| Literature DB >> 35162788 |
Regina Hamre1, Otto Robert Frans Smith2, Oddrun Samdal1, Ellen Haug1,3.
Abstract
The relationship between gaming and sleep is mostly informed by studies of addictive gaming behavior, thus limiting our understanding of sleep in the context of nonproblematic engaged gaming. The present study investigated whether addicted, problem, and engaged gaming behavior was associated with sleep duration, social jetlag, and difficulties falling asleep. The sample consisted of 13- and 16-year-old Norwegian adolescents (n = 3228) participating in the Health Behavior in School-Aged Children (HBSC) survey in 2018. Participants were categorized into addicted, problem, engaged, and normal/non-gaming behavior groups according to which GAS-7 criteria they fulfilled. Robust generalized linear mixed models with a random intercept for class ID were used to examine the association between the sleep variables and gaming behavior. Addicted gaming behavior was unfavorably associated with all sleep parameters. The findings for engaged gaming and problem gaming behavior were somewhat mixed. Engaged gamers slept less on weekends, less on weekdays for those aged 16, and experienced greater social jetlag compared to the normal/non-gaming group. Problem gamers experienced greater social jetlag and had higher odds of experiencing difficulties falling asleep. Overall, the results suggest that all types of gaming behaviors might harm sleep health, but to a greater extent for the addicted gamers.Entities:
Keywords: adolescents; difficulties falling asleep; engaged gaming; gaming addiction; gaming behaviors; problem gaming; sleep duration; social jetlag; weekday sleep; weekend sleep
Mesh:
Year: 2022 PMID: 35162788 PMCID: PMC8834670 DOI: 10.3390/ijerph19031765
Source DB: PubMed Journal: Int J Environ Res Public Health ISSN: 1660-4601 Impact factor: 3.390
Baseline characteristics.
| Variable | Estimate |
| Female gender % (n) | 50.2 (1614) |
| Age % (n) | |
| 13-year olds | 31.7 (1024) |
| 16-year olds | 68.3 (2204) |
| Family Affluence % (n) | |
| Low | 20.6 (646) |
| Middle | 62.4 (1957) |
| High | 17.0 (534) |
| MVPA ≥ 5 days % (n) | 36.3 (1174) |
| Family affluence (SD) | 7.79 (1.80) |
| Gaming behavior % (n) | |
| Addicted | 4.40 (123) |
| Problem | 14.9 (416) |
| Engaged | 6.40 (179) |
| Normal/nongamers | 74.2 (2069) |
| Sleep measures | |
| Weekday sleep duration (SD) | 7.83 (1.17) |
| Weekend sleep duration (SD) | 9.64 (1.36) |
| Social Jetlag (SD) * | 1.88 (1.13) |
| Weekly sleeping difficulties % (n) | 23.2 (774) |
* Positive values of social jetlag indicate later bedtimes on weekends compared to weekdays.
Crude and adjusted associations of gaming behavior and sleep duration on weekdays.
| Model 1 | Model 2 | Model 3 | |||||||
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| b | CI 95% |
| b | CI 95% |
| b | CI 95% |
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| Addicted |
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| −0.40 | [−0.84, −0.46] | 0.079 |
| Problem | −0.07 | [−0.20, 0.06] | 0.293 | −0.09 | [−0.21, 0.04] | 0.172 | 0.26 | [−0.16, 0.21] | 0.788 |
| Engaged | −0.15 | [−0.35, 0.06] | 0.161 | −0.13 | [−0.34, 0.08] | 0.217 | 0.15 | [−0.12, 0.42] | 0.284 |
| Age 16 |
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| Gender female | −0.07 | [−0.18, 0.03] | 0.151 |
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| SES | 0.01 | [−0.03, 0.02] | 0.562 | −0.01 | [−0.04, 0.02] | 0.532 | |||
| MVPA ≥ 5 days |
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| Addicted × age | −0.23 | [−0.76, −0.30] | 0.390 | ||||||
| Problem × age | −0.19 | [−0.25, −0.02] | 0.133 | ||||||
| Engaged × age |
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| Random intercept |
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Contrast group set as reference. B (unstandardized regression coefficient) = hours. Bold writing indicates statistical significance at the p < 0.05 level.
Crude and adjusted associations of gaming behavior and sleep duration on weekends.
| Model 1 | Model 2 | Model 3 | |||||||
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| b | CI 95% |
| b | CI 95% |
| b | CI 95% |
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| Addicted |
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| Problem | −0.10 | [−0.25, 0.05] | 0.176 | −0.08 | [−0.24, 0.06] | 0.332 | −0.12 | [−0.32, 0.09] | 0.281 |
| Engaged | −0.24 | [−0.49, 0.00] | 0.054 |
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| Age 16 |
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| Gender female | 0.09 | [−0.04, 0.22] | 0.181 | 0.09 | [−0.04, 0.21] | 0.193 | |||
| SES | 0.00 | [−0.03, 0.04] | 0.791 | 0.01 | [−0.03, 0.04] | 0.776 | |||
| MVPA ≥ 5 days |
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| 0.888 | 0.01 | [−0.10, 0.12] | 0.860 | |||
| Addicted × age | 0.11 | [−0.50, 0.72] | 0.722 | ||||||
| Problem × age | 0.05 | [−0.25, 0.34] | 0.740 | ||||||
| Engaged × age | 0.30 | [−0.21, 0.82] | 0.257 | ||||||
| Random intercept |
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Contrast group set as reference. B (unstandardized regression coefficient) = hours. Bold writing indicates statistical significance at the p < 0.05 level.
Figure 1Effect of age on the association of engaged gaming and weekday sleep duration.
Crude and adjusted associations of gaming behavior and social jetlag *.
| Model 1 | Model 2 | Model 3 | |||||||
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| b | CI 95% |
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| b | CI 95% |
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| Addicted |
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| 0.23 | [−0.15, 0.61] | 0.232 |
| Problem |
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| Engaged |
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| Age 16 |
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| Gender female |
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| SES |
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| MVPA ≥ 5 days | 0.07 | [−0.01, 0.16] | 0.097 | −0.07 | [−0.01, 0.16] | 0.103 | |||
| Addicted × age | 0.04 | [−0.44, 0.53] | 0.860 | ||||||
| Problem × age | −0.08 | [−0.29, 0.14] | 0.475 | ||||||
| Engaged × age | −0.16 | [−0.52, 0.20] | 0.385 | ||||||
| Random intercept |
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* Contrast group set as reference. b (unstandardized regression coefficient) = hours. Bold writing indicates statistical significance at the p < 0.05 level.
Crude and adjusted associations of gaming behavior and difficulties falling asleep *.
| Model 1 | Model 2 | Model 3 | |||||||
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| O.R | CI 95% |
| O.R | CI 95% |
| O.R | CI 95% |
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| Addicted | 1.48 | [0.97, 2.27] | 0.072 |
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| 1.83 | [0.76, 4.40] | 0.179 |
| Problem |
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| Engaged | 1.38 | [0.96,2.00] | 0.082 | 1.42 | [0.91, 2.21] | 0.120 | 1.30 | [0.68, 2.48] | 0.433 |
| Age 16 | 1.17 | [0.95, 1.45] | 0.135 | 1.18 | [0.94, 1.49] | 0.157 | |||
| Gender female |
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| [1.36, 2.15] |
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| SES | 0.95 | [0.91, 1.00] | 0.059 | 0.95 | [0.91, 1.00] | 0.057 | |||
| MVPA ≥ 5 days |
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| Addicted × age | 1.05 | [0.38, 2.93] | 0.926 | ||||||
| Problem × age | 0.92 | [0.55, 1.52] | 0.730 | ||||||
| Engaged × age | 1.15 | [0.50, 2.63] | 0.743 | ||||||
| Random intercept |
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* Contrast group set as reference. Bold writing indicates statistical significance at the p < 0.05 level.