Literature DB >> 19701792

The effects of escape from self and interpersonal relationship on the pathological use of Internet games.

Jung-Hye Kwon1, Chung-Suk Chung, Jung Lee.   

Abstract

The purpose of the present study was to examine whether Baumeister's escape from self theory may account for the pathological use of Internet games among Korean adolescents. A sample of 1,136 junior high school students completed measures assessing Internet game addiction (IGA), real-ideal self discrepancy, escape from self, current mood, peer relationships, perceived parent-child relationship, and parental supervision. IGA was significantly correlated with all of these variables. Multiple regression analysis showed that escape from self best explained the adolescents' IGA. A path model yielded significant paths from self-discrepancy to negative mood, from negative mood to escape from self, and from escape from self to IGA. These results support the validity of using the escape from self theory to explain the adolescents' IGA, thereby suggesting that adolescents become addicted to Internet games in an attempt to escape from self and reality.

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Mesh:

Year:  2009        PMID: 19701792     DOI: 10.1007/s10597-009-9236-1

Source DB:  PubMed          Journal:  Community Ment Health J        ISSN: 0010-3853


  9 in total

1.  Modification in the proposed diagnostic criteria for Internet addiction.

Authors:  K W Beard; E M Wolf
Journal:  Cyberpsychol Behav       Date:  2001-06

2.  Internet over-users' psychological profiles: a behavior sampling analysis on internet addiction.

Authors:  Leo Sang-Min Whang; Sujin Lee; Geunyoung Chang
Journal:  Cyberpsychol Behav       Date:  2003-04

3.  Proposed diagnostic criteria of Internet addiction for adolescents.

Authors:  Chih-Hung Ko; Ju-Yu Yen; Cheng-Chung Chen; Sue-Huei Chen; Cheng-Fang Yen
Journal:  J Nerv Ment Dis       Date:  2005-11       Impact factor: 2.254

4.  Issues for DSM-V: internet addiction.

Authors:  Jerald J Block
Journal:  Am J Psychiatry       Date:  2008-03       Impact factor: 18.112

Review 5.  Suicide as escape from self.

Authors:  R F Baumeister
Journal:  Psychol Rev       Date:  1990-01       Impact factor: 8.934

6.  Internet addiction in Korean adolescents and its relation to depression and suicidal ideation: a questionnaire survey.

Authors:  Kyunghee Kim; Eunjung Ryu; Mi-Young Chon; Eun-Ja Yeun; So-Young Choi; Jeong-Seok Seo; Bum-Woo Nam
Journal:  Int J Nurs Stud       Date:  2006-02       Impact factor: 5.837

7.  Dependence on computer games by adolescents.

Authors:  M D Griffiths; N Hunt
Journal:  Psychol Rep       Date:  1998-04

8.  Problematic internet use: proposed classification and diagnostic criteria.

Authors:  Nathan A Shapira; Mary C Lessig; Toby D Goldsmith; Steven T Szabo; Martin Lazoritz; Mark S Gold; Dan J Stein
Journal:  Depress Anxiety       Date:  2003       Impact factor: 6.505

9.  The relationship between internet activities and depressive symptoms in a sample of college freshmen.

Authors:  Charlie Morgan; Shelia R Cotten
Journal:  Cyberpsychol Behav       Date:  2003-04
  9 in total
  40 in total

1.  Prevalence of gaming addiction and its impact on sleep quality: A cross-sectional study from Pakistan.

Authors:  Musharaf Zaman; Muhammad Saad Babar; Maryam Babar; Faheem Sabir; Farzana Ashraf; Muhammad Junaid Tahir; Irfan Ullah; Mark D Griffiths; Chung-Ying Lin; Amir H Pakpour
Journal:  Ann Med Surg (Lond)       Date:  2022-04-20

2.  The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.

Authors:  Orsolya Király; Róbert Urbán; Mark D Griffiths; Csilla Ágoston; Katalin Nagygyörgy; Gyöngyi Kökönyei; Zsolt Demetrovics
Journal:  J Med Internet Res       Date:  2015-04-07       Impact factor: 5.428

Review 3.  Internet gaming addiction: current perspectives.

Authors:  Daria J Kuss
Journal:  Psychol Res Behav Manag       Date:  2013-11-14

4.  Social Media Use and Sleep Disturbance among Adolescents: A Cross-Sectional Study.

Authors:  Azar Pirdehghan; Edris Khezmeh; Soheila Panahi
Journal:  Iran J Psychiatry       Date:  2021-04

5.  Relative Deprivation and Game Addiction in Left-Behind Children: A Moderated Mediation.

Authors:  Banglin Yang; Ge Cai; Cancan Xiong; Jin Huang
Journal:  Front Psychol       Date:  2021-06-03

6.  Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms.

Authors:  Maria Anna Donati; Cristiana Alessia Guido; Giuliano De Meo; Alberto Spalice; Francesco Sanson; Carola Beccari; Caterina Primi
Journal:  Int J Environ Res Public Health       Date:  2021-06-21       Impact factor: 3.390

7.  Prevalence and factors of addictive Internet use among adolescents in Wuhan, China: interactions of parental relationship with age and hyperactivity-impulsivity.

Authors:  Xianhua Wu; Xinguang Chen; Juan Han; Heng Meng; Jianghong Luo; Liesl Nydegger; Hanrong Wu
Journal:  PLoS One       Date:  2013-04-15       Impact factor: 3.240

8.  Dysfunction of the frontolimbic region during swear word processing in young adolescents with Internet gaming disorder.

Authors:  J-W Chun; J Choi; H Cho; S-K Lee; D J Kim
Journal:  Transl Psychiatry       Date:  2015-08-25       Impact factor: 6.222

Review 9.  Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.

Authors:  Jonathan Scott; Alison P Porter-Armstrong
Journal:  Psychiatry J       Date:  2013-03-28

10.  Trait impulsivity and impaired prefrontal impulse inhibition function in adolescents with internet gaming addiction revealed by a Go/No-Go fMRI study.

Authors:  Wei-na Ding; Jin-hua Sun; Ya-Wen Sun; Xue Chen; Yan Zhou; Zhi-guo Zhuang; Lei Li; Yong Zhang; Jian-rong Xu; Ya-song Du
Journal:  Behav Brain Funct       Date:  2014-05-30       Impact factor: 3.759

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