Literature DB >> 30616119

Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type.

Céline Bonnaire1, Darlèn Baptista2.   

Abstract

The aim of this study is to investigate the relationship between alexithymia and Internet Gaming Disorder (IGD) (while controlling for depression and anxiety), explore the presence of gender differences, and the potential differences between MOBA and MMORPG gamers. A total of 429 young adults (mean age 20.7 years) recruited from different forums dedicated to video games took part in the study and filled a questionnaire including type of video game use, the Game Addiction Scale, the TAS-20 (evaluating alexithymia) and the HADS (evaluation anxiety and depression). In the whole sample, being alexithymic, depression scores, and anxiety scores were associated with IGD. Nevertheless, results differed depending on gender and type of games played. In male gamers, being alexithymic, being young, and having high anxiety and depression scores was associated with IGD. In female gamers, having less than a high school education and a high depression score was associated with IGD. In MOBA gamers, only the difficulty describing feelings factor was associated with IGD while in MMORPGs gamers, graduation from high school and anxiety scores were associated with IGD. Playing MOBA games could be a strategy to regulate emotions while playing MMORPG appears to be a maladaptive coping strategy to deal with negative affective disturbances. Gender and gaming type are important factors in the relationship between alexithymia, depression, anxiety and IGD. These results have some interesting clinical implications, which are discussed.
Copyright © 2018. Published by Elsevier B.V.

Entities:  

Keywords:  Alexithymia; Anxiety; Depression; Gaming type; Gender; Internet gaming disorder

Mesh:

Year:  2018        PMID: 30616119     DOI: 10.1016/j.psychres.2018.12.158

Source DB:  PubMed          Journal:  Psychiatry Res        ISSN: 0165-1781            Impact factor:   3.222


  28 in total

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5.  Relationship between Self-Identity Confusion and Internet Addiction among College Students: The Mediating Effects of Psychological Inflexibility and Experiential Avoidance.

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6.  Psychopathological Symptoms and Gaming Motives in Disordered Gaming-A Psychometric Comparison between the WHO and APA Diagnostic Frameworks.

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Journal:  J Clin Med       Date:  2019-10-15       Impact factor: 4.241

7.  Maladaptive Personality Functioning and Psychopathological Symptoms in Problematic Video Game Players: A Person-Centered Approach.

Authors:  Alessandro Musetti; Tiziana Mancini; Paola Corsano; Gianluca Santoro; Maria Clara Cavallini; Adriano Schimmenti
Journal:  Front Psychol       Date:  2019-11-19

8.  Young People's Response to Six Smartphone Apps for Anxiety and Depression: Focus Group Study.

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Authors:  Laura Orsolini
Journal:  Front Psychiatry       Date:  2020-10-23       Impact factor: 4.157

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