| Literature DB >> 27134357 |
Gönül Acar1, Gamze Polen Altun2, SaadetUfuk Yurdalan1, Mine Gülden Polat1.
Abstract
[Purpose] The aim of this study was to investigate the efficiency of Nintendo(®) Wii games in addition to neurodevelopmental treatment in patients with cerebral palsy.Entities:
Keywords: Cerebral palsy; Nintendo® Wii; Virtual reality
Year: 2016 PMID: 27134357 PMCID: PMC4842438 DOI: 10.1589/jpts.28.774
Source DB: PubMed Journal: J Phys Ther Sci ISSN: 0915-5287
Fig. 1.Flow chart describing the progression of participants through the trial
The demographics and clinical features of the participants
| NDT+NW (n=15) | NDT (n=15) | ||
|---|---|---|---|
| Age (years) (mean± SD) | 9.53 ± 3.04 | 9.73 ± 2.86 | * |
| Gender (F/M) (n) | 7/8 | 9/6 | ** |
| MACS (medianscore- range) | 2 (range 1–3) | 2 (range 1–3) | * |
| Effected extremity (right/left) | 8/7 | 10/5 | ** |
| GMFCS | 9 cases-2 | 9 cases-2 | * |
| 6 cases-1 | 6 cases-1 |
SD: standard deviation, F: female, M: male, NDT+NW: Neurodevelopment Treatment+Nintendo Wii, NDT: Neurodevelopment Treatment, MACS: Manual Ability Classification System, GMFCS: Gross Motor Function Classification System. *t-test. **χ2 test
Results of outcomes for two groups before and after the treatment
| NDT+NW group | Before Mean (SD) | After Mean (SD) | Mean change (SD) |
| QUEST Dissociated movements (score) | 80.1 (7.73) | 85.6 ( 8.54) | 5.5 (4.40)* |
| QUEST Grasps (score) | 42.2 (18.76) | 47.1 (16.64) | 4.9 (3.61)* |
| QUEST Weight bearing (score) | 69.2 (19.46) | 72.7 (19.60) | 3.5 (5.79)* |
| QUEST Protective extension (score) | 72.9 (14.78) | 77 (12.66) | 4.0 (4.56)* |
| JTHFT (s) | 40.4 (16.44) | 32.9 (14.88) | 0.7 (0.99)* |
| ABILHAND-Kids (logits) | 0.56 (2.34) | 1.33 ( 2.04) | 0.73 (1.16)* |
| WeeFIM (score) | 46 (8.23) | 46.7 (7.51) | 7.5 (4.82)* |
| NDT group | |||
| QUEST Dissociated movements (score) | 81.4 (10.70) | 86.4 (8.78) | 5.0 (4.94)* |
| QUEST Grasps (score) | 53 (16.45) | 55.7 (15.30) | 2.7 (4.62) |
| QUEST Weight bearing (score) | 75.4 (17.07) | 77.3 (15.43) | 1.8 (7.15) |
| QUEST Protective extension (score) | 71 (23.52) | 74 (23.36) | 2.9 (6.84) |
| JTHFT (s) | 31.5 (9.57) | 29.9 (8.83) | 0.4 (0.27)* |
| ABILHAND-Kids (logits) | 1.07 (1.90) | 1.51 ( 1.70) | 0.60 (0.63)* |
| WeeFIM (score) | 48.3 (7.27) | 48.9 (7.14) | 1.5 (1.93)* |
NDT+NW: Neurodevelopment Treatment+Nintendo Wii, NDT: Neurodevelopment Treatment, QUEST: Quality of Upper Extremity Skills Test, JTHFT: Jebsen Taylor Hand Function Test. *Significantly different from pre-treatment p<0.05
User satisfaction questionnary: answers in frequencies (n=15)
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| Wii: presentation | |||||
| I could see all things in the game very well | - | - | - | 7 | 8 |
| I found the moving things/objects in the game very interesting | - | 1 | - | 9 | 5 |
| The things I saw in the game were very attractive | - | - | - | 2 | 13 |
| The game reacted good on my movements | - | 2 | 2 | 5 | 6 |
| I could hear all sounds very well | - | 1 | - | 4 | 10 |
| The sounds I heard out of the game were very attractive | - | 1 | - | 4 | 10 |
| I could not hear where all sounds out of the game did come from | 6 | 3 | 3 | 3 | - |
| Wii : level of difficulty | |||||
| The game was too hard | 3 | 5 | - | 7 | - |
| I still must learn a lot, before I can play this game | - | 7 | 1 | 5 | 2 |
| I had the feeling I could win | - | - | - | 6 | 9 |
| The game was too easy | - | 8 | 2 | 5 | - |
| Player: motivation | |||||
| I would find it nice if I could play the game together with more children at the same time | - | - | - | - | 15 |
| I liked it that the game was getting more difficult | - | 2 | 2 | 6 | 5 |
| The game was so attractive that I lost all count of time | - | - | - | 4 | 11 |
| I would not like to play this game more often | 10 | 1 | 2 | - | 2 |
| Wii training is less fun than regular physiotherapy | - | - | - | - | 15 |
| Player: cognitive capability | |||||
| This game was easy to understand | - | 1 | - | 6 | 8 |
| This game was easy to play | 1 | 1 | - | 8 | 5 |
| It was very logical playing the game by moving my arm/hand | 1 | - | 2 | 7 | 5 |
| My experience with playing the game looks like real life playing | 1 | 3 | - | 5 | 6 |
| Player: physical effort | |||||
| I found it hard to play the game by moving my hands | 3 | 9 | - | 3 | - |
| I became more tired from this game than from the regular physiotherapy | 2 | 6 | - | 5 | 2 |
| By playing the game, I learned new movements | - | 1 | - | 3 | 11 |
| I think I could learn new movements by playing the game more often | - | 1 | - | 3 | 11 |
1-completely disagree, 2-slightly disagree, 3-neutral, 4-slightly agree, 5-completely agree