| Literature DB >> 27129447 |
Ann DeSmet1, Debbe Thompson, Tom Baranowski, Antonio Palmeira, Maïté Verloigne, Ilse De Bourdeaudhuij.
Abstract
BACKGROUND: Serious digital games can be effective at changing healthy lifestyles, but large differences in their effectiveness exist. The extent of user involvement in game design may contribute to game effectiveness by creating a better fit with user preferences. Participatory design (PD), which represents active user involvement as informant (ie, users are asked for input and feedback) or codesigner (ie, users as equal partners in the design) early on and throughout the game development, may be associated with higher game effectiveness, as opposed to no user involvement or limited user involvement.Entities:
Keywords: community-based participatory research; computer games; design; games; health promotion; meta-analysis; review; serious games; video games
Mesh:
Year: 2016 PMID: 27129447 PMCID: PMC4867751 DOI: 10.2196/jmir.4444
Source DB: PubMed Journal: J Med Internet Res ISSN: 1438-8871 Impact factor: 5.428
User involvement as moderator in game study effectiveness.
| Outcome | Sample | kb, | Hedges’ gc
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| Qd |
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| Totalf | 317,582 | 24 | 0.216 | <.001 | 408.37 | <.001 | 94 | |
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| User involvement (between categories) | 11,684 | 22 |
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| 6.74 | .03 |
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| No involvement | 3238 | 4 | 0.540 | .17 | 324.29 | <.001 | 99 |
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| Involvement only as tester | 430 | 4 | 0.520 | .01 | 10.21 | .02 | 71 |
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| Involvement as informant or codesigner | 8016 | 14 | 0.075 | .01 | 14.67 | .33 | 11 |
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| Totalf | 22,366 | 51 | 0. 317 | <.001 | 219.72 | <.001 | 77 | |
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| User involvement (between categories) | 13,000 | 44 |
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| 3.24 | .20 |
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| No involvement | 4649 | 16 | 0.288 | <.001 | 39.26 | .001 | 62 |
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| Involvement only as tester | 1335 | 8 | 0.420 | <.001 | 9.97 | .19 | 30 |
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| Involvement as informant or codesigner | 7016 | 20 | 0.265 | <.001 | 49.37 | <.001 | 62 |
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| Totalf | 14,564 | 21 | 0.227 | <.001 | 86.14 | <.001 | 77 | |
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| User involvement (between categories) | 6398 | 20 |
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| 7.83 | .02 |
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| No involvement | 1545 | 8 | 0.384 | <.001 | 2.73 | .91 | 0 |
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| Involvement only as tester | 434 | 3 | 0.305 | .09 | 6.80 | .03 | 71 |
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| Involvement as informant or codesigner | 4419 | 9 | 0.171 | .002 | 22.60 | .004 | 65 |
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| Totalf | 9488 | 11 | 0. 071 | .001 | 8.08 | .62 | 0 | |
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| User involvement (between categories) | 1084 | 7 |
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| 0.05 | .82 |
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| No involvement | 119 | 2 | -0.036 | .85 | 0.20 | .66 | 0 |
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| Involvement only as tester | 384 | 3 | 0.034 | .74 | 0.63 | .73 | 0 |
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| Involvement as informant or codesigner | 700 | 4 | -0.001 | .99 | 5.63 | .13 | 47 |
aCombined participant sample size.
bk: number of studies.
cHedges’ g (random effects).
dCochran’s Q test: homogeneity statistic (mixed effects).
eI2index: inconsistency, a second measure of heterogeneity.
fThe total includes the studies with missing values on the user involvement variable. For measures on behavior, one very large study (n=297,737) was included here, which was not involved in moderator analyses on user involvement, due to missing information.
Figure 1Flowchart of game study selection.
User involvement in game design elements.
| Studya | Nb | Chc | CLVd | GLe | LWf | Rg | Lh | Coi | IAj | Fk | Tl | LCm |
| Campbell et al, 1999 [ | In | |||||||||||
| Yawn et al, 2000 [ | Co | C | I | I |
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| Thompson et al, 2009 [ |
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| Tortolero et al, 2010 [ |
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| Baranowski et al, 2011 [ | I | I | I |
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| Dias and Aganti, 2011 [ |
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| Sapouna et al, 2011 [ | I, C | I, C | I | I | I, C |
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| Swartz et al, 2011 [ |
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| Markham et al, 2012 [ |
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| Molnar and Kostkova, 2012 [ |
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| Brown et al, 2012 [ | I |
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| Schotland and Littman, 2012 [ |
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| Christensen et al, 2013 [ | I, C |
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| Majumdar et al, 2013 [ | I | I | I |
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| Song et al, 2013 (a-bp) [ | C | C |
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| Peskin et al, 2014 [ |
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aStudies are chronologically organized by publication year.
bN: narrative.
cCh: challenge.
dCLV: character looks/voice.
eGL: game world looks.
fLW: language, wording.
gR: rewards.
hL: levels.
iCo: controls.
jIA: interactivity/action.
kF: feedback.
lT: tailoring.
mLC: learning content.
nI: user involvement as informant.
oC: user involvement as codesigner.
pTwo different types of games (a-b) were evaluated in this paper.
Overview of significance of moderator analyses for the role of participatory design in specific Mechanics, Dynamics, Aesthetics design elements in game study effectiveness.
| Comparisons between categories of involvement and no involvement | Informant/ | Informant | Codesigner | ||||
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| Qa |
| Q |
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| Narrative | 0.05 | .82 | 0.05 | .82 | 0.03 | .87 |
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| Challenge | 1.07 | .30 | 1.07 | .30 | 1.04 | .31 |
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| Characters | 0.36 | .55 | 1.80 | .18 | 4.38 | .04 |
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| Game world | 0.25 | .62 | 0.25 | .62 | 3.99 | .046 |
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| Language | 0.79 | .37 | 0.79 | .37 | 0.10 | .75 |
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| Rewards | 0.85 | .36 | 0.85 | .36 | N/Ab |
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| Levels | N/A |
| N/A |
| N/A |
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| Controls | 0.37 | .54 | 0.37 | .54 | N/A |
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| Action/interactivity | 0.11 | .74 | 0.54 | .47 | N/A |
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| Narrative | 0.43 | .51 | 1.35 | .24 | 0 | .99 |
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| Challenge | 2.93 | .09 | N/A | N/A | 11.23 | .001 |
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| Characters | 1.17 | .28 | 1.27 | .26 | 0.21 | .65 |
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| Game world | 0.32 | .57 | 0.05 | .83 | 0.59 | .44 |
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| Language | 0.01 | .93 | 0.46 | .50 | 0.59 | .44 |
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| Rewards | 2.07 | .15 | 0.20 | .66 | N/A |
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| Levels | 7.02 | .008 | 7.02 | .008 | N/A |
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| Controls | N/A |
| N/A |
| N/A |
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| Action/interactivity | 0.48 | .49 | 0.48 | .49 | N/A |
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aCochran’s Q test: homogeneity statistic (mixed effects).
bN/A: not applicable/not available due to insufficient observations.