Literature DB >> 28080150

Motives Matter: Motives for Playing Pokémon Go and Implications for Well-Being.

Chia-Chen Yang1, Dong Liu2.   

Abstract

Mobile games such as Pokémon Go have become a major form of entertainment, and yet little is known about why people play the games and how their motives associate with well-being. Although literature on motives for playing video and online games is informative, the findings may not reflect the full spectrum of mobile gaming motives due to some unique affordances of mobile games (e.g., mobility). To catch up with the evolving gaming context, a popular mobile game, Pokémon Go, was taken as an example to explore individuals' mobile gaming motives. A Pokémon Go Motive Scale was developed. Seven motives were identified through factor analyses based on survey data from 262 Pokémon Go players (45 percent women; Mage = 30.71, standard deviation = 7.77): Exercise, Fun, Escapism, Nostalgia, Friendship Maintenance, Relationship Initiation, and Achievement. Both Fun and Friendship Maintenance were positive correlates of well-being, whereas Escapism and Nostalgia were negative correlates. Relationship Initiation was associated with both better and poorer well-being. Implications of the findings are discussed.

Entities:  

Keywords:  gaming; gaming motive; mobile game; well-being

Mesh:

Year:  2017        PMID: 28080150     DOI: 10.1089/cyber.2016.0562

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  14 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20

3.  Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis.

Authors:  Yan Luo; Michelle Moosbrugger; Daniel M Smith; Thaddeus J France; Jieru Ma; Jinxiang Xiao
Journal:  Front Public Health       Date:  2022-05-16

4.  Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity.

Authors:  Oriol Marquet; Claudia Alberico; Deepti Adlakha; J Aaron Hipp
Journal:  JMIR Serious Games       Date:  2017-10-24       Impact factor: 4.143

5.  On the Determinants and Outcomes of Passion for Playing Pokémon Go.

Authors:  Gábor Orosz; Ágnes Zsila; Robert J Vallerand; Beáta Böthe
Journal:  Front Psychol       Date:  2018-03-15

6.  Motivations and barriers to engagement with a technology-enabled community wide physical activity intervention.

Authors:  Marc Ashley Harris; Diane Crone
Journal:  PLoS One       Date:  2020-06-26       Impact factor: 3.240

7.  Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study.

Authors:  Federica Pallavicini; Alessandro Pepe
Journal:  JMIR Serious Games       Date:  2020-06-17       Impact factor: 4.143

8.  Maintenance of behaviour change following a community-wide gamification based physical activity intervention.

Authors:  Marc Ashley Harris
Journal:  Prev Med Rep       Date:  2018-11-13

9.  Psychopathological Symptoms and Gaming Motives in Disordered Gaming-A Psychometric Comparison between the WHO and APA Diagnostic Frameworks.

Authors:  Christian Montag; Bruno Schivinski; Rayna Sariyska; Christopher Kannen; Zsolt Demetrovics; Halley M Pontes
Journal:  J Clin Med       Date:  2019-10-15       Impact factor: 4.241

10.  How Do Location-Based Augmented Reality Games Improve Physical and Mental Health? Evaluating the Meanings and Values of Pokémon Go Users' Experiences through the Means-End Chain Theory.

Authors:  Gordon Chih-Ming Ku; I-Wei Shang; Meng-Fan Li
Journal:  Healthcare (Basel)       Date:  2021-06-24
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