Literature DB >> 28231024

Incorporating Behavioral Techniques into a Serious Videogame for Children.

Debbe Thompson1.   

Abstract

INTRODUCTION: Little is known about how to design serious videogames for children. The purpose of this article is to describe how behavior change techniques promoting self-regulation were incorporated into a serious videogame to help children consume more fruits and vegetables (FVs) and the extent to which these techniques were used by players. A secondary goal is to contribute to the body of scientific knowledge regarding how to design effective serious videogames for children.
MATERIALS AND METHODS: This research examines the gameplay data from an effective 10-episode online serious videogame promoting FV consumption to preadolescent children in the United States (roughly 9-11-year-olds).
RESULTS: Children participated in the self-regulation components. Modifications to reduce potential cognitive overload and inform future game design were identified.
CONCLUSION: This research provided suggestive evidence that behavior change techniques promoting self-regulation can be successfully integrated into a serious videogame for children without detracting from game appeal. It also emphasizes the importance of formative research to the design of an appealing game where children understand and can successfully perform the behavior change procedures.

Entities:  

Keywords:  Behavioral health; Nutrition; Self-regulation; Videos

Mesh:

Year:  2017        PMID: 28231024      PMCID: PMC5397239          DOI: 10.1089/g4h.2016.0066

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  42 in total

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Authors:  Michael J Duncan; Emma Lj Eyre; Elizabeth Bryant; Jan Seghers; Niall Galbraith; Alan M Nevill
Journal:  J Health Psychol       Date:  2015-10-07

Review 2.  Playing for real: video games and stories for health-related behavior change.

Authors:  Tom Baranowski; Richard Buday; Debbe I Thompson; Janice Baranowski
Journal:  Am J Prev Med       Date:  2008-01       Impact factor: 5.043

3.  Testing theories of dietary behavior change in youth using the mediating variable model with intervention programs.

Authors:  Ester Cerin; Anthony Barnett; Tom Baranowski
Journal:  J Nutr Educ Behav       Date:  2009 Sep-Oct       Impact factor: 3.045

Review 4.  Effective techniques in healthy eating and physical activity interventions: a meta-regression.

Authors:  Susan Michie; Charles Abraham; Craig Whittington; John McAteer; Sunjai Gupta
Journal:  Health Psychol       Date:  2009-11       Impact factor: 4.267

5.  Child Goal Setting of Dietary and Physical Activity in a Serious Videogame.

Authors:  Monique Simons; Janice Baranowski; Debbe Thompson; Richard Buday; Dina Abdelsamad; Tom Baranowski
Journal:  Games Health J       Date:  2013-05-09

6.  Serious Video Games for Health How Behavioral Science Guided the Development of a Serious Video Game.

Authors:  Debbe Thompson; Tom Baranowski; Richard Buday; Janice Baranowski; Victoria Thompson; Russell Jago; Melissa Juliano Griffith
Journal:  Simul Gaming       Date:  2010-08-01

7.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

8.  Creating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial.

Authors:  Debbe Thompson; Riddhi Bhatt; Isabel Vazquez; Karen W Cullen; Janice Baranowski; Tom Baranowski; Yan Liu
Journal:  Int J Behav Nutr Phys Act       Date:  2015-03-18       Impact factor: 6.457

9.  A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.

Authors:  Debbe Thompson; Riddhi Bhatt; Melanie Lazarus; Karen Cullen; Janice Baranowski; Tom Baranowski
Journal:  JMIR Res Protoc       Date:  2012-11-21

10.  Achieving fruit, juice, and vegetable recipe preparation goals influences consumption by 4th grade students.

Authors:  Karen W Cullen; Kathy B Watson; Issa Zakeri; Tom Baranowski; Janice H Baranowski
Journal:  Int J Behav Nutr Phys Act       Date:  2007-06-29       Impact factor: 6.457

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  3 in total

1.  Photorealistic Avatar and Teen Physical Activity: Feasibility and Preliminary Efficacy.

Authors:  Deborah I Thompson; Dora Cantu; Chishinga Callender; Yan Liu; Mayur Rajendran; Madhur Rajendran; Yuting Zhang; Zhigang Deng
Journal:  Games Health J       Date:  2018-02-06

Review 2.  Opportunities to Address Obesity Disparities Among High-Risk Latino Children and Adolescents.

Authors:  Erica G Soltero; Teresia M O'Connor; Deborah Thompson; Gabriel Q Shaibi
Journal:  Curr Obes Rep       Date:  2021-07-14

3.  Six Tips on How to Bring Epic Wins to Health Care.

Authors:  Anna Sort; Yasser Khazaal
Journal:  Front Psychiatry       Date:  2017-11-30       Impact factor: 4.157

  3 in total

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