| Literature DB >> 29486571 |
Nazir S Hawi1, Maya Samaha1, Mark D Griffiths2.
Abstract
Background and aims The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders included Internet gaming disorder (IGD) as a disorder that needs further research among different general populations. In line with this recommendation, the primary objective of this was to explore the relationships between IGD, sleep habits, and academic achievement in Lebanese adolescents. Methods Lebanese high-school students (N = 524, 47.9% males) participated in a paper survey that included the Internet Gaming Disorder Test and demographic information. The sample's mean average age was 16.2 years (SD = 1.0). Results The pooled prevalence of IGD was 9.2% in the sample. A hierarchical multiple regression analysis demonstrated that IGD was associated with being younger, lesser sleep, and lower academic achievement. While more casual online gamers also played offline, all the gamers with IGD reported playing online only. Those with IGD slept significantly less hours per night (5 hr) compared with casual online gamers (7 hr). The school grade average of gamers with IGD was the lowest among all groups of gamers, and below the passing school grade average. Conclusions These findings shed light on sleep disturbances and poor academic achievement in relation to Lebanese adolescents identified with IGD. Students who are not performing well at schools should be monitored for their IGD when assessing the different factors behind their low academic performance.Entities:
Keywords: Internet gaming disorder; academic performance; adolescents; gaming addiction; sleep; video game addiction
Mesh:
Year: 2018 PMID: 29486571 PMCID: PMC6035028 DOI: 10.1556/2006.7.2018.16
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
International comparison of prevalence rates of video game addiction/Internet gaming disorder
| Reference | Scale used | Sample size | Age | Prevalence rate (%) | Country | Nationally representative sample |
|---|---|---|---|---|---|---|
| Pontes, Macur, and Griffiths ( | Internet Gaming Disorder Scale – Short-Form (IGDS9-SF) | 1,071 | 2.5 | Slovenia | Yes | |
| Fuster et al. ( | Spanish version IGD-20 Test | 1,074 | 12–58 | 2.6 | Spain | No |
| Pontes and Griffiths ( | IGDS9-SF | 509 | 10–18 | Not available | Portugal | No |
| Khazaal et al. ( | 7-item Game Addiction Scale (GAS) | 5,983 | 2.3 | Switzerland | No | |
| Kim et al. ( | The suggested wordings of the DSM-5 criteria was applied | 3,041 | 20–49 | 13.8 | Korea | No |
| Rehbein et al. ( | Gaming usage and time questions | 3,073 | 4.2 | Germany | Yes | |
| Lemos, Cardoso, and Sougey ( | Video Game Addiction Test (VAT) | 384 | 18–24 | Not available | Brazil | No |
| Rehbein et al. ( | CSAS-II | 11,003 | 13–18 | 1.16 | Germany | Yes |
| Wittek et al. ( | 7-item Game Addiction Scale for Adolescents (GAS) | 3,035 | 16–74 | 1.4 | Norway | Yes |
| Müller et al. ( | Assessment of Internet and Computer game Addiction–Gaming Module (AICA-S-gaming) | 12,938 | 14–17 | 1.6 | 7 European countries | Yes |
| Pontes et al. ( | Internet Gaming Disorder Test (IGD20-Test) | 1,003 | 16–58 | 5.3 | 57 countries | No |
| Lopez-Fernandez et al. ( | Problematic Videogame Playing Scale | 1,132 | 11–18 | 7.7 | Spain | No |
| King, Delfabbro, Zwaans, and Kaptsis ( | Pathological Video Gaming (PVG) | 1,287 | 12–18 | 1.8 | Australia | No |
| Spekman, Konijn, Roelofsma, and Griffiths ( | Problematic gaming behavior | 1,004 | 11–18 | 8.57 | Netherlands | No |
| Festl et al. ( | 7-item Game Addiction Scale for Adolescents (GAS) | 580 | 14–18 | 7.6 | Germany | Yes |
| Brunborg et al. ( | Game Addiction Scale for Adolescents (GASA) | 1,320 | 4.2 | Norway | Yes | |
| Van Rooij et al. ( | Compulsive Internet Use Scale (CIUS) | 4,559 | 13–16 | 1.5 | Netherlands | Yes |
| Choo et al. ( | Pathological Video Gaming Scale | 2,998 | 8.7 | Singapore | No | |
| Grüsser, Thalemann, and Griffiths ( | Adapted from WHO criteria for substance dependence | 7,069 | 21.1 | 11.9 | Germany | No |
| Johansson and Götestam ( | Internet Addiction Test | 3,237 | 12–18 | 2.7 | Norway | Yes |
Prevalence and trends of predictors of IGD in Lebanese high-school students (N = 524)
| IGDG | RIGDG | CGG | Total | |
|---|---|---|---|---|
| % | ||||
| Prevalence | 9.2 | 35.7 | 55.1 | 100 |
| Hours/day | ||||
| Average Internet gaming playtime | ||||
| Weekdays ( | 3.6 (1.9) | 2.5 (1.4) | 1.7 (1.2) | 2.2 (1.4) |
| Weekends ( | 8.1 (3.8) | 5.9 (3.5) | 3.4 (2.1) | 4.7 (3.3) |
| % | ||||
| Offline versus online Internet gaming playtime (within group) | ||||
| Offline | 11.1 | 42.9 | 53.7 | 45.9 |
| Online | 88.9 | 45.7 | 38.9 | 45.9 |
| Both | 0.0 | 11.4 | 7.4 | 8.2 |
| Hours/night | ||||
| Sleep duration ( | 4.9 (2.7) | 6.9 (1.6) | 7.1 (1.5) | 6.9 (1.7) |
| % | ||||
| Sleep disturbance (within group) | ||||
| Sometimes | 100.0 | 42.9 | 13.0 | 31.6 |
| Never | 0.0 | 57.1 | 87.0 | 68.4 |
| $ | ||||
| Monthly spending on Internet gaming | ||||
| Average ( | 74.4 (110.3) | 20.25 (25.9) | 12.4 (40.1) | 21.9 (51.5) |
| Range | 0–350 | 0–100 | 0–250 | 0–350 |
| Grade point average out of 20 | ||||
| Academic achievement | ||||
| Average ( | 10.5 (3.1) | 12.1 (3.2) | 13.4 (2.8) | 12.7 (3.1) |
| % | ||||
| Platforms of Internet gaming (within group) | ||||
| Mobile phones | 88.9 | 97.1 | 87.0 | 90.8 |
| Computers | 55.6 | 71.4 | 63.0 | 65.3 |
| Game consoles | 55.6 | 65.7 | 66.7 | 65.3 |
| Tablets | 33.3 | 68.6 | 64.8 | 63.3 |
Note. SD: standard deviation; IGDG: group of participants identified with Internet gaming disorder; RIGDG: group of participants identified at-risk of Internet gaming disorder; CGG: Group of participants identified as casual players.
Hierarchical multiple regression of predictors of Internet Gaming Disorder in Lebanese high-school students (N = 524)
| Predictor variables | β | Δ | ||||
|---|---|---|---|---|---|---|
| Step 1 | .035 | .001 | −.005 | 0.199 | ||
| Gender | −0.035 | −0.446 | ||||
| Step 2 | .200 | .040 | .040 | 6.201* | ||
| Gender | −0.025 | −0.310 | ||||
| Age | −0.199 | −2.490* | ||||
| Step 3 | .433 | .187 | .187 | 10.816*** | ||
| Gender | 0.020 | 0.245 | ||||
| Age | −0.244 | −3.032** | ||||
| Sleep duration | −0.212 | −2.766** | ||||
| Sleep disturbance | 0.346 | 4.376*** | ||||
| Step 4 | .523 | .274 | .274 | 12.804*** | ||
| Gender | 0.101 | 1.330 | ||||
| Age | −0.218 | −2.850** | ||||
| Sleep duration | −0.212 | −2.766** | ||||
| Sleep disturbance | 0.346 | 4.376*** | ||||
| Academic achievement | −0.183 | −2.455* |
Note. *p < .05. **p < .01. ***p < .001.