| Literature DB >> 27363464 |
Halley M Pontes1, Mirna Macur2, Mark D Griffiths1.
Abstract
Background and aims Since the inclusion of Internet Gaming Disorder (IGD) in the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a tentative disorder, a few psychometric screening instruments have been developed to assess IGD, including the 9-item Internet Gaming Disorder Scale - Short-Form (IGDS9-SF) - a short, valid, and reliable instrument. Methods Due to the lack of research on IGD in Slovenia, this study aimed to examine the psychometric properties of the IGDS9-SF in addition to investigating the prevalence rates of IGD in a nationally representative sample of eighth graders from Slovenia (N = 1,071). Results The IGDS9-SF underwent rigorous psychometric scrutiny in terms of validity and reliability. Construct validation was investigated with confirmatory factor analysis to examine the factorial structure of the IGDS9-SF and a unidimensional structure appeared to fit the data well. Concurrent and criterion validation were also investigated by examining the association between IGD and relevant psychosocial and game-related measures, which warranted these forms of validity. In terms of reliability, the Slovenian version IGDS9-SF obtained excellent results regarding its internal consistency at different levels, and the test appears to be a valid and reliable instrument to assess IGD among Slovenian youth. Finally, the prevalence rates of IGD were found to be around 2.5% in the whole sample and 3.1% among gamers. Discussion and conclusion Taken together, these results illustrate the suitability of the IGDS9-SF and warrants further research on IGD in Slovenia.Entities:
Keywords: DSM-5; Internet Gaming Disorder; Internet addiction; Slovenian samples; psychometric validation
Mesh:
Year: 2016 PMID: 27363464 PMCID: PMC5387781 DOI: 10.1556/2006.5.2016.042
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Main sociodemographic characteristics, frequency, and history of gameplay among the sample (N = 1,071)
| Age (years) (Mean, | 13.44 (0.59) |
| Gender (male) ( | 537 (50.2) |
| Statistical region of residency ( | |
| Osrednjeslovenska | 281 (26.3) |
| Podravska | 154 (14.4) |
| Savinjska | 135 (12.6) |
| Gorenjska | 112 (10.5) |
| Jugovzhodna Slovenia | 79 (7.4) |
| Goriška | 63 (5.9) |
| Pomurska | 60 (5.6) |
| Obalno–kraška | 49 (4.6) |
| Spodnjeposavska | 41 (3.8) |
| Koroška | 40 (3.8) |
| Zasavska | 28 (2.6) |
| Notranjsko–kraška | 27 (2.5) |
| Played any game in the last 12 months (yes) ( | 852 (82.1) |
| Age first played games (years) (Mean, | 7.36 (2.35) |
| Time spent in gaming on weekdays (hr) (Mean, | 1.71 (2.19) |
| Time spent in gaming on weekends (hr) (Mean, | 2.49 (2.85) |
Variable presenting with missing values.
Figure 1.Graphical summary of the Confirmatory Factor Analysis (CFA) results obtained from the nine items if Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) (N = 1,071)