Literature DB >> 21383228

Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy.

Meredith R Golomb1, Stuart J Warden, Elaine Fess, Bryan Rabin, Janell Yonkman, Bridget Shirley, Grigore C Burdea.   

Abstract

Virtual reality videogames can be used to motivate rehabilitation, and telerehabilitation can be used to improve access to rehabilitation. These uses of technology to improve health outcomes are a burgeoning area of rehabilitation research. So far, there is a lack of reports of long-term outcomes of these types of interventions. The authors report a 15-year-old boy with hemiplegic cerebral palsy and epilepsy because of presumed perinatal stroke who improved his plegic hand function and increased his plegic forearm bone health during a 14-month virtual reality videogame hand telerehabilitation intervention. A total of 14 months after the intervention ended, repeat evaluation demonstrated maintenance of both increased hand function and forearm bone health. The implications of this work for the future of rehabilitation in children with neurological disabilities are discussed in this article.

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Year:  2011        PMID: 21383228      PMCID: PMC4290160          DOI: 10.1177/0883073810394847

Source DB:  PubMed          Journal:  J Child Neurol        ISSN: 0883-0738            Impact factor:   1.987


  15 in total

Review 1.  What do we really know about the transition to adult-centered health care? A focus on cerebral palsy and spina bifida.

Authors:  Jessie A Binks; Wendy S Barden; Tricia A Burke; Nancy L Young
Journal:  Arch Phys Med Rehabil       Date:  2007-08       Impact factor: 3.966

2.  A 9-year-old boy with a history of large perinatal stroke, infantile spasms, and high academic achievement.

Authors:  Meredith R Golomb; Karen S Carvalho; Bhuwan P Garg
Journal:  J Child Neurol       Date:  2005-05       Impact factor: 1.987

3.  Fractures in children with cerebral palsy.

Authors:  Arabella I Leet; Addisu Mesfin; Carmen Pichard; Franck Launay; Karlynn Brintzenhofeszoc; Eric B Levey; Paul D Sponseller
Journal:  J Pediatr Orthop       Date:  2006 Sep-Oct       Impact factor: 2.324

4.  Feasibility, motivation, and selective motor control: virtual reality compared to conventional home exercise in children with cerebral palsy.

Authors:  C Bryanton; J Bossé; M Brien; J McLean; A McCormick; H Sveistrup
Journal:  Cyberpsychol Behav       Date:  2006-04

5.  Grip and pinch strength: norms for 6- to 19-year-olds.

Authors:  V Mathiowetz; D M Wiemer; S M Federman
Journal:  Am J Occup Ther       Date:  1986-10

6.  Integrating play in neurodevelopmental treatment.

Authors:  J Anderson; J Hinojosa; C Strauch
Journal:  Am J Occup Ther       Date:  1987-07

7.  Bone mineralization in the affected extremities of children with spastic hemiplegia.

Authors:  P P Lin; R C Henderson
Journal:  Dev Med Child Neurol       Date:  1996-09       Impact factor: 5.449

8.  Participation and enjoyment of leisure activities in school-aged children with cerebral palsy.

Authors:  Annette Majnemer; Michael Shevell; Mary Law; Rena Birnbaum; Gevorg Chilingaryan; Peter Rosenbaum; Chantal Poulin
Journal:  Dev Med Child Neurol       Date:  2008-10       Impact factor: 5.449

9.  In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy.

Authors:  Meredith R Golomb; Brenna C McDonald; Stuart J Warden; Janell Yonkman; Andrew J Saykin; Bridget Shirley; Meghan Huber; Bryan Rabin; Moustafa Abdelbaky; Michelle E Nwosu; Monica Barkat-Masih; Grigore C Burdea
Journal:  Arch Phys Med Rehabil       Date:  2010-01       Impact factor: 3.966

10.  Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy.

Authors:  Judith E Deutsch; Megan Borbely; Jenny Filler; Karen Huhn; Phyllis Guarrera-Bowlby
Journal:  Phys Ther       Date:  2008-08-08
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  8 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

3.  Development and Implementation of a New Telerehabilitation System for Audiovisual Stimulation Training in Hemianopia.

Authors:  Francesca Tinelli; Giovanni Cioni; Giulia Purpura
Journal:  Front Neurol       Date:  2017-11-21       Impact factor: 4.003

Review 4.  Telerehabilitation in response to constrained physical distance: an opportunity to rethink neurorehabilitative routines.

Authors:  Arturo Nuara; Maddalena Fabbri-Destro; Emilia Scalona; Stefano Elio Lenzi; Giacomo Rizzolatti; Pietro Avanzini
Journal:  J Neurol       Date:  2021-01-15       Impact factor: 4.849

Review 5.  Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.

Authors:  Marco Iosa; Cristiano Maria Verrelli; Amalia Egle Gentile; Martino Ruggieri; Agata Polizzi
Journal:  Front Pediatr       Date:  2022-01-28       Impact factor: 3.418

Review 6.  Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-01-28

7.  Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar M Naqvi
Journal:  Cureus       Date:  2022-03-25

8.  Telerehabilitation for upper limb disabilities: a scoping review on functions, outcomes, and evaluation methods.

Authors:  Khadijeh Moulaei; Abbas Sheikhtaheri; Mansour Shahabi Nezhad; AliAkbar Haghdoost; Mohammad Gheysari; Kambiz Bahaadinbeigy
Journal:  Arch Public Health       Date:  2022-08-23
  8 in total

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