| Literature DB >> 28571474 |
Tzu-Yi Wu1, Chung-Ying Lin2, Kristofer Årestedt3, Mark D Griffiths4, Anders Broström5, Amir H Pakpour6,5.
Abstract
Background and aims The nine-item Internet Gaming Disorder Scale - Short Form (IGDS-SF9) is brief and effective to evaluate Internet Gaming Disorder (IGD) severity. Although its scores show promising psychometric properties, less is known about whether different groups of gamers interpret the items similarly. This study aimed to verify the construct validity of the Persian IGDS-SF9 and examine the scores in relation to gender and hours spent online gaming among 2,363 Iranian adolescents. Methods Confirmatory factor analysis (CFA) and Rasch analysis were used to examine the construct validity of the IGDS-SF9. The effects of gender and time spent online gaming per week were investigated by multigroup CFA and Rasch differential item functioning (DIF). Results The unidimensionality of the IGDS-SF9 was supported in both CFA and Rasch. However, Item 4 (fail to control or cease gaming activities) displayed DIF (DIF contrast = 0.55) slightly over the recommended cutoff in Rasch but was invariant in multigroup CFA across gender. Items 4 (DIF contrast = -0.67) and 9 (jeopardize or lose an important thing because of gaming activity; DIF contrast = 0.61) displayed DIF in Rasch and were non-invariant in multigroup CFA across time spent online gaming. Conclusions Given the Persian IGDS-SF9 was unidimensional, it is concluded that the instrument can be used to assess IGD severity. However, users of the instrument are cautioned concerning the comparisons of the sum scores of the IGDS-SF9 across gender and across adolescents spending different amounts of time online gaming.Entities:
Keywords: Internet Gaming Disorder; Rasch analysis; adolescence; confirmatory factor analysis; differential item functioning; measurement invariance
Mesh:
Year: 2017 PMID: 28571474 PMCID: PMC5520122 DOI: 10.1556/2006.6.2017.025
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Participants’ characteristics (N = 2,363)
| Mean ± | |
|---|---|
| Age (years) | 15.6 ± 1.2 |
| Gender (male) | 1,531 (64.8) |
| Fathers’ educational year | 7.7 ± 3.9 |
| Mothers’ educational year | 6.3 ± 3.6 |
| Currently smoker (yes)a | 669 (28.3) |
| Score in Internet Gaming Disorder Scale – Short Form | 24.0 ± 7.1 |
| Score in depressionb | 7.6 ± 4.7 |
| Score in anxietyb | 8.2 ± 4.8 |
| Score in stressb | 7.6 ± 5.0 |
| Weekly hours on Internet gamingc | 18.0 ± 5.0 |
aFourteen participants did not report their smoking status. bMeasured using Depression Anxiety Stress Scales. cMedian weekly hours were 19 hr; 1,323 (56.0%) spent ≤19 hr on Internet gaming; 1,040 (44.0%) spent ≥20 hr on Internet gaming.
Psychometric properties of the Internet Gaming Disorder Scale – Short Form (IGDS-SF) in item level
| Item no. | Analyses from classical test theory | Analyses from Rasch | ||||||
|---|---|---|---|---|---|---|---|---|
| Factor loadingsa | Item–total correlation | Test–retest reliabilityb | Infit MnSq | Outfit MnSq | Difficulty | DIF contrast across genderc,d | DIF contrast across time on gamingc,e | |
| IGDS-SF1 | 0.68 | 0.63 | 0.80 | 1.08 | 1.05 | 1.57 | −0.02 | −0.10 |
| IGDS-SF2 | 0.80 | 0.74 | 0.83 | 0.79 | 0.74 | 1.42 | 0.30 | 0.14 |
| IGDS-SF3 | 0.77 | 0.72 | 0.87 | 0.83 | 0.77 | −0.17 | 0.11 | −0.07 |
| IGDS-SF4 | 0.56 | 0.54 | 0.84 | 1.37 | 1.34 | 0.26 | −0.55 | −0.67 |
| IGDS-SF5 | 0.79 | 0.74 | 0.79 | 0.79 | 0.86 | −0.46 | 0.09 | 0.34 |
| IGDS-SF6 | 0.69 | 0.65 | 0.83 | 1.01 | 1.00 | −0.29 | 0.07 | −0.15 |
| IGDS-SF7 | 0.63 | 0.60 | 0.91 | 1.15 | 1.06 | −0.54 | −0.22 | −0.35 |
| IGDS-SF8 | 0.77 | 0.72 | 0.88 | 0.84 | 0.80 | −0.73 | 0.21 | 0.23 |
| IGDS-SF9 | 0.66 | 0.62 | 0.79 | 1.16 | 1.17 | −1.06 | 0.00 | 0.61 |
Note. MnSq: mean square error; DIF: differential item functioning.
aBased on confirmatory factor analysis. bUsing Pearson’s correlation. cDIF contrast >0.5 indicates substantial DIF. dDIF contrast across gender = difficulty for females − difficulty for males. eDIF contrast across time on gaming = difficulty for participants with median weekly hours or below on gaming (i.e., ≤19 hr) − difficulty for participants with above median weekly hours on gaming (i.e., ≥20 hr).
Psychometric properties of the Internet Gaming Disorder Scale – Short Form at scale level
| Psychometric testing | Value | Suggested cutoff |
|---|---|---|
| Ceiling effects (%) | 1.8 | <20.0 |
| Floor effects (%) | 0.8 | <20.0 |
| Internal consistency (Cronbach’s α) | .90 | >.7 |
| Confirmatory factor analysis | ||
| χ2 ( | 260.15 (27) | Non-significant |
| Comparative fit index | 0.990 | >0.9 |
| Tucker–Lewis index | 0.987 | >0.9 |
| Root mean square error of approximation | 0.061 | <0.08 |
| Standardized root mean square residual | 0.049 | <0.08 |
| Average variance extracted | 0.47 | >0.5 |
| Composite reliability | 0.89 | >0.6 |
| Standard error of measurement | 2.27 | The smaller the better |
| Item separation reliability from Rasch | 1.00 | >0.7 |
| Item separation index from Rasch | 28.79 | >2.0 |
| Person separation reliability from Rasch | 0.86 | >0.7 |
| Person separation index from Rasch | 2.50 | >2.0 |
| Test–retest reliability by Pearson’s correlation | 0.87 | >0.4 |
p < .001.
Concurrent validity of the Internet Gaming Disorder Scale – Short Form using regression models with adjustment for age and gender
| Criterion | β ( | Δ | Overall |
|---|---|---|---|
| Depression | .139 (<.001) | .02 | .137 (.136) |
| Anxiety | .148 (<.001) | .02 | .133 (.132) |
| Stress | .103 (<.001) | .01 | .130 (.129) |
| Weekly hours on Internet gaming | .663 (<.001) | .39 | .509 (.508) |
Note. Depression, anxiety, and stress were measured using Depression Anxiety Stress Scales. ΔR2 = overall R2 − the R2 derived from age and gender; that is, indicating the explained variance of the criterion.
Measurement invariance across gender and across weekly hours on Internet gaming through confirmatory factor analysis
| Model and comparisons | Fit statistics | |||||||
|---|---|---|---|---|---|---|---|---|
| χ2 ( | Δχ2 (Δ | CFI | ΔCFI | SRMR | ΔSRMR | RMSEA | ΔRMSEA | |
| M1: Configural | 348.73 (54) | 0.985 | 0.053 | 0.068 | ||||
| M2: Plus all loadings constrained | 408.57 (62) | 0.983 | 0.057 | 0.069 | ||||
| M3: Plus all intercepts constrained | 444.30 (70) | 0.981 | 0.060 | 0.067 | ||||
| M2−M1 | 59.84 (8) | −0.002 | 0.004 | 0.001 | ||||
| M3−M2 | 35.73 (8) | −0.002 | 0.003 | −0.002 | ||||
| M1: Configural | 367.50 (54) | 0.979 | 0.055 | 0.070 | ||||
| M2: Plus all loadings constrained | 865.16 (62) | 0.947 | 0.082 | 0.105 | ||||
| M2P: Partial constrained loadings | 477.16 (60) | 0.973 | 0.061 | 0.077 | ||||
| M3: Plus all intercepts constrained | 611.45 (68) | 0.964 | 0.070 | 0.082 | ||||
| M2−M1 | 497.66 (8) | −0.032 | 0.027 | 0.035 | ||||
| M2P−M1 | 109.66 (8) | −0.006 | 0.006 | 0.007 | ||||
| M3−M2P | 134.29 (8) | −0.009 | 0.009 | 0.005 | ||||
Note. M1: Model 1, a configural model; M2: Model 2, a model based on M1 with all factor loadings constrained being equal across groups; M2P: Model 2 with partial invariance, a model based on M2 with some factor loadings relaxed across groups; M3: Model 3, a model based on M2 or M2P with all item intercepts constrained being equal across groups. CFI: comparative fit index; SRMR: standardized root mean square residual; RMSEA: root mean square error of approximation.
Median weekly hours were 19 hr.
Factor loadings of Items 4 and 9 were relaxed across two groups.
p < .05.