| Literature DB >> 34129514 |
Marc-André Maheu-Cadotte1,2,3, Véronique Dubé1,2, Sylvie Cossette1,3, Alexandra Lapierre1, Guillaume Fontaine1,3, Marie-France Deschênes1, Patrick Lavoie1,3.
Abstract
BACKGROUND: On the basis of ethical and methodological arguments, numerous calls have been made to increase the involvement of end users in the development of serious games (SGs). Involving end users in the development process is considered a way to give them power and control over educational software that is designed for them. It can also help identify areas for improvement in the design of SGs and improve their efficacy in targeted learning outcomes. However, no recognized guidelines or frameworks exist to guide end users' involvement in SG development.Entities:
Keywords: education; end users; game development; game-based learning; health professions education; participatory design; serious games; systematic review; user-centered design
Year: 2021 PMID: 34129514 PMCID: PMC8414295 DOI: 10.2196/28650
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Elements in the serious game design framework by Alexiou and Schippers [2].
| Element | Definition |
| Esthetics | Audio and visual elements that allow learners to perceive a harmonious and coherent virtual world (hedonic esthetics, eg, beauty or realism of the audiovisual rendering, background music) and to interact with the serious game (functional esthetics, eg, the user interface) |
| Narrative | The perspective through which learners explore the virtual world (protagonist), the figures that inhabit this world with whom learners can interact (secondary characters), and the situations that arise from learners’ actions and mark the evolution of this world (narrative events, eg, new game levels) |
| Game mechanics | What learners are expected to achieve in the serious game (goals), what they receive for doing so (rewards, eg, points, badges), and the help provided to facilitate their progression (feedback) |
Figure 1PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flow diagram. SG: serious game.
End users’ roles in the development of serious games (N=21).
| Role and methods used to elicit inputa | Value, n (%) | References | |||
|
| 2 (10) | [ | |||
|
| Undescribed questionnaire | 1 (5) | [ | ||
|
| Not reported | 1 (5) | [ | ||
|
| 6 (29) | [ | |||
|
| Multiple-choice questionnaire | 2 (10) | [ | ||
|
| Focus group | 1 (5) | [ | ||
|
| Not reported | 3 (14) | [ | ||
|
| 12 (57) | [ | |||
|
| Ad hoc Likert scales with written comments | 3 (14) | [ | ||
|
| Adaptation of the System Usability Scale | 1 (5) | [ | ||
|
| Undescribed questionnaire | 1 (5) | [ | ||
|
| Think-aloud method | 1 (5) | [ | ||
|
| Recording of in-game interactions | 1 (5) | [ | ||
| Co-designers | 1 (5) | [ | |||
| Unclear | 4 (19) | [ | |||
aEnd users had more than one role in the development of 3 serious games [28,35,37].
End users’ input on serious game design.
| Serious game design element | Value, n (%) | References | Aspects for which input was elicited | Modifications made to the serious game |
| Functional esthetics | 7 (33) | [ | Instructions for interacting with the serious game, interface clarity, and ease of use | More emphasis on visual cues in the virtual environment, reduction of the written material on the screen, addition of highlights and shadows to facilitate visualization of the cursor, and correction of technical glitches |
| Hedonic esthetics | 2 (10) | [ | Volume of the background music | Addition of options to switch off or decrease the volume of the background music |
| Protagonist and secondary characters | 1 (5) | [ | Length of the dialogues between the protagonist and secondary characters | Modifications not detailed |
| Narrative events | 0 (0) | N/Aa | N/A | N/A |
| Goals | 10 (48) | [ | Level of challenge and validity of the learning content | Tailoring of the level of challenge |
| Feedback | 3 (14) | [ | Feedback complexity and how it helped end users situate their progression | Addition of a progression bar to provide further feedback on end users’ progression |
| Rewards | 0 (0) | N/A | N/A | N/A |
aN/A: not applicable.