Literature DB >> 18676516

A video game improves behavioral outcomes in adolescents and young adults with cancer: a randomized trial.

Pamela M Kato1, Steve W Cole, Andrew S Bradlyn, Brad H Pollock.   

Abstract

OBJECTIVE: Suboptimal adherence to self-administered medications is a common problem. The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence and other behavioral outcomes for adolescents and young adults with malignancies including acute leukemia, lymphoma, and soft-tissue sarcoma.
METHODS: A randomized trial with baseline and 1- and 3-month assessments was conducted from 2004 to 2005 at 34 medical centers in the United States, Canada, and Australia. A total of 375 male and female patients who were 13 to 29 years old, had an initial or relapse diagnosis of a malignancy, and currently undergoing treatment and expected to continue treatment for at least 4 months from baseline assessment were randomly assigned to the intervention or control group. The intervention was a video game that addressed issues of cancer treatment and care for teenagers and young adults. Outcome measures included adherence, self-efficacy, knowledge, control, stress, and quality of life. For patients who were prescribed prophylactic antibiotics, adherence to trimethoprim-sulfamethoxazole was tracked by electronic pill-monitoring devices (n = 200). Adherence to 6-mercaptopurine was assessed through serum metabolite assays (n = 54).
RESULTS: Adherence to trimethoprim-sulfamethoxazole and 6-mercaptopurine was greater in the intervention group. Self-efficacy and knowledge also increased in the intervention group compared with the control group. The intervention did not affect self-report measures of adherence, stress, control, or quality of life.
CONCLUSIONS: The video-game intervention significantly improved treatment adherence and indicators of cancer-related self-efficacy and knowledge in adolescents and young adults who were undergoing cancer therapy. The findings support current efforts to develop effective video-game interventions for education and training in health care.

Entities:  

Mesh:

Year:  2008        PMID: 18676516     DOI: 10.1542/peds.2007-3134

Source DB:  PubMed          Journal:  Pediatrics        ISSN: 0031-4005            Impact factor:   7.124


  113 in total

1.  Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.

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3.  Medication adherence decision-making among adolescents and young adults with cancer.

Authors:  Meghan E McGrady; Gabriella A Brown; Ahna L H Pai
Journal:  Eur J Oncol Nurs       Date:  2015-09-12       Impact factor: 2.398

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Authors:  Peter M Bingham; Ian Crane; Sarah Waterman Manning
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5.  Enhancing health among youth living with HIV using an iPhone game.

Authors:  Laura Whiteley; Larry K Brown; Leandro Mena; Lacey Craker; Trisha Arnold
Journal:  AIDS Care       Date:  2019-01-09

Review 6.  Systematic review and meta-analysis of psychological interventions to promote treatment adherence in children, adolescents, and young adults with chronic illness.

Authors:  Ahna L H Pai; Meghan McGrady
Journal:  J Pediatr Psychol       Date:  2014-06-20

7.  Adherence to Oral Medications During Maintenance Therapy Among Children and Adolescents With Acute Lymphoblastic Leukemia: A Medication Refill Analysis.

Authors:  Yelena P Wu; David D Stenehjem; Lauri A Linder; Bin Yu; Bridget Grahmann Parsons; Ryan Mooney; Mark N Fluchel
Journal:  J Pediatr Oncol Nurs       Date:  2017-11-30       Impact factor: 1.636

8.  Adherence to medication: A nation-wide study from the Children's Cancer Hospital, Egypt.

Authors:  Hanan El Malla; Nathalie Ylitalo Helm; Ulrica Wilderäng; Yasser El Sayed Elborai; Gunnar Steineck; Ulrika Kreicbergs
Journal:  World J Psychiatry       Date:  2013-06-22

Review 9.  Designing serious video games for health behavior change: current status and future directions.

Authors:  Debbe Thompson
Journal:  J Diabetes Sci Technol       Date:  2012-07-01

Review 10.  Designing Serious Game Interventions for Individuals with Autism.

Authors:  Elisabeth M Whyte; Joshua M Smyth; K Suzanne Scherf
Journal:  J Autism Dev Disord       Date:  2015-12
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