Literature DB >> 25361658

The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.

M B Jalink1, E Heineman, J P E N Pierie, H O ten Cate Hoedemaker.   

Abstract

BACKGROUND: It has previously been shown that short, pre-operative practice with a simulator, box trainer, or certain video games can temporarily improve one's basic laparoscopic skills; the so-called warm-up effect. In this experiment, we tested the hypothesis that Underground video game made for training basic laparoscopic skills, can also be used for a pre-operative warm-up.
MATERIALS AND METHODS: 29 laparoscopic experts were randomized into two different groups, which were tested on two different days. Group 1 (n = 16) did a laparoscopic skill baseline measurement using the FLS peg transfer test and the Top Gun cobra rope drill on day 1, and did the same tests on day 2 after a 15 min session with the Underground game. Group 2 (n = 13) did the same, but started with the video game, followed by baseline measurement on day 2. This way, each participant served as its own control. Video recordings of both tasks were later analyzed by two blinded reviewers.
RESULTS: On day 1, group 2 was 14.33 % (P = 0.037) faster in completing the peg transfer test. A trend toward better cobra rope scores is also seen. When comparing the average improvement between both days, group 1--which used the game as a warm-up on day 2--showed a 19.61 % improvement in cobra rope score, compared to a 0.77 % score decrease in group 2 (P = 0.002).
CONCLUSIONS: This study shows that the Underground video game can be used as a pre-operative warm-up in an experimental setting.

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Year:  2014        PMID: 25361658     DOI: 10.1007/s00464-014-3943-6

Source DB:  PubMed          Journal:  Surg Endosc        ISSN: 0930-2794            Impact factor:   4.584


  20 in total

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Review 2.  Warm up II: performance changes following active warm up and how to structure the warm up.

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Journal:  Sports Med       Date:  2003       Impact factor: 11.136

3.  Laparoscopic warm-up exercises improve performance of senior-level trainees during laparoscopic renal surgery.

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4.  Preoperative warming up exercises improve laparoscopic operative times in an experienced laparoscopic surgeon.

Authors:  Phillip Mucksavage; Jason Lee; David C Kerbl; Ralph V Clayman; Elspeth M McDougall
Journal:  J Endourol       Date:  2012-02-24       Impact factor: 2.942

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Journal:  J Voice       Date:  2005-06       Impact factor: 2.009

6.  Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills.

Authors:  M B Jalink; J Goris; E Heineman; J P E N Pierie; H O ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2013-09-06       Impact factor: 4.584

7.  Warm-up in a virtual reality environment improves performance in the operating room.

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Review 8.  The effects of video games on laparoscopic simulator skills.

Authors:  Maarten B Jalink; Jetse Goris; Erik Heineman; Jean-Pierre E N Pierie; Henk O ten Cate Hoedemaker
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9.  Preoperative warm-up using a virtual reality simulator.

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  10 in total

1.  Impact of Super Monkey Ball and Underground video games on basic and advanced laparoscopic skill training.

Authors:  James C Rosser; Xinwei Liu; Charles Jacobs; Katherine Mia Choi; Maarten B Jalink; Henk O Ten Cate Hoedemaker
Journal:  Surg Endosc       Date:  2016-09-08       Impact factor: 4.584

2.  Characteristics predicting laparoscopic skill in medical students: nine years' experience in a single center.

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3.  Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

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Journal:  Surg Endosc       Date:  2018-02-14       Impact factor: 4.584

4.  Timing of Coping Instruction Presentation for Real-time Acute Stress Management: Potential Implications for Improved Surgical Performance.

Authors:  Lauren Kennedy; Sarah Henrickson Parker
Journal:  J Healthc Inform Res       Date:  2018-05-10

5.  Evaluation of App-Based Serious Gaming as a Training Method in Teaching Chest Tube Insertion to Medical Students: Randomized Controlled Trial.

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Journal:  J Med Internet Res       Date:  2018-05-21       Impact factor: 5.428

6.  Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial.

Authors:  Christopher Mallow; Majid Shafiq; Jeffrey Thiboutot; Diana H Yu; Hitesh Batra; Daniel Lunz; David J Feller-Kopman; Lonny B Yarmus; Hans J Lee
Journal:  ATS Sch       Date:  2020-04-13

7.  An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study.

Authors:  Jun Wen Tan; Kian Bee Ng; Sreenivasulu Reddy Mogali
Journal:  JMIR Serious Games       Date:  2022-01-10       Impact factor: 4.143

8.  The validation of a serious game for teaching ultrasound skills.

Authors:  T J Olgers; J M van Os; H R Bouma; J C Ter Maaten
Journal:  Ultrasound J       Date:  2022-07-23

9.  Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study.

Authors:  Wouter IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
Journal:  JMIR Serious Games       Date:  2020-05-07       Impact factor: 4.143

10.  The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?

Authors:  Wouter Martijn IJgosse; Harry van Goor; Camiel Rosman; Jan-Maarten Luursema
Journal:  World J Surg       Date:  2020-09-28       Impact factor: 3.352

  10 in total

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