Literature DB >> 15297894

The influence of virtual reality on playfulness in children with cerebral palsy: a pilot study.

Denise Reid1.   

Abstract

The purpose of this paper was to examine the effects of virtual play intervention on the level of playfulness of children with cerebral palsy. Thirteen children aged 8-13 years comprised the study group. Children attended eight one-hour virtual reality play sessions in which they were immersed and interacted with virtual reality. The Test of Playfulness (TOP) was used as the measure to assess playfulness. Participants were videotaped while they played during 12 different environments over the course of their intervention time. Three randomly selected virtual reality play sessions were chosen to score three different virtual reality environments within each session yielding a total of nine trials (environments) for each participant. The types of virtual environments varied across participants. Overall, the different virtual reality play environments produced varying levels of playfulness according to the TOP's four different subscale scores. Motivation ranged from 1.50 to 2.25, internal control ranged from 1.00 to 1.88, suspension of reality ranged from 0 to 0.26, and framing ranged from 1.33 to 1.78. The three environments producing the highest playfulness ratings were called Paint, Trip and Island Sounds. These environments allowed creativity, persistence with the task, pleasure, and a certain degree of control. Two environments did not appear to foster playfulness. A possible reason was that these environments were too unpredictable and frustrating for participants. These results will be useful for creating new virtual reality software applications that will encourage playfulness in children with disabilities.

Entities:  

Mesh:

Year:  2004        PMID: 15297894     DOI: 10.1002/oti.202

Source DB:  PubMed          Journal:  Occup Ther Int        ISSN: 0966-7903            Impact factor:   1.448


  9 in total

Review 1.  Complementary and alternative medicine in developmental disabilities.

Authors:  Kelly A Brown; Dilip R Patel
Journal:  Indian J Pediatr       Date:  2005-11       Impact factor: 1.967

2.  Efficacy of home-based virtual cycling training on bone mineral density in ambulatory children with cerebral palsy.

Authors:  C-L Chen; C-Y Chen; M-Y Liaw; C-Y Chung; C-J Wang; W-H Hong
Journal:  Osteoporos Int       Date:  2012-09-28       Impact factor: 4.507

3.  Effect of transcranial direct current stimulation combined with gait and mobility training on functionality in children with cerebral palsy: study protocol for a double-blind randomized controlled clinical trial.

Authors:  Luanda André Collange Grecco; Natália de Almeida Carvalho Duarte; Mariana Emerenciano de Mendonça; Hugo Pasini; Vânia Lúcia Costa de Carvalho Lima; Renata Calhes Franco; Luis Vicente Franco de Oliveira; Paulo de Tarso Camilo de Carvalho; João Carlos Ferrari Corrêa; Nelci Zanon Collange; Luciana Maria Malosá Sampaio; Manuela Galli; Felipe Fregni; Claudia Santos Oliveira
Journal:  BMC Pediatr       Date:  2013-10-11       Impact factor: 2.125

4.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

5.  Interfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy.

Authors:  Gerard G Fluet; Qinyin Qiu; Donna Kelly; Heta D Parikh; Diego Ramirez; Soha Saleh; Sergei V Adamovich
Journal:  Dev Neurorehabil       Date:  2010       Impact factor: 2.308

6.  Effectiveness and safety of Nintendo Wii Fit Plus™ training in children with migraine without aura: a preliminary study.

Authors:  Maria Esposito; Maria Ruberto; Francesca Gimigliano; Rosa Marotta; Beatrice Gallai; Lucia Parisi; Serena Marianna Lavano; Michele Roccella; Marco Carotenuto
Journal:  Neuropsychiatr Dis Treat       Date:  2013-11-15       Impact factor: 2.570

Review 7.  Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-01-28

8.  The New Jersey Institute of Technology Robot-Assisted Virtual Rehabilitation (NJIT-RAVR) system for children with cerebral palsy: a feasibility study.

Authors:  Qinyin Qiu; Diego A Ramirez; Soha Saleh; Gerard G Fluet; Heta D Parikh; Donna Kelly; Sergei V Adamovich
Journal:  J Neuroeng Rehabil       Date:  2009-11-16       Impact factor: 4.262

Review 9.  Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the Literature.

Authors:  Wei-Peng Teo; Makii Muthalib; Sami Yamin; Ashlee M Hendy; Kelly Bramstedt; Eleftheria Kotsopoulos; Stephane Perrey; Hasan Ayaz
Journal:  Front Hum Neurosci       Date:  2016-06-24       Impact factor: 3.169

  9 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.