| Literature DB >> 35237486 |
Chanan Goyal1,2, Vishnu Vardhan3, Waqar Naqvi4.
Abstract
Cerebral palsy (CP) is the most common cause of motor disability in the pediatric population, with hemiplegia as one of the most widely seen subtypes of spastic CP. Although most of the children with hemiplegic CP are independent ambulators, deficits in hand function of the affected side remain a major concern of caregivers and children themselves. Children use the unaffected upper extremity to compensate for the weakness in the affected one, which consequently leads to the disuse of the hemiparetic upper extremity. Interactive virtual environments can enhance the activation of brain areas during training by providing feedback that can catalyze neuroplastic changes for improved function. Although numerous studies have been conducted on the impact of virtual reality (VR)-based rehabilitation in adults with stroke, studies on its use in the pediatric population are scarce. The three broad categories of VR systems based on the type of human-computer interactions are feedback-focused, gesture-based, and haptic-based. Preliminary studies have shown promising results of VR intervention in improving motor function, including upper extremity function, in children with hemiplegic CP. It is an engaging and entertaining intervention that adds an advantage of high compliance due to motivation. The current literature consists of studies with highly heterogeneous groups of participants and small sample sizes. Further investigation on children with a specific type of CP with advanced VR systems technology is warranted.Entities:
Keywords: hand function; hemiplegic cerebral palsy; infantile hemiplegia; pediatric physiotherapy; serious games; unilateral cp; upper extremity function; virtual reality; vr games
Year: 2022 PMID: 35237486 PMCID: PMC8882342 DOI: 10.7759/cureus.21693
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Summary of main findings of the studies that focussed on investigating the effect of VR-based intervention on upper extremity function in children with hemiplegic CP
| Serial number | Authors | Year | Findings related to the effect of VR on upper extremity function in children with hemiplegic CP |
| 1. | You et al. [ | 2005 | Enhanced functional motor skills including reaching, self-feeding, and dressing |
| 2. | Golomb et al. [ | 2010 | Improved hand function (reflected in functional brain changes) and forearm bone health |
| 3. | Golomb et al. [ | 2011 | 14 months after the cessation of intervention, maintenance of increased hand function and forearm bone health was found |
| 4. | Howcroft et al. [ | 2012 | Increased hemiplegic limb use during play may have therapeutic advantages |
| 5. | Pavao et al. [ | 2014 | Promising tool to be incorporated into the rehabilitation process |
| 6. | Chiu et al. [ | 2014 | Did not improve hand function, though caregivers perceived that the children used their hands more |
| 7. | Do et al. [ | 2016 | Effective for enhancing motor skills of affected upper extremity and bilateral coordination ability |
| 8. | Kassee et al. [ | 2017 | Effective home-based rehabilitation strategy |
| 9. | Shum et al. [ | 2020 | Achieved more symmetrical use of hands |
| 10. | Alwhaibi et al. [ | 2020 | Improved eye-hand coordination |
| 11. | Mirich et al. [ | 2021 | High movement repetition and improved functional use of the upper extremity |