Literature DB >> 17895352

Use of virtual reality to improve upper-extremity control in children with cerebral palsy: a single-subject design.

Yu-Ping Chen1, Lin-Ju Kang, Tien-Yow Chuang, Ji-Liang Doong, Shwn-Jan Lee, Mei-Wun Tsai, Suh-Fang Jeng, Wen-Hsu Sung.   

Abstract

BACKGROUND AND
PURPOSE: Virtual reality (VR) creates an exercise environment in which the intensity of practice and positive feedback can be systematically manipulated in various contexts. The purpose of this study was to investigate the training effects of a VR intervention on reaching behaviors in children with cerebral palsy (CP). PARTICIPANTS: Four children with spastic CP were recruited.
METHOD: A single-subject design (A-B with follow-up) was used. All children were evaluated with 3 baseline, 4 intervention, and 2 follow-up measures. A 4-week individualized VR training program (2 hours per week) with 2 VR systems was applied to all children. The outcome measures included 4 kinematic parameters (movement time, path length, peak velocity, and number of movement units) for mail-delivery activities in 3 directions (neutral, outward, and inward) and the Fine Motor Domain of the Peabody Developmental Motor Scales-Second Edition (PDMS-2). Visual inspection and the 2-standard-deviation-band method were used to compare the outcome measures.
RESULTS: Three children who had normal cognition showed improvements in some aspects of reaching kinematics, and 2 children's change scores on the PDMS-2 reached the minimal detectable change during the intervention. The improvements in kinematics were partially maintained during follow-up. DISCUSSION AND
CONCLUSION: A 4-week individualized VR training program appeared to improve the quality of reaching in children with CP, especially in children with normal cognition and good cooperation. The training effects were retained in some children after the intervention.

Entities:  

Mesh:

Year:  2007        PMID: 17895352     DOI: 10.2522/ptj.20060062

Source DB:  PubMed          Journal:  Phys Ther        ISSN: 0031-9023


  15 in total

1.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

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Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

2.  Virtual Sensorimotor Balance Training for Children With Fetal Alcohol Spectrum Disorders: Feasibility Study.

Authors:  Sarah Westcott McCoy; Tracy Jirikowic; Robert Price; Marcia A Ciol; Lin-Ya Hsu; Brian Dellon; Deborah Kartin
Journal:  Phys Ther       Date:  2015-06-25

3.  Interfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy.

Authors:  Gerard G Fluet; Qinyin Qiu; Donna Kelly; Heta D Parikh; Diego Ramirez; Soha Saleh; Sergei V Adamovich
Journal:  Dev Neurorehabil       Date:  2010       Impact factor: 2.308

Review 4.  Sensorimotor training in virtual reality: a review.

Authors:  Sergei V Adamovich; Gerard G Fluet; Eugene Tunik; Alma S Merians
Journal:  NeuroRehabilitation       Date:  2009       Impact factor: 2.138

5.  Physiotherapists' experiences of physiotherapy interventions in scientific physiotherapy publications focusing on interventions for children with cerebral palsy: a qualitative phenomenographic approach.

Authors:  Ingalill Larsson; Michael Miller; Kerstin Liljedahl; Gunvor Gard
Journal:  BMC Pediatr       Date:  2012-07-02       Impact factor: 2.125

6.  Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity Rehabilitation.

Authors:  Yu-Ping Chen; Michelle Caldwell; Erica Dickerhoof; Anastasia Hall; Bryan Odakura; Kimberly Morelli; Hsin-Chen Fanchiang
Journal:  Rehabil Res Pract       Date:  2014-12-25

7.  The New Jersey Institute of Technology Robot-Assisted Virtual Rehabilitation (NJIT-RAVR) system for children with cerebral palsy: a feasibility study.

Authors:  Qinyin Qiu; Diego A Ramirez; Soha Saleh; Gerard G Fluet; Heta D Parikh; Donna Kelly; Sergei V Adamovich
Journal:  J Neuroeng Rehabil       Date:  2009-11-16       Impact factor: 4.262

8.  Effect of virtual reality therapy on functional development in children with cerebral palsy: A single-blind, prospective, randomized-controlled study.

Authors:  Burcu Metin Ökmen; Meryem Doğan Aslan; Güldal Funda Nakipoğlu Yüzer; Neşe Özgirgin
Journal:  Turk J Phys Med Rehabil       Date:  2019-11-22

9.  Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study.

Authors:  Yuping Chen; Sergio Garcia-Vergara; Ayanna M Howard
Journal:  Rehabil Res Pract       Date:  2015-09-17

10.  Efficacy of neurodevelopmental treatment combined with the Nintendo(®) Wii in patients with cerebral palsy.

Authors:  Gönül Acar; Gamze Polen Altun; SaadetUfuk Yurdalan; Mine Gülden Polat
Journal:  J Phys Ther Sci       Date:  2016-03-31
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