| Literature DB >> 32252305 |
Kerstin Paschke1, Maria Isabella Austermann1, Rainer Thomasius1.
Abstract
BACKGROUND: Adolescents affected by Gaming Disorder (GD) show substantial impairments in daily functioning. GD was included in the 11th revision of the International Classification of Diseases (ICD-11) as a new diagnosis coming into effect in January 2022. An instrument to screen for GD in adolescents has not yet been published and is urgently needed for scientific research and clinical practice.Entities:
Keywords: GADIS-A; ICD-11; adolescents; gaming disorder; scale development and validation; screening instrument
Year: 2020 PMID: 32252305 PMCID: PMC7230491 DOI: 10.3390/jcm9040993
Source DB: PubMed Journal: J Clin Med ISSN: 2077-0383 Impact factor: 4.241
GADIS-A items with corresponding ICD-11 and DSM-5 criteria.
| ICD-11 Criteria | GADIS-A Items | ||
|---|---|---|---|
| Corresponding DSM-5 Item | Thinking of the Last 12 Months, How Strongly Do You Agree with the Following Statements? | ||
| A | Impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context). | 1. | I often play games more frequently and longer than I planned to or agreed upon with my parents. 1 |
| Unsuccessful attempts to reduce or stop gaming. | 2. | I often cannot stop gaming even though it would be sensible to do so or for example my parents have told me to stop. 1 | |
| B | Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities. | 3. | I often do not pursue interests outside the digital world (e.g., meeting friends or partner in real life, attending sports clubs/societies, reading books, making music) because I prefer gaming. 1 |
| Giving up other activities. | 4. | I neglect daily duties (e.g., grocery shopping, cleaning, tidying up after myself, tidying my room, obligations for school/apprenticeship/job) because I prefer gaming. 1 | |
| C | Continuation or escalation of gaming despite the occurrence of negative consequences. | 5. | I often continue gaming even though it causes me stress with others (e.g., my parents, siblings, friends, partner, teachers). 1 |
| Continuation of gaming despite problems. | 6. | I continue gaming although it harms my performance at school/apprenticeship/job (e.g., by being late, not participating in class, neglecting homework, worse grades). 1 | |
| D | The behavior pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. | 7. | Due to gaming, I neglect my appearance, my personal hygiene, and/or my health (e.g., sleep, nutrition, exercise). 1 |
| 8. | Due to gaming, I risk losing important relationships (friends, family, partner) or have lost them already. 1 | ||
| Risking or losing relationships or career opportunities due to excessive gaming. | 9. | Due to gaming I have disadvantages at school/apprenticeship/job (e.g., bad [final] grades, inability to continue to the next grade/no graduation, no apprenticeship or university spot, poor reference, warning/dismissal). 1 | |
| E | The pattern of gaming behavior may be continuous or episodic and recurrent and normally evident over a period of at least 12 months. | 10. | How often did you experience such problems, conflicts, or difficulties due to gaming during the past year? Did this only occur on single days, during longer periods of several days to weeks, or was it almost daily? 2 |
GADIS-A = Gaming Disorder Scale for Adolescents, ICD-11 = 11th revision of the International Classification of Diseases, GD = Gaming Disorder, DSM-5 = 5th revision of the Diagnostic and Statistical Manual of Mental Disorders, IGD = Internet Gaming Disorder, 1 response options: 5-point Likert-Scale: “strongly disagree”- “strongly agree”; 2 response options: “not at all”, “only on single days”, “during longer periods”, “almost daily”.
Figure 1Factor loadings on two GADIS-A factors. GADIS-A = Gaming Disorder Scale for Adolescents, GADIS-A factor 1 = negative consequences due to gaming. Items loading on factor 1 as presented on the left side: 7-9, 6,3; GADIS-A factor 2 = cognitive-behavioral gaming symptoms. Items loading on factor 2 as presented on the left side: 1,2,4,5; IGDS = Internet Gaming Disorder Scale, PIGDS = Parental Internet Gaming Disorder Scale, DERS = Difficulties in Emotion Regulation Scale, Grades development = improvement of the sum of grades of the three main subjects during the past school year.
Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA), factor loadings, EFA communalities, and EFA explained variance proportions.
| GADIS-A Item a | Factor 1 | Factor 2 | Communalities |
|---|---|---|---|
| Item 1 EFA | 0.17 | 0.82 | 0.70 |
| Item 1 CFA | 0.93 | ||
| Item 2 EFA | 0.22 | 0.80 | 0.69 |
| Item 2 CFA | 1.00 | ||
| Item 3 EFA | 0.63 | 0.47 | 0.61 |
| Item 3 CFA | 0.92 | ||
| Item 4 EFA | 0.47 | 0.60 | 0.58 |
| Item 4 CFA | 0.94 | ||
| Item 5 EFA | 0.39 | 0.74 | 0.69 |
| Item 5 CFA | 1.02 | ||
| Item 6 EFA | 0.72 | 0.40 | 0.68 |
| Item 6 CFA | 0.98 | ||
| Item 7 EFA | 0.75 | 0.20 | 0.60 |
| Item 7 CFA | 0.95 | ||
| Item 8 EFA | 0.73 | 0.24 | 0.59 |
| Item 8 CFA | 1.00 | ||
| Item 9 EFA | 0.84 | 0.21 | 0.74 |
| Item 9 CFA | 1.00 | ||
| Proportion Variance | 0.35 | 0.30 |
GADIS-A = Gaming Disorder Scale for Adolescents, EFA = Explanatory Factor Analysis, CFA = Confirmatory Factor Analysis. a For the description of the items, refer to Table 1. GADIS-A factor 1 = negative consequences, GADIS-A factor 2 = cognitive-behavioral symptoms, EFA by principal component analyses.
Criterion validity—Pearson/Spearman correlations of GADIS-A sum score.
| Construct | r/ϱ |
|---|---|
| IGDS sum score | 0.70 *** |
| PIGDS sum score | 0.54 *** |
| Gaming days per week | 0.28 *** |
| Gaming hours per day | 0.43 *** |
| DERS sum score (and subscale scores) | 0.50 *** (0.38–0.41 ***) |
| Days of absence | 0.20 *** |
| Grade sum score | 0.08 * |
| Grade development | −0.15 *** |
*** p ≤ 0.001, * p ≤ 0.05; GADIS-A = Gaming Disorder Scale for Adolescents, r = Pearsons correlation coefficient, ϱ = Spearmans correlation coefficient, IGDS = Internet Gaming Disorder Scale, PIGDS = Parental Internet Gaming Disorder Scale, DERS = Difficulties in Emotion Regulation Scale, days of absence in school/ at work/job, grade sum = cumulated grades of the three main subjects with higher scores indicating poorer performance, grade development = improvement of grades sum over last term.
Comparison of number of latent classes according to Latent Profile Analysis (LPA).
| Latent Classes | Log Likelihood | AIC | BIC | ICL | LRTS |
|---|---|---|---|---|---|
| 1 | −2921.85 | 5861.69 | −5904.07 | −5904.07 | - |
| 2 | −2924.51 | 5881.03 | −5956.36 | −5975.72 | −5.33 |
| 3 | −2052.60 | 4151.19 | −4259.48 | −4259.48 | 1743.84 *** |
| 4 | −1892.55 | 3845.10 | −3986.34 | −3986.75 | 320.09 *** |
| 5 | −1892.55 | 3859.10 | −4033.30 | −4371.93 | 0.00 |
LPA = Latent Profile Analysis, AIC = Akaike Information Criterion, BIC = Bayesian Information Criterion, ICL = Integrated Completed Likelihood, LRTS = Likelihood Ratio Test Score based on bootstrapping with 999 replications, LRTS p-values = *** p ≤ 0.001.
Post-hoc MANOVA and between groups tests of gaming profiles according to Latent Profile Analysis (LPA).
| Variables | Hazardous Gamers (HG) | Intensive Gamers (IG) | Pathological Gamers (PG) | Light Gamers (LG) | Post-Hoc Tests (χ2/Scheffé) a | Cramér’s V/Cohen’s d |
|---|---|---|---|---|---|---|
|
| 16 | 481 | 46 | 276 | --- | --- |
|
| 1.95 [1.0; 2.9] | 58.73 [55.4; 62.1] | 5.62 [4.0; 7.2] | 33.7 [30.5; 36.9] | --- | --- |
|
| 11.81 (0.55) | 12.98 (0.11) | 12.91 (0.28) | 13.10 (0.15) | --- | --- |
|
| 25.00 [3.8;46.2] | 34.72 [30.5;39.0] | 30.43 [17.14;43.7] | 52.17 [46.3;58.1] | 0.29 n.s. | --- |
| 0.01 n.s. | --- | |||||
| n.s. | --- | |||||
| 0.18 n.s. | --- | |||||
| 21.36 *** | 0.17 | |||||
| 6.61 puncorr = 0.01 | 0.15 | |||||
|
| 1.50 (0.38) | 2.90 (0.15) | 11.00 (0.11) | 0.55 (0.08) | 1.40 n.s. | --- |
| 9.50*** | 2.12 | |||||
| −0.95 n.s. | --- | |||||
| 8.10 *** | 2.27 | |||||
| −2.35 *** | 0.84 | |||||
| −10.45 *** | 4.67 | |||||
|
| 8.19 (0.84) | 6.79 (0.14) | 11.98 (0.44) | 1.30 (0.08) | −1.40 n.s. | --- |
| 3.79 *** | 1.23 | |||||
| −6.89 *** | 4.62 | |||||
| 5.19 *** | 1.72 | |||||
| −5.49 *** | 2.16 | |||||
| −0.68 *** | 6.48 | |||||
|
| 2.44 (0.13) | 1.00 (0.00) | 2.48 (0.07) | 0.00 (0.00) | −1.43 *** | 14.38 |
| 0.04 | --- | |||||
| −2.44 *** | 20.92 | |||||
| 1.48 *** | 9.58 | |||||
| −1.00 *** | 27.56 | |||||
| −2.48 *** | 13.09 | |||||
|
| 5 (0.65) | 2.75 (0.11) | 6.7 (6.33) | 0.55 (1.88) | −2.25 *** | 0.96 |
| 1.70 n.s. | --- | |||||
| −4.45 *** | 3.67 | |||||
| 3.95 *** | 1.68 | |||||
| −2.20 *** | 1.11 | |||||
| −6.15 *** | 4.54 | |||||
|
| 5.56 (0.59) | 3.04 (0.11) | 6.33 (0.42) | 1.18 (0.11) | −2.52 *** | 1.01 |
| 0.76 n.s. | --- | |||||
| −4.38 *** | 2.36 | |||||
| 3.29 *** | 1.3 | |||||
| −1.86 *** | 0.82 | |||||
| −5.15 *** | 2.57 | |||||
|
| 5.88 (0.33) | 5.54 (0.99) | 5.93 (0.28) | 4.42 (0.13) | −0.34 n.s. | --- |
| 0.06 n.s. | --- | |||||
| −1.45 puncorr = 0.04 | 0.68 | |||||
| 0.40 n.s. | --- | |||||
| −1.12 *** | 0.56 | |||||
| −1.51 *** | 0.71 | |||||
|
| 171.75 (41.91) | 136.76 (5.03) | 215.55 (25.27) | 76.76 (3.84) | −34.99 n.s. | --- |
| 43.80 n.s. | --- | |||||
| −94.99 * | 1.3 | |||||
| 78.80 *** | 0.67 | |||||
| −60.00 *** | 0.62 | |||||
| −138.79 *** | 1.59 | |||||
|
| 49.69 (3.39) | 41.88 (0.53) | 54.89 (1.79) | 34.02 (0.61) | −7.81 n.s. | --- |
| 5.20 n.s. | --- | |||||
| −15.67 *** | 1.52 | |||||
| 13.01 *** | 1.11 | |||||
| −7.86 *** | 0.7 | |||||
| −20.87 *** | 2 | |||||
|
| 2.38 (0.75) | 1.89 (0.19) | 5.61 (1.19) | 1.51 (0.18) | −0.48 n.s. | --- |
| 3.23 n.s. | --- | |||||
| −0.87 n.s. | --- | |||||
| 3.72 *** | 0.8 | |||||
| −0.38 n.s. | --- | |||||
| −4.10 *** | 1 | |||||
|
| 6.06 (0.55) | 6.37 (0.11) | 6.70 (0.43) | 6.06 (0.14) | --- | --- |
|
| 3.38 (0.18) | 3.14 (0.03) | 2.78 (0.11) | 3.28 (0.04) | −0.23 n.s. | --- |
| −0.59 puncor r = 0.02 | 0.79 | |||||
| −0.10 n.s. | 0.14 | |||||
| −0.36 * | 0.56 | |||||
| 0.14 puncorr = 0.05 | 0.21 | |||||
| 0.50 *** | 0.73 |
Notes: Bonferroni-corrected p-values: *** p ≤ 0.001, * p ≤ 0.05; puncorr = uncorrected p-Value; MANOVA = Multivariate Analysis of Variance, LPA = Latent Profile Analysis, x2 = chi-square, a post-hoc tests reported in the following sequence: IG-HG, PG-IG, LG-HG, PG-IG, LG-IG, LG-PG; Cramér’s V/Cohen’s d = effect sizes, [95%-CI] = 95% confidence interval, SE = standard error of the mean, days of absence in school/apprenticeship/job, grade sum = cumulated grades of the three main subjects with higher scores indicating poorer performance, grades development = improvement of grade sum over last term, GADIS-A = Gaming Disorder Scale for Adolescents, GADIS-A factor 1 = negative consequences, GADIS-A factor 2 = cognitive-behavioral symptoms, IGDS = Internet Gaming Disorder Scale, PIGDS = Parental Internet Gaming Disorder Scale, DERS = Difficulties in Emotion Regulation Scale.
Post-hoc MANOVA and between groups tests in GD/ Non-GD adolescents according to ROC-cut offs and time criterion (GD symptoms during the past year at least for longer periods or daily).
| Variables | No GD | GD | χ2/Scheffé | Cramer’s V/Cohen’s d |
|---|---|---|---|---|
| Absolute frequency | 789 | 30 | - | - |
| Relative frequency [95% CI] | 96.34 [95.05, 97.62] | 3.66 [2.38; 4.95] | - | - |
| Mean age (SE) | 12.98 (0.08) | 13.30 (0.36) | - | - |
| Female sex [95% CI] | 40.68 [37.26, 44.11] | 26.67 [10.84; 42.49] | - | - |
| GADIS-A factor 1 score mean (SE) | 2.13 (0.11) | 13.30 (0,78) | 11.17 *** | 3.57 |
| GADIS-A factor 2 score mean (SE) | 4.94 (0.13) | 13.53 (0.39) | 8.59 *** | 2.34 |
| Frequency score of GD symptoms mean (SE) | 0.70 (0.02) | 2.63 (0.09) | 1.93 *** | 3.31 |
| IGDS sum score mean (SE) | 2.08 (0.08) | 7.47 (0.39) | 5.39 *** | 2.32 |
| PIGDS sum score mean (SE) | 2.50 (0.09) | 6.47 (0.55) | 3.97 *** | 1.55 |
| Gaming days per week mean (SE) | 5.15 (0.07) | 6.33 (0.29) | 1.19 ** | 0.58 |
| Gaming hours per day mean (SE) | 117.7 (19.4) | 225.52 (26.01) | 107.82 *** | 1.00 |
| DERS sum score mean (SE) | 39.47 (0.43) | 57.00 (2.31) | 17.53 *** | 1.46 |
| Days of absence mean (SE) | 1.79 (0.13) | 7.03 (1.72) | 5.24 *** | 1.28 |
| Grades sum mean (SE) | 6.26 (0.09) | 6.83 (0.59) | - | - |
| Grades development mean (SE) | 3.19 (0.02) | 2.67 (0.12) | −0.52 *** | 0.81 |
p values: *** p ≤ 0.001, ** p ≤ 0.01; MANOVA = Multivariate Analysis of Variance, GD = Gaming Disorder, ROC = Receiver Operating Characteristic, x2 = chi-square, Cramér’s V/Cohen’s d = effect sizes, [95%-CI] = 95% confidence interval, SE = standard error of the mean, absolute frequency of gaming, relative frequency of gaming, GADIS-A = Gaming Disorder Scale for Adolescents, GADIS-A factor 1 = negative consequences, GADIS-A factor 2 = cognitive-behavioral symptoms. IGDS = Internet Gaming Disorder Scale, PIGDS = Parental Internet Gaming Disorder Scale, DERS = Difficulties in Emotion Regulation Scale, days of absence from school/apprenticeship/job, grade sum = cumulated grades of the three main subjects with higher scores indicating poorer performance, grades development = improvement of grade sum over last term.