Literature DB >> 19575329

Serious gaming and voluntary laparoscopic skills training: a multicenter study.

E G G Verdaasdonk1, J Dankelman, M P Schijven, J F Lange, M Wentink, L P S Stassen.   

Abstract

This study assesses the issue of voluntary training of a standardized online competition (serious gaming) between surgical residents. Surgical residents were invited to join a competition on a virtual reality (VR) simulator for laparoscopic motor skills. A final score was calculated based on the task performance of three exercises and was presented to all the participants through an online database on the Internet. The resident with the best score would win a lap-top computer. During three months, 31 individuals from seven hospitals participated (22 surgical residents, 3 surgeons and six interns). A total of 777 scores were logged in the database. In order to out-perform others some participants scheduled themselves voluntarily for additional training. More attempts correlated with higher scores. The serious gaming concept may enhance voluntary skills training. Online data capturing could facilitate monitoring of skills progression in surgical trainees and enhance (VR) simulator validation.

Entities:  

Mesh:

Year:  2009        PMID: 19575329     DOI: 10.1080/13645700903054046

Source DB:  PubMed          Journal:  Minim Invasive Ther Allied Technol        ISSN: 1364-5706            Impact factor:   2.442


  11 in total

1.  Validation of the mobile serious game application Touch Surgery™ for cognitive training and assessment of laparoscopic cholecystectomy.

Authors:  Karl-Friedrich Kowalewski; Jonathan D Hendrie; Mona W Schmidt; Tanja Proctor; Sai Paul; Carly R Garrow; Hannes G Kenngott; Beat P Müller-Stich; Felix Nickel
Journal:  Surg Endosc       Date:  2017-03-09       Impact factor: 4.584

2.  Learning curve on the TrEndo laparoscopic simulator compared to an expert level.

Authors:  Pieter J van Empel; Joris P Commandeur; Lennart B van Rijssen; Mathilde G E Verdam; Judith A Huirne; Fedde Scheele; H Jaap Bonjer; W Jeroen Meijerink
Journal:  Surg Endosc       Date:  2013-02-23       Impact factor: 4.584

3.  A serious game can be a valid method to train clinical decision-making in surgery.

Authors:  Maurits Graafland; Maarten F Vollebergh; Sjoerd M Lagarde; M van Haperen; Willem A Bemelman; Marlies P Schijven
Journal:  World J Surg       Date:  2014-12       Impact factor: 3.352

4.  A serious game skills competition increases voluntary usage and proficiency of a virtual reality laparoscopic simulator during first-year surgical residents' simulation curriculum.

Authors:  Mostafa El-Beheiry; Greig McCreery; Christopher M Schlachta
Journal:  Surg Endosc       Date:  2016-08-29       Impact factor: 4.584

5.  Technology-enhanced surgical education: attitudes and perceptions of the endoscopic surgery community in Turkey.

Authors:  Nergiz Ercil Cagiltay; Mustafa Berker
Journal:  BMJ Simul Technol Enhanc Learn       Date:  2018-11-29

6.  Laparoscopic suturing learning curve in an open versus closed box trainer.

Authors:  S P Rodrigues; T Horeman; M S H Blomjous; E Hiemstra; J J van den Dobbelsteen; F W Jansen
Journal:  Surg Endosc       Date:  2015-05-05       Impact factor: 4.584

7.  App-based serious gaming for training of chest tube insertion: study protocol for a randomized controlled trial.

Authors:  Mirco Friedrich; Christian Bergdolt; Patrick Haubruck; Thomas Bruckner; Karl-Friedrich Kowalewski; Beat Peter Müller-Stich; Michael C Tanner; Felix Nickel
Journal:  Trials       Date:  2017-02-06       Impact factor: 2.279

8.  Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial.

Authors:  Patrick Haubruck; Felix Nickel; Julian Ober; Tilman Walker; Christian Bergdolt; Mirco Friedrich; Beat Peter Müller-Stich; Franziska Forchheim; Christian Fischer; Gerhard Schmidmaier; Michael C Tanner
Journal:  J Med Internet Res       Date:  2018-05-21       Impact factor: 5.428

9.  Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial.

Authors:  Barbara Sinclair; Richard Booth; Josephine McMurray; Gillian Strudwick; Gavan Watson; Hanif Ladak; Merrick Zwarenstein; Susan McBride; Ryan Chan; Laura Brennan
Journal:  JMIR Res Protoc       Date:  2018-05-28

10.  Game-based training improves the surgeon's situational awareness in the operation room: a randomized controlled trial.

Authors:  Maurits Graafland; Willem A Bemelman; Marlies P Schijven
Journal:  Surg Endosc       Date:  2017-03-09       Impact factor: 4.584

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