Literature DB >> 19765608

Boy Scout 5-a-Day Badge: outcome results of a troop and Internet intervention.

Debbe Thompson1, Tom Baranowski, Janice Baranowski, Karen Cullen, Russell Jago, Kathy Watson, Yan Liu.   

Abstract

OBJECTIVES: The effects of a Boy Scout Five-A-Day Badge program on fruit juice (FJ) and low-fat vegetable (LV) consumption were evaluated using a two-condition (treatment, active-attention-placebo-control) group randomized trial, with three data collection periods (baseline, immediate post, 6-month post).
METHODS: Forty-two Boy Scout troops (n=473, 10- to 14-year-old Scouts) in Houston, TX, were randomly assigned to condition. The 9-week program included approximately 30 min of weekly troop time, plus approximately 25 min of weekly Internet programming. The intervention was delivered in two waves (Spring and Fall). Data were collected in 2003-2004, and analyses were completed in 2008. Main outcomes were FJ and LV consumption (validated food frequency questionnaire). FV self-efficacy, preferences, and home availability were also measured.
RESULTS: Significant increases in FJ consumption (p=.003), FJ home availability (p=.009), and LV self-efficacy (p=.004) were observed among the intervention group immediately following the intervention but were not maintained 6 months later.
CONCLUSION: A Boy Scout troop-plus-Internet intervention promoting FJ and LV consumption resulted in short-term changes in FJ consumption among U.S. Boy Scouts. Future research should investigate ways to extend these results to LV and maintain the increases over time.

Entities:  

Mesh:

Year:  2009        PMID: 19765608     DOI: 10.1016/j.ypmed.2009.09.010

Source DB:  PubMed          Journal:  Prev Med        ISSN: 0091-7435            Impact factor:   4.018


  26 in total

1.  Design of Video Games for Children's Diet and Physical Activity Behavior Change.

Authors:  Tom Baranowski; Debbe Thompson; Richard Buday; Amy Shirong Lu; Janice Baranowski
Journal:  Int J Comput Sci Sport       Date:  2010

2.  Mobile technology for obesity prevention: a randomized pilot study in racial- and ethnic-minority girls.

Authors:  Nicole L Nollen; Matthew S Mayo; Susan E Carlson; Michael A Rapoff; Kathy J Goggin; Edward F Ellerbeck
Journal:  Am J Prev Med       Date:  2014-04       Impact factor: 5.043

3.  "Creature-101": A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents.

Authors:  Dalia Majumdar; Pamela A Koch; Heewon Lee; Isobel R Contento; Ana de Lourdes Islas-Ramos; Daniel Fu
Journal:  Games Health J       Date:  2013-10

Review 4.  A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention.

Authors:  Amy Shirong Lu; Hadi Kharrazi; Fardad Gharghabi; Debbe Thompson
Journal:  Games Health J       Date:  2013-06

5.  Developing Games for Health Behavior Change: Getting Started.

Authors:  Tom Baranowski; Richard Buday; Debbe Thompson; Elizabeth J Lyons; Amy Shirong Lu; Janice Baranowski
Journal:  Games Health J       Date:  2013-08

6.  Interactive media for childhood obesity prevention.

Authors:  Amy Shirong Lu; Janice Baranowski; Karen W Cullen; Russ Jago; Debbe Thompson; Tom Baranowski
Journal:  Health Commun       Date:  2010-09

7.  The efficacy of the web-based childhood obesity prevention program in Chinese American adolescents (Web ABC study).

Authors:  Jyu-Lin Chen; Sandra Weiss; Melvin B Heyman; Bruce Cooper; Robert H Lustig
Journal:  J Adolesc Health       Date:  2011-03-12       Impact factor: 5.012

8.  How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews.

Authors:  Jonathan van 't Riet; Rik Crutzen; Amy Shirong Lu
Journal:  Games Health J       Date:  2014-08-15

9.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

10.  An educational video game for nutrition of young people: Theory and design.

Authors:  Tracey Ledoux; Melissa Griffith; Debbe Thompson; Nga Nguyen; Kathy Watson; Janice Baranowski; Richard Buday; Dina Abdelsamad; Tom Baranowski
Journal:  Simul Gaming       Date:  2016-02-17
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