Literature DB >> 27271199

Usability evaluation of low-cost virtual reality hand and arm rehabilitation games.

Na Jin Seo1, Jayashree Arun Kumar, Pilwon Hur, Vincent Crocher, Binal Motawar, Kishor Lakshminarayanan.   

Abstract

The emergence of lower-cost motion tracking devices enables home-based virtual reality rehabilitation activities and increased accessibility to patients. Currently, little documentation on patients' expectations for virtual reality rehabilitation is available. This study surveyed 10 people with stroke for their expectations of virtual reality rehabilitation games. This study also evaluated the usability of three lower-cost virtual reality rehabilitation games using a survey and House of Quality analysis. The games (kitchen, archery, and puzzle) were developed in the laboratory to encourage coordinated finger and arm movements. Lower-cost motion tracking devices, the P5 Glove and Microsoft Kinect, were used to record the movements. People with stroke were found to desire motivating and easy-to-use games with clinical insights and encouragement from therapists. The House of Quality analysis revealed that the games should be improved by obtaining evidence for clinical effectiveness, including clinical feedback regarding improving functional abilities, adapting the games to the user's changing functional ability, and improving usability of the motion-tracking devices. This study reports the expectations of people with stroke for rehabilitation games and usability analysis that can help guide development of future games.

Entities:  

Keywords:  Kinect; P5 Glove; finger; game; hand; motion; movement; rehabilitation; stroke; virtual reality

Mesh:

Year:  2016        PMID: 27271199      PMCID: PMC6710625          DOI: 10.1682/JRRD.2015.03.0045

Source DB:  PubMed          Journal:  J Rehabil Res Dev        ISSN: 0748-7711


  13 in total

1.  Modifying Kinect placement to improve upper limb joint angle measurement accuracy.

Authors:  Na Jin Seo; Mojtaba F Fathi; Pilwon Hur; Vincent Crocher
Journal:  J Hand Ther       Date:  2016-10-18       Impact factor: 1.950

2.  Feasibility and usability of a wearable orthotic for stroke survivors with hand impairment.

Authors:  Kishor Lakshminarayanan; Fa Wang; John G Webster; Na Jin Seo
Journal:  Disabil Rehabil Assist Technol       Date:  2016-01-06

3.  Capturing Upper Limb Gross Motor Categories Using the Kinect® Sensor.

Authors:  Na Jin Seo; Vincent Crocher; Egli Spaho; Charles R Ewert; Mojtaba F Fathi; Pilwon Hur; Sara A Lum; Elizabeth M Humanitzki; Abigail L Kelly; Viswanathan Ramakrishnan; Michelle L Woodbury
Journal:  Am J Occup Ther       Date:  2019 Jul/Aug

4.  The efficacy of interactive, motion capture-based rehabilitation on functional outcomes in an inpatient stroke population: a randomized controlled trial.

Authors:  John Cannell; Emelyn Jovic; Amy Rathjen; Kylie Lane; Anna M Tyson; Michele L Callisaya; Stuart T Smith; Kiran Dk Ahuja; Marie-Louise Bird
Journal:  Clin Rehabil       Date:  2017-07-19       Impact factor: 3.477

5.  User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study.

Authors:  Bernadette C Tobler-Ammann; Elif Surer; Ruud H Knols; N Alberto Borghese; Eling D de Bruin
Journal:  JMIR Serious Games       Date:  2017-08-25       Impact factor: 4.143

6.  New Approaches to Exciting Exergame-Experiences for People with Motor Function Impairments.

Authors:  Martina Eckert; Ignacio Gómez-Martinho; Juan Meneses; José-Fernán Martínez
Journal:  Sensors (Basel)       Date:  2017-02-12       Impact factor: 3.576

7.  Haptic Nudges Increase Affected Upper Limb Movement During Inpatient Stroke Rehabilitation: Multiple-Period Randomized Crossover Study.

Authors:  Nada Elizabeth June Signal; Ruth McLaren; Usman Rashid; Alain Vandal; Marcus King; Faisal Almesfer; Jeanette Henderson; Denise Taylor
Journal:  JMIR Mhealth Uhealth       Date:  2020-07-29       Impact factor: 4.773

8.  Using the Technology Acceptance Model to Identify Factors That Predict Likelihood to Adopt Tele-Neurorehabilitation.

Authors:  Marlena Klaic; Mary P Galea
Journal:  Front Neurol       Date:  2020-12-02       Impact factor: 4.003

Review 9.  Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-01-28

10.  Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study.

Authors:  Laurie A Malone; Mohanraj Thirumalai; Sangeetha Padalabalanarayanan; Whitney N Neal; Sean Bowman; Tapan Mehta
Journal:  JMIR Serious Games       Date:  2019-02-01       Impact factor: 4.143

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.