| Literature DB >> 30835239 |
Seung-Hun Chon1, Ferdinand Timmermann2, Thomas Dratsch2, Nikolai Schuelper3, Patrick Plum1, Felix Berlth1, Rabi Raj Datta1, Christoph Schramm4, Stefan Haneder5, Martin Richard Späth6,7, Martin Dübbers1, Julia Kleinert1, Tobias Raupach8,9, Christiane Bruns1, Robert Kleinert1.
Abstract
BACKGROUND: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a high-fidelity, three-dimensional environment in combination with profound medical background is limited, and most published studies have assessed student satisfaction rather than learning outcome as a function of game use.Entities:
Keywords: clinical reasoning; medical education; serious game; surgical education; virtual emergency department
Year: 2019 PMID: 30835239 PMCID: PMC6423463 DOI: 10.2196/13028
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Demographic information about the students who played EMERGE (N=140).
| Variables | Male | Female | |
| Number of students, n | 46 | 94 | |
| Age, mean (SD) | 24.5 (2.6) | 23.8 (2.7) | |
| 5th semester | 5 | 11 | |
| 6th semester | 10 | 28 | |
| 7th semester | 7 | 18 | |
| 8th semester | 8 | 19 | |
| 9th semester | 3 | 8 | |
| 10th semester | 1 | 4 | |
| Practical year (11th and 12th semester) | 12 | 6 | |
Figure 1Sample screenshots of EMERGE. Students could freely interact with the environment.
Figure 2Testing declarative and procedural knowledge before and after working with EMERGE.
Figure 3Percentage of correct answers by semester before (blue) and after (red) playing EMERGE. Error bars represent 95% confidence interval of the mean. PY: practical year (11th and 12th semester).
Descriptive results of Objective Structured Clinical Examination before and after playing EMERGE for students presented and not presented a sigmoid diverticulitis case while playing EMERGE.
| Questions | Before playing EMERGE, n (%) | After playing EMERGE, n (%) | ||
| No sigmoid case (n=70) | Sigmoid case (n=70) | No sigmoid case (n=70) | Sigmoid case (n=70) | |
| Correct diagnosis | 61 (87) | 65 (93) | 62 (89) | 66 (94) |
| Correct diagnostic procedures | 5 (7) | 2 (3) | 14 (20) | 19 (27) |
| Correct treatment of perforated sigmoid diverticulitis | 66 (94) | 67 (96) | 70 (100) | 69 (99) |
| Correct treatment of nonperforated sigmoid diverticulitis | 40 (57) | 39 (56) | 46 (66) | 67 (96) |
| Correct treatment of appendicitis | 67 (96) | 66 (94) | 68 (97) | 67 (96) |
Mean ratings of the experience of using EMERGE (1=fully agree to 6=fully disagree).
| Items | Mean (SD) |
| Using EMERGE is fun | 1.68 (0.84) |
| EMERGE teaches new knowledge | 1.98 (0.96) |
| EMERGE prepares me for clinical practice | 1.95 (0.98) |
| I would use EMERGE regularly | 2.22 (1.18) |
| My overall impression of EMERGE | 1.91 (0.69) |
| EMERGE is easy to learn | 1.61 (0.89) |
| EMERGE is easy to use | 1.64 (0.91) |
| I use computers on a daily basis | 1.63 (1.25) |
| Computers, consoles, and cell phones are my hobby | 2.86 (1.52) |
| I mostly learn with books | 3.49 (1.32) |
Correlations (Kendall tau) between semester and mean ratings of EMERGE.
| Variables | Overall impression of EMERGE | Usability of EMERGE | Attitudes toward e-learning | |||
| Tau | Tau | Tau | ||||
| Semester | 0.195 | .002 | 0.058 | .40 | –0.091 | .16 |
| Overall impression of EMERGE | 0.218 | .001 | 0.122 | .05 | ||
| Usability of EMERGE | 0.122 | .07 | ||||