Literature DB >> 23137332

The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.

Daniel L King1, Michael Gradisar, Aaron Drummond, Nicole Lovato, Jason Wessel, Gorica Micic, Paul Douglas, Paul Delfabbro.   

Abstract

Video-gaming is an increasingly prevalent activity among children and adolescents that is known to influence several areas of emotional, cognitive and behavioural functioning. Currently there is insufficient experimental evidence about how extended video-game play may affect adolescents' sleep. The aim of this study was to investigate the short-term impact of adolescents' prolonged exposure to violent video-gaming on sleep. Seventeen male adolescents (mean age = 16 ± 1 years) with no current sleep difficulties played a novel, fast-paced, violent video-game (50 or 150 min) before their usual bedtime on two different testing nights in a sleep laboratory. Objective (polysomnography-measured sleep and heart rate) and subjective (single-night sleep diary) measures were obtained to assess the arousing effects of prolonged gaming. Compared with regular gaming, prolonged gaming produced decreases in objective sleep efficiency (by 7 ± 2%, falling below 85%) and total sleep time (by 27 ± 12 min) that was contributed by a near-moderate reduction in rapid eye movement sleep (Cohen's d = 0.48). Subjective sleep-onset latency significantly increased by 17 ± 8 min, and there was a moderate reduction in self-reported sleep quality after prolonged gaming (Cohen's d = 0.53). Heart rate did not differ significantly between video-gaming conditions during pre-sleep game-play or the sleep-onset phase. Results provide evidence that prolonged video-gaming may cause clinically significant disruption to adolescent sleep, even when sleep after video-gaming is initiated at normal bedtime. However, physiological arousal may not necessarily be the mechanism by which technology use affects sleep.
© 2012 European Sleep Research Society.

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Year:  2012        PMID: 23137332     DOI: 10.1111/j.1365-2869.2012.01060.x

Source DB:  PubMed          Journal:  J Sleep Res        ISSN: 0962-1105            Impact factor:   3.981


  33 in total

1.  On finding the C in CBT: the challenges of applying gambling-related cognitive approaches to video-gaming.

Authors:  Paul Delfabbro; Daniel King
Journal:  J Gambl Stud       Date:  2015-03

2.  Impact of Media Use on Adolescent Sleep Efficiency.

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3.  Implementation of Sleep and Circadian Science: Recommendations from the Sleep Research Society and National Institutes of Health Workshop.

Authors:  Sairam Parthasarathy; Mary A Carskadon; Girardin Jean-Louis; Judith Owens; Adam Bramoweth; Daniel Combs; Lauren Hale; Elizabeth Harrison; Chantelle N Hart; Brant P Hasler; Sarah M Honaker; Elisabeth Hertenstein; Samuel Kuna; Clete Kushida; Jessica C Levenson; Caitlin Murray; Allan I Pack; Vivek Pillai; Kristi Pruiksma; Azizi Seixas; Patrick Strollo; Saurabh S Thosar; Natasha Williams; Daniel Buysse
Journal:  Sleep       Date:  2016-12-01       Impact factor: 5.849

Review 4.  Youth Screen Media Habits and Sleep: Sleep-Friendly Screen Behavior Recommendations for Clinicians, Educators, and Parents.

Authors:  Lauren Hale; Gregory W Kirschen; Monique K LeBourgeois; Michael Gradisar; Michelle M Garrison; Hawley Montgomery-Downs; Howard Kirschen; Susan M McHale; Anne-Marie Chang; Orfeu M Buxton
Journal:  Child Adolesc Psychiatr Clin N Am       Date:  2018-04

5.  Advancing a biopsychosocial and contextual model of sleep in adolescence: a review and introduction to the special issue.

Authors:  Stephen P Becker; Joshua M Langberg; Kelly C Byars
Journal:  J Youth Adolesc       Date:  2015-01-01

6.  Digital media use in the 2 h before bedtime is associated with sleep variables in university students.

Authors:  Kathryn M Orzech; Michael A Grandner; Brandy M Roane; Mary A Carskadon
Journal:  Comput Human Behav       Date:  2015-09-14

7.  Binge Viewing, Sleep, and the Role of Pre-Sleep Arousal.

Authors:  Liese Exelmans; Jan Van den Bulck
Journal:  J Clin Sleep Med       Date:  2017-08-15       Impact factor: 4.062

8.  Electronic media use and insomnia complaints in German adolescents: gender differences in use patterns and sleep problems.

Authors:  Karoline Lange; Stefan Cohrs; Christian Skarupke; Monique Görke; Bertram Szagun; Robert Schlack
Journal:  J Neural Transm (Vienna)       Date:  2015-11-17       Impact factor: 3.575

Review 9.  The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.

Authors:  Tahireh A Shams; George Foussias; John A Zawadzki; Victoria S Marshe; Ishraq Siddiqui; Daniel J Müller; Albert H C Wong
Journal:  Curr Psychiatry Rep       Date:  2015-09       Impact factor: 5.285

10.  Adolescent Sleep and the Impact of Technology Use Before Sleep on Daytime Function.

Authors:  Ann E E Johansson; Maria A Petrisko; Eileen R Chasens
Journal:  J Pediatr Nurs       Date:  2016-05-13       Impact factor: 2.145

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