Literature DB >> 26923353

The effects of virtual reality-based bilateral arm training on hemiplegic children's upper limb motor skills.

Ji-Hye Do1, Eun-Young Yoo2, Min-Ye Jung2, Hae Yean Park2.   

Abstract

BACKGROUND: Hemiplegic cerebral palsy is a neurological symptom appearing on the unilateral arm and leg of the body that causes affected upper/lower limb muscle weakening and dysesthesia and accompanies tetany and difficulties in postural control due to abnormal muscle tone, and difficulties in body coordination.
OBJECTIVES: The purpose of this study was to examine the impact of virtual reality-based bilateral arm training on the motor skills of children with hemiplegic cerebral palsy, in terms of their upper limb motor skills on the affected side, as well as their bilateral coordination ability.
METHODS: The research subjects were three children who were diagnosed with hemiplegic cerebral palsy. The research followed an ABA design, which was a single-subject experimental design. The procedure consisted of a total of 20 sessions, including four during the baseline period (A1), 12 during the intervention period (B), and four during the baseline regression period (A2), For the independent variable bilateral arm training based on virtual reality, Nintendo Wii game was played for 30 minutes in each of the 12 sessions. For the dependent variables of upper limb motor skills on the affected side and bilateral coordination ability, a Wolf Motor Function Test (WMFT) was carried out for each session and the Pediatric Motor Activity Log (PMAL) was measured before and after the intervention, as well as after the baseline regression period. To test bilateral coordination ability, shooting baskets in basketball with both hands and moving large light boxes were carried out under operational definitions, with the number of shots and time needed to move boxes measured. The results were presented using visual graphs and bar graphs.
RESULTS: The study's results indicated that after virtual reality-based bilateral arm training, improvement occurred in upper limb motor skills on the affected sides, and in bilateral coordination ability, for all of the research subjects. Measurements of the effects of sustained therapy after completion of the intervention, during the baseline regression period, revealed that upper limb motor skills on the affected side and bilateral coordination ability were better than in the baseline period for all subjects.
CONCLUSION: This study confirmed that for children with hemiplegic with cerebral palsy, bilateral arm training based on virtual reality can be an effective intervention method for enhancing the upper limb motor skills on the affected side, as well as bilateral coordination ability.

Entities:  

Keywords:  Bilateral arm training; hemiplegic cerebral palsy; virtual reality

Mesh:

Year:  2016        PMID: 26923353     DOI: 10.3233/NRE-161302

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  5 in total

1.  Evaluation of speed-accuracy trade-off in a computer task in individuals with cerebral palsy: a cross-sectional study.

Authors:  Deborah Cristina Gonçalves Luiz Fernani; Maria Tereza Artero Prado; Talita Dias da Silva; Thais Massetti; Luiz Carlos de Abreu; Fernando Henrique Magalhães; Helen Dawes; Carlos Bandeira de Mello Monteiro
Journal:  BMC Neurol       Date:  2017-07-27       Impact factor: 2.474

2.  Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study.

Authors:  Fabiana Paula Almeida Martins; Thaís Massetti; Tania Brusque Crocetta; Priscila Bianchi Lopes; Amanda Abreu da Silva; Eliketylen Fernandes Figueiredo; Luiz Carlos de Abreu; Talita Dias da Silva; Carlos Bandeira de Mello Monteiro
Journal:  Neuropsychiatr Dis Treat       Date:  2019-02-04       Impact factor: 2.570

Review 3.  Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.

Authors:  Marco Iosa; Cristiano Maria Verrelli; Amalia Egle Gentile; Martino Ruggieri; Agata Polizzi
Journal:  Front Pediatr       Date:  2022-01-28       Impact factor: 3.418

Review 4.  Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-01-28

5.  Haptic Feedback-Based Virtual Reality Intervention for a Child With Infantile Hemiplegia: A Case Report.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar M Naqvi
Journal:  Cureus       Date:  2022-03-25
  5 in total

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