 | 0.09 | −0.05 | −0.10 | −0.01 | 0.05 | |
| 34 | 0.05 | 0.05 | −0.11 | 0.11 | 0.10 | −0.05 | −0.03 | 0.15 | |
| 35 | −0.11 | 0.06 | −0.09 | 0.01 | −0.01 | 0.06 | −0.01 | −0.06 | |
| 36 | −0.05 | 0.02 | −0.01 | −0.14 | 0.03 | −0.02 | 0.06 | 0.02 | |
| 37 | −0.07 | 0.00 | −0.06 | −0.08 | −0.08 | 0.03 | 0.03 | −0.04 | |
| 38 | −0.15 | 0.16 | −0.17 | 0.11 | −0.07 | 0.04 | 0.05 | 0.10 | |
| 39 | −0.10 | −0.03 | 0.10 | −0.13 | 0.03 | 0.00 | 0.00 | 0.01 | |
| 40 | −0.03 | 0.09 | −0.13 | 0.14 | 0.01 | 0.03 | 0.07 | −0.03 | |
| 41 | −0.09 | −0.05 | 0.09 | 0.07 | 0.12 | 0.02 | −0.06 | 0.02 | |
| 42 | 0.01 | 0.15 | −0.08 | −0.08 | −0.07 | −0.01 | 0.00 | −0.03 | |
| 43 | −0.06 | −0.08 | 0.02 | 0.03 | −0.02 | −0.03 | 0.03 | 0.07 | |
| 44 | 0.09 | −0.03 | −0.03 | 0.04 | −0.07 | 0.05 | 0.01 | 0.02 | |
| 45 | 0.03 | −0.02 | −0.03 | −0.02 | −0.06 | −0.04 | 0.07 | 0.13 | |
| 46 | −0.03 | 0.01 | 0.02 | −0.01 | 0.02 | 0.02 | −0.01 | −0.03 | |
| 47 | −0.04 | −0.04 | 0.05 | −0.05 | 0.05 | 0.01 | −0.05 | 0.09 | |
| 48 | −0.02 | 0.03 | −0.02 | 0.01 | −0.01 | 0.01 | −0.05 | −0.02 | |
| 49 | 0.00 | −0.09 | 0.05 | 0.04 | 0.18 | 0.01 | 0.03 | 0.05 | |
| 50 | 0.02 | −0.03 | 0.02 | 0.15 | −0.02 | −0.01 | 0.16 | −0.01 | |
| 51 | 0.03 | 0.02 | −0.03 | 0.06 | −0.14 | 0.21 | 0.11 | −0.10 | |
| 52 | 0.03 | 0.01 | 0.05 | 0.07 | 0.17 | −0.06 | 0.00 | −0.02 | |
| 53 | −0.04 | −0.03 | 0.01 | −0.06 | 0.12 | 0.05 | −0.06 | 0.06 | |
| 54 | −0.06 | −0.11 | 0.04 | −0.09 | 0.09 | 0.00 | −0.03 | 0.02 | |
| 55 | −0.01 | −0.04 | 0.07 | −0.03 | 0.08 | −0.17 | −0.07 | −0.07 | |
| 56 | −0.01 | −0.10 | −0.05 | 0.06 | 0.06 | −0.04 | 0.09 | 0.05 | |
| 57 | 0.07 | 0.01 | 0.03 | 0.01 | −0.07 | −0.05 | 0.02 | 0.09 | |
| 58 | −0.07 | 0.02 | 0.01 | −0.04 | −0.03 | 0.12 | 0.08 | −0.13 | |
| 59 | −0.09 | 0.13 | −0.06 | −0.04 | −0.06 | 0.06 | −0.03 | 0.06 |
Factor loadings of absolute value greater than 0.30 are highlighted in bold.
Inter-factor correlations and Cronbach's alphas.
| Story | 0.24 | 0.27 | 0.51 | −0.16 | 0.31 | 0.37 | 0.35 | 0.34 | |
| Catharsis | 0.54 | 0.55 | 0.22 | 0.16 | 0.04 | 0.24 | 0.09 | ||
| Violence | 0.48 | 0.11 | 0.30 | 0.07 | 0.11 | 0.29 | |||
| Social | 0.06 | 0.28 | 0.24 | 0.26 | 0.35 | ||||
| Escapism | −0.15 | −0.01 | 0.18 | −0.33 | |||||
| Losing | 0.13 | 0.17 | 0.24 | ||||||
| Custom | 0.46 | 0.36 | |||||||
| Grinding | 0.05 | ||||||||
| Autonomy |
Cronbach's alphas are displayed on the diagonal in italics.
p < 0.05,
p < 0.01,
p < 0.001.
Coefficients of favorite game franchises on GAMES factor scores.
| Zelda | 3.72 | 0.47 | −0.12 | −0.11 | 0.20 | 0.22 | −0.18 | 0.09 | 0.20 | −0.02 |
| Final Fantasy | 4.63 | 0.53 | −0.25 | 0.01 | −0.07 | 0.33 | 0.14 | 0.34 | 0.33 | −0.01 |
| Half-Life | 2.18 | 0.37 | 0.04 | 0.07 | 0.14 | 0.17 | 0.13 | −0.15 | −0.19 | −0.00 |
| Mass Effect | 4.21 | 0.60 | 0.14 | −0.13 | 0.00 | 0.20 | 0.06 | 0.21 | −0.06 | 0.21 |
| Fallout 1 & 2 | 3.22 | −0.04 | 0.01 | 0.23 | −0.46 | 0.17 | 0.03 | −0.24 | −0.19 | 0.35 |
| Deus Ex 1 | 4.52 | −0.39 | −0.27 | 0.04 | 0.07 | −0.24 | −0.18 | −0.41 | −0.56 | 0.36 |
| Super Mario | 2.36 | −0.27 | 0.08 | −0.10 | −0.22 | −0.15 | 0.53 | −0.02 | −0.02 | −0.20 |
| Portal | 2.63 | 0.39 | 0.11 | −0.06 | 0.12 | 0.19 | −0.03 | −0.01 | −0.19 | −0.26 |
| Skyrim | 3.91 | 0.55 | 0.08 | 0.15 | 0.14 | 0.06 | −0.02 | 0.61 | 0.57 | 0.48 |
| Halo | 2.13 | 0.32 | −0.02 | 0.25 | 0.26 | 0.09 | 0.27 | −0.07 | 0.15 | 0.02 |
| Planescape | 3.26 | 0.36 | −0.06 | −0.12 | −0.37 | 0.00 | −0.19 | −0.28 | −0.19 | 0.19 |
| Pokemon | 2.20 | 0.51 | 0.04 | 0.17 | 0.14 | 0.12 | 0.28 | 0.15 | 0.13 | 0.03 |
| Call of Duty | 3.83 | −0.59 | 0.08 | −0.02 | 0.11 | −0.36 | 0.61 | −0.41 | −0.08 | −0.38 |
| Morrowind | 1.50 | 0.14 | −0.26 | 0.08 | −0.19 | −0.01 | −0.18 | 0.14 | −0.19 | 0.37 |
| Team Fortress 2 | 1.02 | −0.09 | 0.05 | −0.07 | 0.22 | −0.05 | 0.19 | −0.07 | −0.27 | −0.10 |
| Minecraft | 1.90 | 0.42 | 0.01 | −0.09 | 0.39 | 0.09 | −0.08 | 0.08 | 0.24 | 0.31 |
| Grand Theft Auto | 2.10 | −0.01 | 0.50 | 0.63 | −0.06 | 0.24 | 0.33 | 0.08 | −0.21 | 0.24 |
| World of Warcraft | 2.06 | 0.25 | 0.53 | 0.58 | 0.29 | 0.47 | 0.42 | 0.01 | 0.33 | 0.14 |
| Baldur's Gate | 1.79 | 0.30 | −0.33 | −0.25 | 0.00 | −0.02 | −0.57 | 0.19 | −0.08 | 0.23 |
| Bioshock | 1.96 | 0.46 | 0.11 | 0.20 | 0.26 | 0.39 | 0.02 | −0.07 | 0.08 | −0.18 |
p < 0.05,
p < 0.01,
p < 0.001,
p < 0.10.
Coefficients of game platform effects on GAMES factors.
| PC | 0.63 | 0.20 | 0.64 | 0.57 | 0.60 | −0.54 | −0.04 | −0.08 | 0.60 |
| Wii | −0.06 | −0.05 | −0.19 | −0.12 | −0.03 | 0.12 | 0.03 | 0.07 | −0.14 |
| PS3 | 0.33 | 0.27 | 0.14 | 0.14 | 0.25 | 0.01 | 0.09 | 0.14 | 0.05 |
| X360 | 0.32 | 0.13 | 0.41 | 0.40 | 0.21 | 0.01 | 0.10 | 0.20 | 0.12 |
| DS/3DS | 0.29 | −0.04 | −0.06 | 0.10 | 0.14 | −0.00 | 0.15 | 0.22 | −0.14 |
| PSP | 0.03 | 0.07 | 0.10 | −0.20 | −0.03 | −0.13 | 0.14 | −0.05 | −0.05 |
| Phone | −0.07 | −0.00 | −0.10 | −0.17 | −0.11 | 0.19 | 0.09 | 0.15 | −0.09 |
| −0.21 | 0.05 | −0.07 | 0.01 | −0.05 | 0.32 | 0.18 | 0.13 | 0.01 | |
| Tabletop | −0.16 | −0.15 | −0.24 | 0.06 | −0.12 | −0.14 | −0.08 | −0.14 | −0.22 |
| P&P | 0.47 | 0.31 | 0.14 | 0.34 | 0.20 | −0.17 | 0.28 | 0.01 | 0.39 |
| Sports | −0.17 | −0.14 | −0.27 | −0.01 | −0.33 | 0.12 | −0.19 | 0.13 | −0.22 |
| Arcade | −0.11 | 0.05 | 0.15 | 0.39 | 0.02 | −0.14 | 0.22 | 0.27 | 0.18 |
| Age | −0.01 | −0.02 | −0.01 | −0.04 | −0.01 | −0.01 | −0.01 | −0.02 | 0.01 |
“Tabletop” refers to traditional tabletop board and card games like Euchre, Chess, or Settlers of Catan. “P&P” refers to “pen and paper” roleplaying games such as Dungeons and Dragons, GURPs, or Dogs in the Vineyard. “Sports” refers to traditional real-life sports rather than videogames about these sports. Age is included as a covariate, and its regression coefficients are not standardized.
p < 0.001,
p < 0.01,
p < 0.05,
p < 0.10.
Relationships between GAMES factors and patterns of game use.
| Story | 0.23 | −0.29 | −0.13 |
| Catharsis | −0.08 | 0.07 | 0.09 |
| Violence | 0.18 | −0.25 | −0.27 |
| Social | 0.12 | −0.16 | −0.09 |
| Escapism | 0.24 | −0.16 | −0.16 |
| Losing | −0.16 | 0.17 | 0.29 |
| Custom | −0.08 | 0.09 | 0.17 |
| Grinding | 0.03 | 0.03 | −0.04 |
| Autonomy | 0.08 | −0.13 | −0.16 |
| Adjusted R | 0.328 | 0.290 | 0.259 |
Proportion ranged from 1 (Almost none of my spare time) to 5 (Almost all of my spare time). Frequency ranged from 1 (Never) to 7 (Daily). Casualness ranged from 1 (Very hardcore) to 5 (Very casual).
p < 0.05,
p < 0.01,
p < 0.001,
p < 0.10.