| Literature DB >> 25172024 |
Ann DeSmet1, Dimitri Van Ryckeghem2, Sofie Compernolle3, Tom Baranowski4, Debbe Thompson4, Geert Crombez2, Karolien Poels5, Wendy Van Lippevelde6, Sara Bastiaensens5, Katrien Van Cleemput5, Heidi Vandebosch5, Ilse De Bourdeaudhuij3.
Abstract
Several systematic reviews have described health-promoting effects of serious games but so far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious digital game studies for healthy lifestyle promotion, in which we investigated the overall effectiveness of serious digital games on healthy lifestyle promotion outcomes and the role of theoretically and clinically important moderators. Findings showed that serious games have small positive effects on healthy lifestyles (g=0.260, 95% CI 0.148; 0.373) and their determinants (g=0.334, 95% CI 0.260; 0.407), especially for knowledge. Effects on clinical outcomes were significant, but much smaller (g=0.079, 95% CI 0.038; 0.120). Long-term effects were maintained for all outcomes except for behavior. Serious games are best individually tailored to both socio-demographic and change need information, and benefit from a strong focus on game theories or a dual theoretical foundation in both behavioral prediction and game theories. They can be effective either as a stand-alone or multi-component programs, and appeal to populations regardless of age and gender. Given that effects of games remain heterogeneous, further explorations of which game features create larger effects are needed.Entities:
Keywords: Digital games; Health promotion; Meta-analysis; Multicomponent; Serious games; Systematic review; Tailoring
Mesh:
Year: 2014 PMID: 25172024 PMCID: PMC4403732 DOI: 10.1016/j.ypmed.2014.08.026
Source DB: PubMed Journal: Prev Med ISSN: 0091-7435 Impact factor: 4.018