Literature DB >> 27846366

Wii-based interactive video games as a supplement to conventional therapy for rehabilitation of children with cerebral palsy: A pilot, randomized controlled trial.

Jane Elizabeth Sajan1, Judy Ann John1, Pearlin Grace1, Sneha Sara Sabu1, George Tharion1.   

Abstract

OBJECTIVE: To assess the effect of interactive video gaming (IVG) with Nintendo Wii (Wii) supplemented to conventional therapy in rehabilitation of children with cerebral palsy (CP).
DESIGN: Randomized, controlled, assessor-blinded study. PARTICIPANTS: Children with CP; 10 children each in the control and intervention groups. INTERVENTION: IVG using Wii, given as a supplement to conventional therapy, for 45 min per day, 6 days a week for 3 weeks. The children in the control group received conventional therapy alone. OUTCOME MEASURES: Posture control and balance, upper limb function, visual-perceptual skills, and functional mobility.
RESULTS: Significant improvement in upper limb functions was seen in the intervention group but not in the control group. Improvements in balance, visual perception, and functional mobility were not significantly different between control and intervention groups.
CONCLUSIONS: Wii-based IVG may be offered as an effective supplement to conventional therapy in the rehabilitation of children with CP.

Entities:  

Keywords:  Balance; Nintendo Wii; interactive video game; postural balance; upper limb functions

Mesh:

Year:  2016        PMID: 27846366     DOI: 10.1080/17518423.2016.1252970

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  8 in total

Review 1.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

2.  The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials.

Authors:  Jinlong Wu; Paul D Loprinzi; Zhanbing Ren
Journal:  Int J Environ Res Public Health       Date:  2019-10-28       Impact factor: 3.390

3.  Game-Based Dual-Task Exercise Program for Children with Cerebral Palsy: Blending Balance, Visuomotor and Cognitive Training: Feasibility Randomized Control Trial.

Authors:  Tony Szturm; Sanjay Tejraj Parmar; Kavisha Mehta; Deepthi R Shetty; Anuprita Kanitkar; Rasit Eskicioglu; Neha Gaonkar
Journal:  Sensors (Basel)       Date:  2022-01-19       Impact factor: 3.576

Review 4.  Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-01-28

5.  Effect of Virtual Reality on Balance Function in Children With Cerebral Palsy: A Systematic Review and Meta-analysis.

Authors:  Wei Liu; Yuanyan Hu; Junfeng Li; Jindong Chang
Journal:  Front Public Health       Date:  2022-04-25

Review 6.  Nintendo® Wii Therapy Improves Upper Extremity Motor Function in Children with Cerebral Palsy: A Systematic Review with Meta-Analysis.

Authors:  Desirée Montoro-Cárdenas; Irene Cortés-Pérez; María Del Rocío Ibancos-Losada; Noelia Zagalaz-Anula; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez
Journal:  Int J Environ Res Public Health       Date:  2022-09-28       Impact factor: 4.614

7.  Development and evaluation of a novel music-based therapeutic device for upper extremity movement training: A pre-clinical, single-arm trial.

Authors:  Nina Schaffert; Thenille Braun Janzen; Roy Ploigt; Sebastian Schlüter; Veronica Vuong; Michael H Thaut
Journal:  PLoS One       Date:  2020-11-19       Impact factor: 3.240

8.  Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study.

Authors:  Ilaria Bortone; Michele Barsotti; Daniele Leonardis; Alessandra Crecchi; Alessandra Tozzini; Luca Bonfiglio; Antonio Frisoli
Journal:  J Neuroeng Rehabil       Date:  2020-10-28       Impact factor: 4.262

  8 in total

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