Literature DB >> 21487899

Why do you play? The development of the motives for online gaming questionnaire (MOGQ).

Zsolt Demetrovics1, Róbert Urbán, Katalin Nagygyörgy, Judit Farkas, Dalma Zilahy, Barbara Mervó, Antónia Reindl, Csilla Ágoston, Andrea Kertész, Eszter Harmath.   

Abstract

Although the majority of research focuses on the risks and disadvantages of online gaming, the present authors suggest that online games also represent new ways of satisfying basic human needs within the conditions of modern society. The aim of our present study was to reveal and operationalize the components of the motivational basis of online gaming. A total 3,818 persons (90.6% males; mean age 20.9 years, SD = 5.81) were recruited through websites providing online games. A combined method of exploratory and confirmatory factor analysis was applied. The results confirmed our preliminary model as we identified seven motivational factors (social, escape, competition, coping, skill development, fantasy, and recreation), which were used to develop the 27-item Motives for Online Gaming Questionnaire (MOGQ). The seven dimensions identified seem to cover the full range of possible motives for gaming, and the MOGQ proved to be an adequate measurement tool to assess these motives.

Entities:  

Mesh:

Year:  2011        PMID: 21487899     DOI: 10.3758/s13428-011-0091-y

Source DB:  PubMed          Journal:  Behav Res Methods        ISSN: 1554-351X


  55 in total

1.  The Relationship Between Basic Needs Satisfaction, Self-determined Motivation, and Burnout in Korean Esports Players.

Authors:  Hee Jung Hong; Guy Wilkinson; Claudio M Rocha
Journal:  J Gambl Stud       Date:  2022-05-31

2.  Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.

Authors:  Nancy Greer; Nerilee Hing; Matthew Rockloff; Matthew Browne; Daniel L King
Journal:  J Gambl Stud       Date:  2022-07-08

3.  Impulsivity and Alexithymia in Virtual Worlds: A Study on Players of World of Warcraft.

Authors:  Noemi Rosa Maganuco; Antonino Costanzo; Laura Rosa Midolo; Gianluca Santoro; Adriano Schimmenti
Journal:  Clin Neuropsychiatry       Date:  2019-06

4.  Problem Gaming: A Short Primer.

Authors:  Thomas E Gorman; Douglas A Gentile; C Shawn Green
Journal:  Am J Play       Date:  2018

5.  The Psychology of Esports: A Systematic Literature Review.

Authors:  Fanni Bányai; Mark D Griffiths; Orsolya Király; Zsolt Demetrovics
Journal:  J Gambl Stud       Date:  2019-06

6.  Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers.

Authors:  Marziyeh Hamzehzadeh; Arshiya Sangchooli; Rabert Farnam; Hosein Rafiemanesh; Behrang Shadloo; Kamyar Ghani; Maral Mardaneh Jobehdar; Masoumeh Amin-Esmaeili; Jamileh Rahimi; Zsolt Demetrovics; Orsolya Király; Afarin Rahimi-Movaghar
Journal:  Psychiatry Investig       Date:  2022-05-03       Impact factor: 3.202

7.  Why do you dance? Development of the Dance Motivation Inventory (DMI).

Authors:  Aniko Maraz; Orsolya Király; Róbert Urbán; Mark D Griffiths; Zsolt Demetrovics
Journal:  PLoS One       Date:  2015-03-24       Impact factor: 3.240

8.  The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey.

Authors:  Orsolya Király; Róbert Urbán; Mark D Griffiths; Csilla Ágoston; Katalin Nagygyörgy; Gyöngyi Kökönyei; Zsolt Demetrovics
Journal:  J Med Internet Res       Date:  2015-04-07       Impact factor: 5.428

9.  Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research.

Authors:  Joël Billieux; Adriano Schimmenti; Yasser Khazaal; Pierre Maurage; Alexandre Heeren
Journal:  J Behav Addict       Date:  2015-05-27       Impact factor: 6.756

Review 10.  Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.

Authors:  Jonathan Scott; Alison P Porter-Armstrong
Journal:  Psychiatry J       Date:  2013-03-28
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