Literature DB >> 22871683

The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke.

Mónica S Cameirão1, Sergi Bermúdez i Badia, Esther Duarte, Antonio Frisoli, Paul F M J Verschure.   

Abstract

BACKGROUND AND
PURPOSE: Although there is strong evidence on the beneficial effects of virtual reality (VR)-based rehabilitation, it is not yet well understood how the different aspects of these systems affect recovery. Consequently, we do not exactly know what features of VR neurorehabilitation systems are decisive in conveying their beneficial effects.
METHODS: To specifically address this issue, we developed 3 different configurations of the same VR-based rehabilitation system, the Rehabilitation Gaming System, using 3 different interface technologies: vision-based tracking, haptics, and a passive exoskeleton. Forty-four patients with chronic stroke were randomly allocated to one of the configurations and used the system for 35 minutes a day for 5 days a week during 4 weeks.
RESULTS: Our results revealed significant within-subject improvements at most of the standard clinical evaluation scales for all groups. Specifically we observe that the beneficial effects of VR-based training are modulated by the use/nonuse of compensatory movement strategies and the specific sensorimotor contingencies presented to the user, that is, visual feedback versus combined visual haptic feedback.
CONCLUSIONS: Our findings suggest that the beneficial effects of VR-based neurorehabilitation systems such as the Rehabilitation Gaming System for the treatment of chronic stroke depend on the specific interface systems used. These results have strong implications for the design of future VR rehabilitation strategies that aim at maximizing functional outcomes and their retention. Clinical Trial Registration- This trial was not registered because it is a small clinical study that evaluates the feasibility of prototype devices.

Entities:  

Mesh:

Year:  2012        PMID: 22871683     DOI: 10.1161/STROKEAHA.112.653196

Source DB:  PubMed          Journal:  Stroke        ISSN: 0039-2499            Impact factor:   7.914


  40 in total

1.  Design and pilot evaluation of competitive and cooperative exercise games for arm rehabilitation at home.

Authors:  Maja Gorsic; Domen Novak
Journal:  Conf Proc IEEE Eng Med Biol Soc       Date:  2016-08

2.  Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward.

Authors:  Rachel Proffitt; Belinda Lange
Journal:  Phys Ther       Date:  2014-10-24

3.  Interventions for visual field defects in people with stroke.

Authors:  Alex Pollock; Christine Hazelton; Fiona J Rowe; Sven Jonuscheit; Ashleigh Kernohan; Jayne Angilley; Clair A Henderson; Peter Langhorne; Pauline Campbell
Journal:  Cochrane Database Syst Rev       Date:  2019-05-23

4.  Illusory movements induced by tendon vibration in right- and left-handed people.

Authors:  Emmanuele Tidoni; Gabriele Fusco; Daniele Leonardis; Antonio Frisoli; Massimo Bergamasco; Salvatore Maria Aglioti
Journal:  Exp Brain Res       Date:  2014-10-08       Impact factor: 1.972

5.  Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field.

Authors:  Gerard G Fluet; Judith E Deutsch
Journal:  Curr Phys Med Rehabil Rep       Date:  2013-03

6.  Gait adaptation to visual kinematic perturbations using a real-time closed-loop brain-computer interface to a virtual reality avatar.

Authors:  Trieu Phat Luu; Yongtian He; Samuel Brown; Sho Nakagame; Jose L Contreras-Vidal
Journal:  J Neural Eng       Date:  2016-04-11       Impact factor: 5.379

7.  Combined Transcranial Direct Current Stimulation and Virtual Reality-Based Paradigm for Upper Limb Rehabilitation in Individuals with Restricted Movements. A Feasibility Study with a Chronic Stroke Survivor with Severe Hemiparesis.

Authors:  María Antonia Fuentes; Adrián Borrego; Jorge Latorre; Carolina Colomer; Mariano Alcañiz; María José Sánchez-Ledesma; Enrique Noé; Roberto Llorens
Journal:  J Med Syst       Date:  2018-04-02       Impact factor: 4.460

Review 8.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Stacey George; Susie Thomas; Judith E Deutsch; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2015-02-12

9.  Attention Enhancement for Exoskeleton-Assisted Hand Rehabilitation Using Fingertip Haptic Stimulation.

Authors:  Min Li; Jiazhou Chen; Guoying He; Lei Cui; Chaoyang Chen; Emanuele Lindo Secco; Wei Yao; Jun Xie; Guanghua Xu; Helge Wurdemann
Journal:  Front Robot AI       Date:  2021-05-21

Review 10.  Virtual reality for stroke rehabilitation.

Authors:  Kate E Laver; Belinda Lange; Stacey George; Judith E Deutsch; Gustavo Saposnik; Maria Crotty
Journal:  Cochrane Database Syst Rev       Date:  2017-11-20
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