OBJECTIVE: To assess the effect of interactive video gaming (IVG) with Nintendo Wii (Wii) supplemented to conventional therapy in rehabilitation of children with cerebral palsy (CP). DESIGN: Randomized, controlled, assessor-blinded study. PARTICIPANTS: Children with CP; 10 children each in the control and intervention groups. INTERVENTION: IVG using Wii, given as a supplement to conventional therapy, for 45 min per day, 6 days a week for 3 weeks. The children in the control group received conventional therapy alone. OUTCOME MEASURES: Posture control and balance, upper limb function, visual-perceptual skills, and functional mobility. RESULTS: Significant improvement in upper limb functions was seen in the intervention group but not in the control group. Improvements in balance, visual perception, and functional mobility were not significantly different between control and intervention groups. CONCLUSIONS: Wii-based IVG may be offered as an effective supplement to conventional therapy in the rehabilitation of children with CP.
RCT Entities:
OBJECTIVE: To assess the effect of interactive video gaming (IVG) with Nintendo Wii (Wii) supplemented to conventional therapy in rehabilitation of children with cerebral palsy (CP). DESIGN: Randomized, controlled, assessor-blinded study. PARTICIPANTS: Children with CP; 10 children each in the control and intervention groups. INTERVENTION: IVG using Wii, given as a supplement to conventional therapy, for 45 min per day, 6 days a week for 3 weeks. The children in the control group received conventional therapy alone. OUTCOME MEASURES: Posture control and balance, upper limb function, visual-perceptual skills, and functional mobility. RESULTS: Significant improvement in upper limb functions was seen in the intervention group but not in the control group. Improvements in balance, visual perception, and functional mobility were not significantly different between control and intervention groups. CONCLUSIONS: Wii-based IVG may be offered as an effective supplement to conventional therapy in the rehabilitation of children with CP.
Entities:
Keywords:
Balance; Nintendo Wii; interactive video game; postural balance; upper limb functions
Authors: Desirée Montoro-Cárdenas; Irene Cortés-Pérez; María Del Rocío Ibancos-Losada; Noelia Zagalaz-Anula; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez Journal: Int J Environ Res Public Health Date: 2022-09-28 Impact factor: 4.614
Authors: Nina Schaffert; Thenille Braun Janzen; Roy Ploigt; Sebastian Schlüter; Veronica Vuong; Michael H Thaut Journal: PLoS One Date: 2020-11-19 Impact factor: 3.240