Literature DB >> 16640463

Feasibility, motivation, and selective motor control: virtual reality compared to conventional home exercise in children with cerebral palsy.

C Bryanton1, J Bossé, M Brien, J McLean, A McCormick, H Sveistrup.   

Abstract

Children with cerebral palsy (CP) have difficulty controlling and coordinating voluntary muscle, which results in poor selective control of muscle activity. Children with spastic CP completed ankle selective motor control exercises using a virtual reality (VR) exercise system and conventional (Conv) exercises. Ankle movements were recorded with an electrogoniometer. Children and their parents were asked to comment on their interest in the exercise programs. Greater fun and enjoyment were expressed during the VR exercises. Children completed more repetitions of the Conv exercises, but the range of motion and hold time in the stretched position were greater during VR exercises. These data suggest that using VR to elicit or guide exercise may improve exercise compliance and enhance exercise effectiveness.

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Mesh:

Year:  2006        PMID: 16640463     DOI: 10.1089/cpb.2006.9.123

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  45 in total

Review 1.  Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review.

Authors:  Lars Donath; Roland Rössler; Oliver Faude
Journal:  Sports Med       Date:  2016-09       Impact factor: 11.136

2.  Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?

Authors:  Danielle E Levac; Amy S Lu
Journal:  J Mot Behav       Date:  2018-04-30       Impact factor: 1.328

3.  Feasibility of Computer-Based Videogame Therapy for Children with Cerebral Palsy.

Authors:  Sandra Radtka; Robert Hone; Charles Brown; Judy Mastick; Marsha E Melnick; Glenna A Dowling
Journal:  Games Health J       Date:  2013-08

4.  A new method of walking rehabilitation using cognitive tasks in an adult chimpanzee (Pan troglodytes) with a disability: a case study.

Authors:  Yoko Sakuraba; Masaki Tomonaga; Misato Hayashi
Journal:  Primates       Date:  2016-05-05       Impact factor: 2.163

5.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

6.  Virtual Sensorimotor Balance Training for Children With Fetal Alcohol Spectrum Disorders: Feasibility Study.

Authors:  Sarah Westcott McCoy; Tracy Jirikowic; Robert Price; Marcia A Ciol; Lin-Ya Hsu; Brian Dellon; Deborah Kartin
Journal:  Phys Ther       Date:  2015-06-25

Review 7.  The Effects of Sensory Manipulations on Motor Behavior: From Basic Science to Clinical Rehabilitation.

Authors:  Taisei Sugiyama; Sook-Lei Liew
Journal:  J Mot Behav       Date:  2016-12-09       Impact factor: 1.328

8.  Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy.

Authors:  Meredith R Golomb; Stuart J Warden; Elaine Fess; Bryan Rabin; Janell Yonkman; Bridget Shirley; Grigore C Burdea
Journal:  J Child Neurol       Date:  2011-03       Impact factor: 1.987

Review 9.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

10.  Remote kinematic training for patients with chronic neck pain: a randomised controlled trial.

Authors:  Hilla Sarig Bahat; Kate Croft; Courtney Carter; Anna Hoddinott; Elliot Sprecher; Julia Treleaven
Journal:  Eur Spine J       Date:  2017-10-10       Impact factor: 3.134

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