Literature DB >> 33593315

The link between problematic internet use, problematic gaming, and psychological distress: does sleep quality matter?

Qian Wang1, Komi Mati2, Yong Cai3.   

Abstract

INTRODUCTION: This study aimed to examine the mediating role of sleep quality in the association of problematic internet use (PIU) and problematic gaming with psychological distress among college students in China.
METHODS: Data of 1040 full-time students from multiple colleges in China were examined. Respondents were asked about their internet use and gaming behaviors, sleep quality, psychological distress, and sociodemographic characteristics. The mediating role of sleep quality in the PIU- and problematic gaming-psychological distress link was examined respectively.
RESULTS: PIU was associated with decreased sleep quality (r = .32, p < .001) and increased psychological distress (r = .46, p < .001). Problematic gaming was also associated with decreased sleep quality (r = .22, p < .001) and increased psychological distress (r = .46, p < .001). Sleep quality accounted for 23.5% of the indirect effect of PIU on psychological distress, and 17.9% of the indirect effect of problematic gaming on psychological distress.
CONCLUSIONS: Sleep quality had a meaningful mediating effect on the PIU-psychological distress link, but only exerted a small mediating effect on the problematic gaming-psychological distress link. In addition to promoting healthy internet usage, strategies aimed at mitigating the negative effect of excessive internet use on psychological health might benefit from those aimed at improving sleep quality.

Entities:  

Keywords:  Mediation; PROCESS macro; Problematic gaming; Problematic internet use; Psychological distress; Sleep quality

Year:  2021        PMID: 33593315      PMCID: PMC7888157          DOI: 10.1186/s12888-021-03105-5

Source DB:  PubMed          Journal:  BMC Psychiatry        ISSN: 1471-244X            Impact factor:   3.630


  44 in total

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6.  Associations between multiple health risk behaviors and mental health among Chinese college students.

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7.  The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.

Authors:  Cecilie Schou Andreassen; Joël Billieux; Mark D Griffiths; Daria J Kuss; Zsolt Demetrovics; Elvis Mazzoni; Ståle Pallesen
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8.  The mediating role of Internet addiction in depression, social anxiety, and psychosocial well-being among adolescents in six Asian countries: a structural equation modelling approach.

Authors:  C M Lai; K K Mak; H Watanabe; J Jeong; D Kim; N Bahar; M Ramos; S H Chen; C Cheng
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9.  Variability of sleep duration is related to subjective sleep quality and subjective well-being: an actigraphy study.

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10.  Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.

Authors:  Aaron Drummond; James D Sauer
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  3 in total

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Review 2.  Prevalence of Problematic Internet Use during the COVID-19 Pandemic.

Authors:  Julius Burkauskas; Julija Gecaite-Stonciene; Zsolt Demetrovics; Mark D Griffiths; Orsolya Király
Journal:  Curr Opin Behav Sci       Date:  2022-06-15

3.  Gaming Behaviors and the Association with Sleep Duration, Social Jetlag, and Difficulties Falling Asleep among Norwegian Adolescents.

Authors:  Regina Hamre; Otto Robert Frans Smith; Oddrun Samdal; Ellen Haug
Journal:  Int J Environ Res Public Health       Date:  2022-02-04       Impact factor: 3.390

  3 in total

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