Literature DB >> 26197072

Effective Feedback Procedures in Games for Health.

Moderator Tom Baranowski1, Participants Kelly Bower2, Paul Krebs3, Claudine J Lamoth4, Elizabeth J Lyons5.   

Abstract

Feedback on game performance can be provided in many ways (e.g., cumulative points on game achievements, points on selected aspects of game play, biofeedback, brief statements offered during gameplay on choices made, verbal feedback at end of gameplay on overall performance, etc.). Feedback could be used motivationally to maintain player interest and involvement, informationally to guide the player in more effective choices, to build player confidence, and for a variety of other purposes. Although diverse feedback types and purposes are possible, some are more likely to be useful and effective. We have contacted several accomplished game designers and game researchers to obtain their insights into issues in feedback in Games for Health Journal.

Year:  2013        PMID: 26197072     DOI: 10.1089/g4h.2013.1328

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  5 in total

1.  Games for Health for Children-Current Status and Needed Research.

Authors:  Tom Baranowski; Fran Blumberg; Richard Buday; Ann DeSmet; Lynn E Fiellin; C Shawn Green; Pamela M Kato; Amy Shirong Lu; Ann E Maloney; Robin Mellecker; Brooke A Morrill; Wei Peng; Ross Shegog; Monique Simons; Amanda E Staiano; Debbe Thompson; Kimberly Young
Journal:  Games Health J       Date:  2015-08-11

2.  The QuitIT Coping Skills Game for Promoting Tobacco Cessation Among Smokers Diagnosed With Cancer: Pilot Randomized Controlled Trial.

Authors:  Paul Krebs; Jack Burkhalter; Jeffrey Fiske; Herbert Snow; Elizabeth Schofield; Michelle Iocolano; Sarah Borderud; Jamie S Ostroff
Journal:  JMIR Mhealth Uhealth       Date:  2019-01-10       Impact factor: 4.773

3.  An App to Improve Eating Habits of Adolescents and Young Adults (Challenge to Go): Systematic Development of a Theory-Based and Target Group-Adapted Mobile App Intervention.

Authors:  Anna Rohde; Anja Duensing; Christine Dawczynski; Jasmin Godemann; Stefan Lorkowski; Christine Brombach
Journal:  JMIR Mhealth Uhealth       Date:  2019-08-12       Impact factor: 4.773

4.  Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach.

Authors:  Mike van Diest; Jan Stegenga; Heinrich J Wörtche; Jos B T M Roerdink; Gijsbertus J Verkerke; Claudine J C Lamoth
Journal:  PLoS One       Date:  2015-07-31       Impact factor: 3.240

5.  Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.

Authors:  Ann DeSmet; Debbe Thompson; Tom Baranowski; Antonio Palmeira; Maïté Verloigne; Ilse De Bourdeaudhuij
Journal:  J Med Internet Res       Date:  2016-04-29       Impact factor: 5.428

  5 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.