| Literature DB >> 25658754 |
Abstract
This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation between gamification and behavior change frameworks used in the health sciences and shows how gamification principles are closely related to principles that have been proven to work in health behavior change technology. Finally, this editorial provides criteria that can be used to assess when gamification provides a potentially promising framework for digital health interventions.Entities:
Keywords: behavioral medicine; behavioral research; behavioral sciences; behaviour and behavior mechanisms; computer games; experimental game; health psychology; interactive games; persuasive communication; psychology
Year: 2013 PMID: 25658754 PMCID: PMC4307817 DOI: 10.2196/games.3139
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 4.143
Gamification strategies and validated behavior change ingredients.
| Gamification strategies | Validated behavior change ingredients [ |
| 1. Goal setting |
Agree behavioral contract Goal setting (behavior) |
| 2. Capacity to overcome challenges |
Time management Action planning |
| 3. Providing feedback on performance |
Prompt self-monitoring of behavioral outcome Prompt self-monitoring of behavior |
| 4. Reinforcement |
Provide rewards contingent on successful behavior |
| 5. Compare progress |
Prompt self-monitoring of behavioral outcome Provide normative information about others’ behavior |
| 6. Social connectivity |
Social influences (norms) Plan social support/social change |
| 7. Fun and playfulness | N/A |