Literature DB >> 26181801

A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games.

Ann DeSmet1, Ross Shegog2, Dimitri Van Ryckeghem3, Geert Crombez3, Ilse De Bourdeaudhuij1.   

Abstract

OBJECTIVE: Serious games may be effective in promoting sexual health behavior. Their confidential nature may encourage users to discuss sensitive sexuality topics. Furthermore, they can tailor messages to the individual's needs and may be intrinsically motivating. This meta-analysis investigates the effectiveness of interventions for sexual health promotion that use serious games.
MATERIALS AND METHODS: A database search was conducted in PubMed, Web of Science, CINAHL, and PsycINFO for publications before the end of July 2013. Serious digital games studies measuring effects on behavior or its determinants, using a control condition, allowing the calculation of an effect size (Hedges' g, random-effects model) were included.
RESULTS: Seven game studies for sexual health promotion were included. These showed positive effects on determinants (g=0.242; 95 percent confidence interval, 0.129, 0.356), albeit of small effect size. The effects on behavior, measured in only two studies, were not significant (g=0.456; 95 percent confidence interval, -0.649, 1.561). Most games did not use many game features that are considered to be immersive or enhancing flow. Instead, there was a strong reliance on pure gamification features, such as rewards and feedback.
CONCLUSIONS: The effectiveness of the next generation of games may be enhanced by building on the behavioral change and educational gaming literatures (e.g., using role-play and simulation game formats, individual tailoring, offering adaptation in the difficulty of the challenge, and amount and timing of the feedback). There is a need for studies with rigorous evaluations of game effectiveness, longer-term follow-up, and using measures of behavior rather than merely their determinants.

Mesh:

Year:  2014        PMID: 26181801     DOI: 10.1089/g4h.2014.0110

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  28 in total

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Review 2.  The future of digital games for HIV prevention and care.

Authors:  Lisa B Hightow-Weidman; Kathryn E Muessig; José A Bauermeister; Sara LeGrand; Lynn E Fiellin
Journal:  Curr Opin HIV AIDS       Date:  2017-09       Impact factor: 4.283

3.  A smartphone game to prevent HIV among young Kenyans: local perceptions of mechanisms of effect.

Authors:  K Winskell; G Sabben; V Akelo; K Ondeng'e; I Odero; V Mudhune
Journal:  Health Educ Res       Date:  2020-06-01

4.  Effectiveness and acceptability of conversational agents for sexual health promotion: a systematic review and meta-analysis.

Authors:  Divyaa Balaji; Linwei He; Stefano Giani; Tibor Bosse; Reinout Wiers; Gert-Jan de Bruijn
Journal:  Sex Health       Date:  2022-10       Impact factor: 1.994

5.  Youth, Technology, and HIV: Recent Advances and Future Directions.

Authors:  Lisa B Hightow-Weidman; Kathryn E Muessig; Jose Bauermeister; Chen Zhang; Sara LeGrand
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6.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

7.  Development and Feasibility Testing of a Videogame Intervention to Reduce High-Risk Sexual Behavior in Black and Hispanic Adolescents.

Authors:  Aileen M Gariepy; Kimberly Hieftje; Tyra Pendergrass; Erica Miller; James D Dziura; Lynn E Fiellin
Journal:  Games Health J       Date:  2018-10-06

8.  A Mapping Study on Mobile Games for Patients of Chronic Diseases.

Authors:  Kévin Cardoso de Sá; Márcio Garcia Martins; Cristiano André da Costa; Jorge Luis Victoria Barbosa; Rodrigo da Rosa Righi
Journal:  J Med Syst       Date:  2017-07-31       Impact factor: 4.460

9.  Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.

Authors:  Ann DeSmet; Debbe Thompson; Tom Baranowski; Antonio Palmeira; Maïté Verloigne; Ilse De Bourdeaudhuij
Journal:  J Med Internet Res       Date:  2016-04-29       Impact factor: 5.428

10.  Six Tips on How to Bring Epic Wins to Health Care.

Authors:  Anna Sort; Yasser Khazaal
Journal:  Front Psychiatry       Date:  2017-11-30       Impact factor: 4.157

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