Literature DB >> 32143109

Screening and assessment tools for gaming disorder: A comprehensive systematic review.

Daniel L King1, Samuel R Chamberlain2, Natacha Carragher3, Joel Billieux4, Dan Stein5, Kai Mueller6, Marc N Potenza7, Hans Juergen Rumpf8, John Saunders9, Vladan Starcevic10, Zsolt Demetrovics11, Matthias Brand12, Hae Kook Lee13, Marcantonio Spada14, Katajun Lindenberg15, Anise M S Wu16, Tagrid Lemenager17, Ståle Pallesen18, Sophia Achab19, Mike Kyrios20, Susumu Higuchi21, Naomi A Fineberg22, Paul H Delfabbro23.   

Abstract

The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 was a significant milestone for the field. However, the optimal measurement approaches for GD are currently unclear. This comprehensive systematic review aimed to identify and evaluate all available English-language GD tools and their corresponding evidence. A search of PsychINFO, PsychArticles, ScienceDirect, Scopus, Web of Science, and Google Scholar identified 32 tools employed in 320 studies (N = 462,249 participants). The evaluation framework examined tools in relation to: (1) conceptual and practical considerations; (2) alignment with DSM-5 and ICD-11 criteria; (3) type and quantity of studies and samples; and (4) psychometric properties. The evaluation showed that GD instrumentation has proliferated, with 2.5 tools, on average, published annually since 2013. Coverage of DSM-5 and ICD-11 criteria was inconsistent, especially for the criterion of continued use despite harm. Tools converge on the importance of screening for impaired control over gaming and functional impairment. Overall, no single tool was found to be clearly superior, but the AICA-Sgaming, GAS-7, IGDT-10, IGDS9-SF, and Lemmens IGD-9 scales had greater evidential support for their psychometric properties. The GD field would benefit from a standard international tool to identify gaming-related harms across the spectrum of maladaptive gaming behaviors.
Copyright © 2020 The Author(s). Published by Elsevier Ltd.. All rights reserved.

Entities:  

Keywords:  Assessment; Behavioral addiction; DSM-5; Gaming disorder; ICD-11; Screening

Mesh:

Year:  2020        PMID: 32143109     DOI: 10.1016/j.cpr.2020.101831

Source DB:  PubMed          Journal:  Clin Psychol Rev        ISSN: 0272-7358


  58 in total

1.  A network analysis of the Internet Disorder Scale-Short Form (IDS9-SF): A large-scale cross-cultural study in Iran, Pakistan, and Bangladesh.

Authors:  Li Li; Mohammed A Mamun; Firoj Al-Mamun; Irfan Ullah; Ismail Hosen; Syed Ahsan Zia; Ali Poorebrahim; Morteza Pourgholami; Chung-Ying Lin; Halley M Pontes; Mark D Griffiths; Amir H Pakpour
Journal:  Curr Psychol       Date:  2022-06-09

2.  Psychometric properties of the Slovenian version of Internet Disorder Scale-IDS-15.

Authors:  Mark Žmavc; Halley M Pontes; Mark D Griffiths; Špela Selak
Journal:  PLoS One       Date:  2022-10-21       Impact factor: 3.752

3.  (Internet) Gaming Disorder in DSM-5 and ICD-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le DSM-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein.

Authors:  Guilherme Borges; Ricardo Orozco; Corina Benjet; Kalina I Mart Inez Mart Inez; Eunice Vargas Contreras; Ana Lucia Jim Enez P Erez; Alvaro Julio Pel Aez Cedr Es; Praxedis Cristina Hern Andez Uribe; Mar Ia Anabell Covarrubias D Iaz Couder; Ra Ul A Gutierrez-Garcia; Guillermo E Quevedo Ch Avez; Yesica Albor; Enrique Mendez; Maria Elena Medina-Mora; Philippe Mortier; Jos E Luis Ayuso-Mateos
Journal:  Can J Psychiatry       Date:  2020-08-18       Impact factor: 4.356

4.  Non-Substance Addiction in Childhood and Adolescence–The Internet, Computer Games and Social Media.

Authors:  Olga Geisel; Anneke Lipinski; Michael Kaess
Journal:  Dtsch Arztebl Int       Date:  2021-01-11       Impact factor: 5.594

5.  The relationship between mental well-being and dysregulated gaming: a specification curve analysis of core and peripheral criteria in five gaming disorder scales.

Authors:  Nick Ballou; Antonius J Van Rooij
Journal:  R Soc Open Sci       Date:  2021-05-26       Impact factor: 2.963

6.  Person-centred interventions for problem gaming: a stepped care approach.

Authors:  Jennifer J Park; Laura Wilkinson-Meyers; Daniel L King; Simone N Rodda
Journal:  BMC Public Health       Date:  2021-05-06       Impact factor: 3.295

7.  Measurement of the problematic usage of the Internet unidimensional quasitrait continuum with item response theory.

Authors:  Jeggan Tiego; Christine Lochner; Konstantinos Ioannidis; Matthias Brand; Dan J Stein; Murat Yücel; Jon E Grant; Samuel R Chamberlain
Journal:  Psychol Assess       Date:  2021-04-08

8.  Assessing ICD-11 Gaming Disorder in Adolescent Gamers: Development and Validation of the Gaming Disorder Scale for Adolescents (GADIS-A).

Authors:  Kerstin Paschke; Maria Isabella Austermann; Rainer Thomasius
Journal:  J Clin Med       Date:  2020-04-02       Impact factor: 4.241

9.  The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC).

Authors:  Juliet Honglei Chen; Meng Xuan Zhang; Chih-Hung Ko; Kwok Kit Tong; Shu M Yu; Elvo Kuai Long Sou; Anise M S Wu
Journal:  Int J Environ Res Public Health       Date:  2020-05-14       Impact factor: 3.390

10.  Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?

Authors:  Matthias Brand; Hans-JÜrgen Rumpf; Zsolt Demetrovics; Astrid MÜller; Rudolf Stark; Daniel L King; Anna E Goudriaan; Karl Mann; Patrick Trotzke; Naomi A Fineberg; Samuel R Chamberlain; Shane W Kraus; Elisa Wegmann; JoËl Billieux; Marc N Potenza
Journal:  J Behav Addict       Date:  2020-06-30       Impact factor: 7.772

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