Literature DB >> 2654867

Adolescent pregnancy prevention by health education computer games: computer-assisted instruction of knowledge and attitudes.

D M Paperny1, J R Starn.   

Abstract

Adolescents enjoy animated-action computer games that capture and hold attention. In this study, the use of computer-assisted instruction in improving knowledge and attitudes in favor of decreased teenage pregnancy is evaluated. Computer-assisted health education is an interactive process and simulates reality. Teenagers explore alternatives and outcomes, and experience consequences of behavioral choices. Two games were designed to promote understanding of the impact and cost of sexual behaviors and parenthood, as well as provide sexual survival skills. Educational evaluation in high schools showed improvements in knowledge and attitudes in these sensitive areas. Test instruments based on the content of each game were developed to assess the impact of the two interventions. Half of the 718 teenagers used the educational programs, and half served as matched control subjects who did not use computer games. Players rated the games highly and evaluated them positively. Measures of 19 factual and psychologic factors associated with pregnancy and parenting were separately made for control and experimental groups. Teenagers who played the games gained knowledge and positive attitude changes to a significantly greater extent than did the comparison group. "The Baby Game!" users increased their knowledge of costs of birth and of costs in money and time of child rearing. "Romance!" users would seek more professional help, had a better understanding of risk of pregnancy, learned more effective means of contraception, and had greater acceptance of oral contraceptives. Teachers and teenagers found the computer games acceptable and fun, and the games reduced counseling time in physician's offices. Computer-assisted instruction is a useful means of providing health education and a promising intervention for adolescent pregnancy.

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Mesh:

Year:  1989        PMID: 2654867

Source DB:  PubMed          Journal:  Pediatrics        ISSN: 0031-4005            Impact factor:   7.124


  20 in total

1.  Electronic networks, community intermediaries, and the public's health.

Authors:  N Milio
Journal:  Bull Med Libr Assoc       Date:  1996-04

2.  Celebratory health technology.

Authors:  Andrea Grimes Parker; Richard Harper; Rebecca E Grinter
Journal:  J Diabetes Sci Technol       Date:  2011-03-01

3.  Healthy Gaming - Video Game Design to promote Health.

Authors:  E Brox; L Fernandez-Luque; T Tøllefsen
Journal:  Appl Clin Inform       Date:  2011-04-27       Impact factor: 2.342

4.  Promoting Parent-Child Sexual Health Dialogue with an Intergenerational Game: Parent and Youth Perspectives.

Authors:  Jina D'Cruz; Diane Santa Maria; Sara Dube; Christine Markham; Jeffrey McLaughlin; Johnny M Wilkerson; Melissa F Peskin; Susan Tortolero; Ross Shegog
Journal:  Games Health J       Date:  2015-04

5.  Impact of a computer-assisted education program on factors related to asthma self-management behavior.

Authors:  R Shegog; L K Bartholomew; G S Parcel; M M Sockrider; L Mâsse; S L Abramson
Journal:  J Am Med Inform Assoc       Date:  2001 Jan-Feb       Impact factor: 4.497

Review 6.  Impact of Contraceptive Education on Contraceptive Knowledge and Decision Making: A Systematic Review.

Authors:  Karen Pazol; Lauren B Zapata; Stephen J Tregear; Nancy Mautone-Smith; Loretta E Gavin
Journal:  Am J Prev Med       Date:  2015-08       Impact factor: 5.043

7.  It's Your Game…Keep It Real: can innovative public health prevention research thrive within a comparative effectiveness research framework?

Authors:  Ross Shegog; Christine M Markham; Melissa F Peskin; Kimberly Johnson; Paula Cuccaro; Susan R Tortolero
Journal:  J Prim Prev       Date:  2013-04

8.  A meta-analysis of serious digital games for healthy lifestyle promotion.

Authors:  Ann DeSmet; Dimitri Van Ryckeghem; Sofie Compernolle; Tom Baranowski; Debbe Thompson; Geert Crombez; Karolien Poels; Wendy Van Lippevelde; Sara Bastiaensens; Katrien Van Cleemput; Heidi Vandebosch; Ilse De Bourdeaudhuij
Journal:  Prev Med       Date:  2014-08-27       Impact factor: 4.018

Review 9.  Computer-based patient education revisited.

Authors:  M A Gillispie; L B Ellis
Journal:  J Med Syst       Date:  1993-08       Impact factor: 4.460

Review 10.  Electronic media-based health interventions promoting behavior change in youth: a systematic review.

Authors:  Kimberly Hieftje; E Jennifer Edelman; Deepa R Camenga; Lynn E Fiellin
Journal:  JAMA Pediatr       Date:  2013-06       Impact factor: 16.193

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